ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ [DWi] Doc Writers Inc. Presents: ³ ³ EPiC ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ Cracker: THG ³ Written By: CYRiX ³ ³ Supplied to DWi by: CYRiX ³ Method: Scanned ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ Rating: 7/10 - This Game Is Somewhat Like Wing Commander ³ ³ II. The Grafx Is Not As Good And The Sound Isn't ³ ³ So Good Either. Hope You Enjoy This THG Release. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ DWi World HQ: Nirvana [516]PRI-VATE DWi West HQ: Underworld [408] Member Support: Festering CyForce [718] Outpost : The Kingdom [415] : House Of Holy [201] -=- EPiC -=- A legend is born, a supremely advanced one-man starfighter of awesome power and destructive capabilities that, in the right hands will wreak havoc amongst intergalactic transgressors - That legend is EPiC. A 3d 'EPiC' that reaches a milestone in polygon technolgy in terms of speed, graphical detail and pure outand out playability. A multitude of missions, ranging from devious to manic, take you deep into the heart of this sci-fi conquest of outer space. Name : EPiC Solinar Type : All Regime MultiRole Battledeck Number : 3Dimensions : 24.5 * 6.8 * 19.5 Displacement : 45 Maximum : 185 Critical Mass: 325 Engines : TWO CY Drivers Producing 1500 Trillotons. Max Velocity : 0.62 Past Tranewarp [Warp 12] Turn Rate : 42m Curve Factor Acceleration : 4.97 Secs 0 to 1 Million KM Ratings Scale: 0-10 Firepower : 100 Combat : 100 Endurance : 100 [Offscale] Crew : 1 Star Pilot.1.) Cockpit Display Systems ~~~~~~~~~~~~~~~~~~~~~~~ The cockpit utilises the latest in bio-elctronic circuits, and superconductive transfer systems to provide a mass of data to the star pilot. Information is provided on a holographic display system directly in front of the pilot's line of sight for target acquisitionand fire control systems [an HUD] and on three display units in the front of the cockpit, with an auxilliary defence unit on the side view of the cockpit.2.) The System Display Unit ~~~~~~~~~~~~~~~~~~~~~~~ This console is situated on the left hand side of the front cockpit view. This display provides vital system data for the pilot. The top displaybar shows the ship'sa forward velocity. The second display bar is a fuel indicator an d the final display bar shows the current score of theoperational starpilot.3.) X-Particle Wave Combat Scanner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This display is located on the right hand side of the front-facing cockpitand provides the pilot with accu rate scans of the vicinity around thespaceship and will located and position on these scanners any enemytargets. PRIMARY TARGETS would appear as a large white dot on this display,all friendly forces would be identifiable as a small blue trace. Somecr aft [usualy civilian] have an x-trace friend or foe device.4.) Shields & Deflector System ~~~~~~~~~~~~~~~~~~~~~~~~~~~ All round non-regenerative shield with a 5.16 second lead time. Has fullatomic generated shields fed by the epical metal bodyshell, with nuclear fusion points aft, left and centre-line, which is able to withstand direct hits of over 2 megatons on full strength shields. The Epical is able to withstand 6,000,000 pounds per cm squared so all current laser beams are deflected.Th e epic class is a one man starfighter only 24 metres in length and has transwarp capability, the smallest previous craft was 90 metres in length.The epic class has the fastest acceleration of any starfighter with zeroto one million kilometres in 4.68 7 seconds from a static start. It has a transwarp factor of 0.34 which is thirty four times the speed of lightduring critical mass. The EPiC class fighter has full atmospheric capabilities, with its primary role a ground attack starfighter. ARNAMENT SYSTEMS ~~~~~~~~~~~~~~~~ The EPiC class has an awesome variety of weapons available. It is fitted with auto-recharge laser rifles on both wing tips, provision also for ioncannons, photon guns and cobalt weaponry. The craft has a tractor beam system which allows collection of fuel scoops. WEAK POINTS ~~~~~~~~~~~ Due to the lack of some materials during the design stage the epic craft has some minor disadvantages and faults: -The craft consumes a large amount of fuel and engines are very noisy. -It requires a regular ion stream clean as the photonic cells on the fuselage are damaged due to the massive electronic fluxes across the fuselage. - The cabin is heat-shielded but the titanium engine sections cannot stand the heat sheer passed through the Epical shell. So engine failure is probable is force-field absorption disks fail. FEDERATION BATTLSHIP DESTROYERS - 2 Ships FEDERATION HEAVY BATTLE CRUISERS: - Admiral Hen Wright Class - 12 ships Admiral Rigby Class - 8 ships A dmiral Allsop Class - 5 ships Admiral Bracey Class - 3 ships (recommisioned) FEDERATION DESTROYERS AND FRIGATES: SS Hollywood Class - 42 ships SS Warrior Class - 8 ships SS Ossical Class - 2 ships SS Invincible Class - 4 ships FEDERATION ATTACK FIGHTERS (MKX CLASS) - 6000 Attack Fighters Long Range Interceptors - 80 EPiC Class Combatant Star Fighters - 3 Fleet Auxilliary Ships - 40 ATTACK AND DEFENCE SYSTEMSFOR THE EPIC COMB ATANT Section 1 Non-strike Systems ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tractor Beams ~~~~~~~~~~~~~ A superconducting NIOBIUM TITANIUM device. This has a strength of 2900 kilogauss [290 Testas - magnetic field strength] and pick up any objectwithin 50km. The objec t can be 32 times the mass of epic and will needa escape velocity of 300,000km per second. 'Atomics' Force Field Generator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The epic class fighter is without doubt the smallest starfighter topossess an atomics generator. Two source reactors forward and aft ofthe ship produce a fleet of electromagnetic energy [which wraps around the vessel] while an invisible nuclear shell is perfectly angled to create energy deflection, as opposed to being impact retardent to absorb the energy of attacking weapons. However, the force field will weaken if constant bombardment occurs. In addition, the field can only repel firepower upto a destruction threshold of sevenmegatons per cubic metre. ! WARNING ! Once activated the force field will take 4 to 6 seconds to achieve fullstrength. Weaponry Battery Override Unit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This device, when activated, can override all fuel, energy and weapon systems to divert all power towards the laser batteries. This, in turn, will allow simultaneous firing of ALL lasers [Not torpedos as they have an independant energy source]. Using the energy from this nuclear battery can allow up to 10 seconds firing of all weapons in several different directions without using the vess el's own energy reserve. SECTION 2 - Unguided Light Radiation Weapons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Laser Rifle ~~~~~~~~~~~ Triple firing. This weapon (which is also known as the amber gun) uses light amplification by stimulated emission of radiation (LASER). A laser beam is focused into a liquid nitrogen cooled amber crystal. Its chromium atoms are excited into a high energy state so that they produce a yellow light which is only allowed to escape in the desired direction. The flash, last ing one thousandth of a second, can bore a hole through diamond by vaporisation at 20,000 degrees centigrade produced by 2 * 10power of 25 photons. The rifles can emit nearly 400 bursts of energy per second and each amber crystal provides enough energy for over 60,000 bursts with a range ofover several kilometres. The beam would be almost useless against larger craft with shields, but are deadly against fighters. Proton Pulse Cannon ~~~~~~~~~~~~~~~~~~~ Twin fire. This is a standard air-to-ground, air-to-air combat weaponfor larger frigate class starships and long-range fighters. It can fireup to 80 rounds per minute but it has only enough power for 120 roundsper cannon, with a range of over 20 kilometres. The beam has a plasma energy bank which feeds off to a main coil, attracting the positive protons. In one square millimetre, 86,000,000,000,000,000,000 watts of energy are concentrated. The cannon has around the same strength as a low yield nuclear device of 0.7 kilotons and could ripple a mediumsized starship with several well placed slots. Ion Beam ~~~~~~~~ Twin fire beam system. This is a powerful energy beam which has been specially modified to fit on small craft, as it is only normally foundon a cruiser. Direct visual contact will result in retina damage. Only 12 rounds can be fired from the battery unit. The range is over 80 kilometres and has a punch of nearly one megaton per sound, enough to bring down any small or medium size ship even with shields up. The Neutron Epical Blaster ~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the most powerful laser system to be fitted to a starship [with the exception of mother ships and the new prototype Warbird II]. A massive single emittance of energy with the power of nearly 100 megatons could wipe out a city, mountain or Starship on a single blast. However, it has only a short range of less than 60km. The weapon was constructed along with the EPiC class fighter. The laser beam passes through aepical isotope producing an almost indestructible epical plasma stripped of all neutrons, creating a five metre beam of controlled anti-matter. SECTION 3 - GUIDED WEAPON SYSTEMS AND SMART UNITS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Photon Torpedo ~~~~~~~~~~~~~~ Four only. An advanced guided missile with a photon nuclear detonator andphoton light stream drive which hurls device at high speed. This light stream gives the torpedo a bright glow. This can give the enemy time to raise shields and and brace for impact because it is easily visible during combat. The torpedo device the epic craft is fitted with has eight multiple warheads that can airburst and then select several closelygrouped targets. Each warhead carries 3 megatons. The torpedo will not activate until it can seek and destroy its target. DEFENCE TORPEDO SYSTEM ~~~~~~~~~~~~~~~~~~~~~~ This defence system is exclusive to the EPiC fighter, the systemfires bright blue multiple homing torpedos simultaneously in four different directions. COBALT SALTED ANTIMATTER DOOMSDAY DEVICE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This weapon design was brought to the federation council only 15 years ago and has only recently been constructed. Controlled experiments have shown devastating results. Its firepower magnitude is tenth scale - an unclear explosion of 1,000,000 megatons. A blast range in excess of 200,000 kilometres is enough to wipe out an entire planet and its surrounding moons. The device creates a nuclear reaction within a nuclear reaction. Cobalt particles are obliterated in a hydrogen explosion. The cobalt atom is split in one billionth of a second. The energy level of the hydrogen detonation increases by a factor of onemillion. The cobalt is then turned into anti-matter and everything within 200,000 kilometres is destroyed. MAXIMUM VERTICAL SECURITY DOCUMENT - RESTRICTED VIEWING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IMPERIAL REXXON COMMAND DATABANK RECOVERED FROM THE WRECKAGE OF A CRIPPLED WARBIRD FLOATING IN THE RETREN MINEFIELD BEFORE THE AUTO SELFDESTRUCT SEQUENCE WAS ACTIVATED BY THE ON BOARD COMPUTER. ALL DATA HAS SINCE BEEN CLASSIFIED TO LEVEL 7. BRIEF ~~~~~ The data recovered suggests that the Rexxon fleet is technically less advanced than our present generation of starfighters but the sheer number of Rexxon crafts provides them with a far greater advantage in the combat arena. Federation statistical analysis teams predict that the federation pilots will need to destroy EIGHT starfighters for the lossof ONE federation ship.A variety of combat simulations has resulted in positive kill ratio of 5-1 in favour of the federation. However, this figure is not good enough to predict an overall victory. In addition, the combat simulator results do not take into account the difficulty of fighter protection of the fleet across several thousand kilometres of openspace. Let us not forget, this operation is not gladiatorial fighter-v-fighter mission. Convoy ships will be easy prey for the enemyfighters. THE ENEMY FLEET ~~~~~~~~~~~~~~~ NAME : Mothership. ORIGIN : Tarrun Space Docks, Tarrun. TYPE : Imperial Rexxon Star Dreadnought. NUMBER : Two Ships [plus another under construction] DIMENSIONS : 26000 * 15000 * 10000 METRE UNITS. DISPLACEMENT EMPTY : 47000 Trillo tons. MAXIMUM : 52000 Trillo tons. CRITICAL MASS : 686,000,000 tons per metre cubed. ENGINES : Two Vulvan ion streams producing 7988828 Tallo tons thrust. PERFORMANCE ~~~~~~~~~~~ MAX VELOCITY : 0.25 past transwarp. TURN RATE : Curve Factor 29.436km ACCELERATION : 0 to 1,000,000km 19.371 seconds. RATINGS SCALE : 0-100 GROUP A FIREPOWER : OFF SCALE At 100 COMBAT : 100 ENDURANCE : 100 ARNAMENT : Classified but approximately 1,200 laser batteries. Long range photon torpedo system. 12 Halinhar neutron blasters. Twoion cannons. Possible anti-matter type weapon. Two terror legion starfighter groups, comprising of 800 fighters, 16 frigates and warbirds. Atominc shields forwa rd,aft. CREW : 430,000 Rexxon command crew, 200,000 Terror troops. HISTORY : The enemy mother class starships "Henon" and "Martor" are the names of two legendary Rexxon demigods from ancient Rexxonic history. The two ships are now eighty years old and have enforced the rule of the Rexxon empire across space with each ship on a 20 year tour of duty across the Rexxon empire, as each ship is fully self supportive and have star cities within them with nearly two thirds of a million Rexxons on board. NAME : Rexxon Warbird ORIGIN : Lizar Inductrial Centren TYPE : Imperial Cruiser NUMBER : Ninety Ships [plus ten under construction] DIMENSIONS : 600 * 40 * 190 METRE UNITS. DISPLACEMENT - EMPTY: 4.6 Trillotons. MAXIMUM : 5.3 Trillotons. CRITICAL MASS : 4095 trillotons. ENGINES : Twin drum single phase ionic beam drives producing 10 million trillotons thrust. PERFORMANCE ~~~~~~~~~~~ MAX VELOCITY : 0.45 past transwarp. TURN RATE : 1.2 HM-MIN ACCELERATION : 0 to 1,000,000km 9.28591 seconds. RATINGS SCALE : 0-100 FIREPOWER : 20 COMBAT : 60 ENDURANCE : 60 CREW : 850 Rexxons. HISTORY : First sighted over thirty years ago. They are now the main workhorses of the Rexxon terror legions, enforcing the Rexxons rule across their empire. The warbird is a fast and heavily armoured battlestation easily outclassing similar sized federation cruisers in term of firepower. NAME : Krinder CLass. ORIGIN : Taragan Industrial yards. TYPE : Long range attack frigate. NUMBER : 214 Ships DIMENSIONS : 125 * 80 * 45 METRE UNITS. DISPLACEMENT - EMPTY : 26,000 Trillotons. MAXIMUM : 28,000 Trillotons. CRITICAL MASS : 168 Trillotons. ENGINES : Propulsion magneto driver producing 3000. PERFORMANCE ~~~~~~~~~~~ MAX VELOCITY : 0.35 past transwarp. TURN RATE : 800M/MIN ACCELERATION : 0 to 1,000,000km 16.7102 seconds. RATINGS SCALE : 0-10 FIREPOWER : 8 COMBAT : 6 ENDURANCE : 5 CREW : 165-190 Rexxons. HISTORY : The Krinder class is somewhat outgunned and out manouvred by the Hollywood class attack frigate but numerically it out numbers the similar Federation vessel by a factor of three. It is derived from the old style space destroyers from the last century but with enhanced weapons andarmour. NAME : Crabblitic Assault Ship [Crab Fighter] ORIGIN : Deggron Research Institute. TYPE : Long range attack and stand off Interceptor. NUMBER : 900 Ships DIMENSIONS : 30 * 28 * 16 METRE UNITS DISPLACEMENT -EMPTY : 110 Trillo tons. MAXIMUM : 140 Trillo tons. CRITICAL MASS : 12 trillo tons. ENGINES : TRAGINOWA learn burn atomic combuster. PERFORMANCE ~~~~~~~~~~~ MAX VELOCITY : 0.38 transwarp. TURN RATE : 100M/MIN ACCELERATION : 0 to 1,000,000km 14.7 seconds. COMBAT : 2 ENDURANCE : 2 ARNAMENT : 2 CREW : 3 Rexxons. HISTORY : Tactical lessons learned from the previous century showed the Rexxon forces how valuable stand-off capability is. The result is thiseffective long- range interceptor from Deggron R.I. Analysis suggests that this craft may suffer from lack of manoeuvrability due to its engine configuration, so is easy prey to smaller predators in a close range combat scenario. NAME : XION Fighter ORIGIN : Tragan Industrial yards. TYPE : Short range attack/Intercept fighters. NUMBER : 8000 Ships DIMENSIONS : 18 * 8 * 7 METRE UNITS DISPLACEMENT -EMPTY : 24 Trillotons. MAXIMUM : 31 Trillotons. CRITICAL MASS : 3 trillotons. ENGINES : TRAGINOWA triple photon jet Mk4. PERFORMANCE ~~~~~~~~~~~ MAX VELOCITY : 0.20 transwarp. TURN RATE : 9M/MIN ACCELERATION : 0 to 1,000,000km 9.34 seconds. COMBAT : 2 ENDURANCE : 1 ARNAMENT : 2 CREW : 1 Rexxons. HISTORY : A formidable dog fighter. In large numbers they are effective asthe Rexxons can must wave after wave of attack formations into an assault. This combined firepower can cripple larger starships due to sheer numbers. REXXON GROUND BASED DEFENCE SYSTEMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following data excludes all low level weapon systems as they poseno threat whatsoever to the EPiC combatant. NAME: T-99 BATTLE AMTRAX TYPE: ARMOURED LAND SHIP DESCRIPTION: Very large ground crawlers over 250 metres long and 150 metres wide. Very heavily armoured with defensive cladding throughout. Close range laser cannons forward and aft and multiple missile launchers. Usually found in hostile environments. Some have been modified as mining and construction labourers. NAME: MIUZ: - P65 GUIDED LASER SYSTEM. TYPE: INFRARED GUIDED LASER BAT SYSTEM. DESCRIPTION : Usual low energy laser, very capable of penetrating standardarmour. Easily repelled by Epical deflectors, however, several direct hitscould be dangerous if deflectors are non-operative. NAME: MIUZ - P1 GUIDED CANNON. TYPE: HIGH ALTITUDE ANTISKY WEAPON. DESCRIPTION: SINGLE SHOT PHOTONIC LAZER COMPUTER GUIDED. A direct hitwould destroy any ship without shields. The P1 is far more potent than the P65 and should be treated with due care and respect. FEDERATION RECORDS SECTION 45679214-4658-PLANETOIDS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME : Amragen Nine. LOCATION : Local galaxy CELEST, quad12b, BOURDINAMIC system. TYPE : Class M [Earth type life sustaining] PARENT STAR : LEX MINOR DISTANCE FROM SUN : 196.46 Million Km. YEAR : 1.46 ROTATION PERIOD : 28 hours NUMBER OF MOONS : NONE GRAVITATIONAL FORCE : 0.91 DIAMETER : 19,389km ATMOSPHERIC GASES : Nitrogen 63%, Oxygen 29%, Others 8% TEMPERATURE RANGE : -15 to 61 Centigrade. PLANETOID ZONES : Dry Barren planet. Little precipitation. PRIMARY LIFE FORM : Indiginous HRANIEN vertebrates. IQ : 50 POPULATION : Negligible [below 1million]. GENERAL TECH LEVEL : Grade 3. POLITICAL CLIMATE : Ruled by the Rexxon Empire. DESCRIPTION : A primitive planet which is on the furthest point of the Rexxon empire due to its location. Also of great strategic importance and forms part of the Rexxon`s complex defence network. The Rexxons took control over eighty years ago with no opposition. The local inhabitants were forced into construction gangs. The Rexxons constructedthe massive tracking station which now forms part of a vital link of the Deep Space Network, scanning across several light years of space. In the likelihood of territory violation, a star destroyer squadron couldbe launched instantaneouslt from local star bases. NAME : Tarrun. LOCATION : Local galaxy CELEST, quad41c HIGHREC. TYPE : Class MR [Semi life sustaining articifially supported] PARENT STAR : UNA HYDRA DISTANCE FROM SUN : 203.9 Million Km. YEAR : 4.56 ROTATION PERIOD : 74 hours NUMBER OF MOONS : ONE [STATILLICA] GRAVITATIONAL FORCE : 1.47 DIAMETER : 32,452km ATMOSPHERIC GASES : Nitrogen 73%, Oxygen 9%, Sulphur Dioxide 3.1% Carbon dioxide 5% TEMPERATURE RANGE : -15 to 68 Centigrade. PLANETOID ZONES : Mild polar regions, stormy temperature zones with high pollution levels [major greenhouse effect problems]. PRIMARY LIFE FORM : No indigenous life. POPULATION : Migrant workers [approximately 175 million]. GENERAL TECH LEVEL : Grade 3. POLITICAL CLIMATE : None. Rexxon empire controlled. DESCRIPTION : A major atmospheric pollution problem caused by the production of fuel sources for the RExxons over the last 200 years. Tarrun wasuninhabited until the discovery of vast fuel resources. Large numbers of Balkan slaves work in these very dreadful conditions with a high mortality rate. RECORDS LAST UPDATED FOR THIS PLANETOID ON: 15th January 1992. NAME : Statillica. LOCATION : Local galaxy CELEST, quad41c HIGHREC. TYPE : Class MR [Semi life sustaining articifially supported] Only moon of planet Tarrun. PARENT STAR : UNA HYDRA DISTANCE FROM SUN : 205.9 Million Km. -600,000km YEAR : 86days ROTATION PERIOD : 18.5 hours NUMBER OF MOONS : N.A. GRAVITATIONAL FORCE : 0.71 DIAMETER : 5756km ATMOSPHERIC GASES : Nitrogen 82%, Sulphur 8%, Oxygen 6%, Carbon dioxide 4% [frozen], Viredieln 1% TEMPERATURE RANGE : -125 to -14 Centigrade. PLANETOID ZONES : Carbon ice planet. No temperature zones. PRIMARY LIFE FORM : No indigenous life. POPULATION : Migrant labour force, 21 million. GENERAL TECH LEVEL : Grade 8. POLITICAL CLIMATE : Annex of Tarrun [Rexxon empire]. DESCRIPTION : A geologists utopia! This small plan et contains an abundance of precious minerals, ores and crystals and is exploited on a grand scale by Rexxons, Orthbrals [arctic dwellers] and mass numbers of press-ganged Balkans. The moon is bleak and barren with large tractsof the planet excavated. RECORDS LAST UPDATED FOR THIS PLANET ON: NO INFORMATION AT THIS TIME. NAME : POTEAD (Poteadcaqaunous Vergume - Rexxon name). LOCATION : Local galaxy CELEST, quad64g, Lizar system 7th planet. TYPE : Class NN [ No life indigenous to planet] PARENT STAR : RANDOM DISTANCE FROM SUN : 3.5 Billion Km. YEAR : 91.7 YEARS ROTATION PERIOD : 4.3 hours NUMBER OF MOONS : NONE GRAVITATIONAL FORCE : 5.6 -3.6 at polar regions DIAMETER : 38,254 km ATMOSPHERIC GASES : Hydrogen 98%, Metallic traces. TEMPERATURE RANGE : -120 to -160 Centigrade. PLANETOID ZONES : None. Planet is cloaked by dense turbulent storm clouds of liquid hydrogen at high altitude. PRIMARY LIFE FORM : None. POPULATION : 1200 Rexxons stationed here. TECHNOLOGICAL LEVEL : none. POLITICAL CLIMATE : none. DESCRPIPTION : A hostile planet the Rexxons once called Verguma. [A personal reference to the lack of energy of life- force and comparableto the human reference of Hell]. It is the largest and the outmost planetin the Lizar system. A massive red planet with a violent, deadly atmosphere. Due to its rapid planetary rotation it's gravitational pull is nearly ten times that of Earth. The powerful counter-currents of gases in the upper atmosphere cause cyclones and liquid waveforms of crystals. While beneath this is a relatively calm zone up to severalkilometres about the planet's solid surface. RECORDS LAST UPDATED FOR THIS PLANETOID ON: NO INFORMATION AT THIS TIME. NAME : GRAND LIZAR LOCATION : Local galaxy CELEST, quad64g, Lizar system 4th planet. TYPE : Class M [full life sustaining] PARENT STAR : RANDOM DISTANCE FROM SUN : 139.34 Million Km. YEAR : 0.89 ROTATION PERIOD : 29.5 hours NUMBER OF MOONS : NONE GRAVITATIONAL FORCE : 1.25 DIAMETER : 19,945 km ATMOSPHERIC GASES : Oxygen 24%, Nitrogen 74% TEMPERATURE RANGE : -15 to 55 Centigrade. PLANETOID ZONES : Polar, tropical, desert and temperature zones, a warm and humid planet. PRIMARY LIFE FORM : Rexxon. POPULATION : 3.9 Billion. TECHNOLOGICAL LEVEL : 10 POLITICAL CLIMATE : Totalitarian. Ruler Emperor Vorgon DESCRIPTION : The third largest planet in the Lizar system. It lies between the barren planets of Trigar and Omirex and is the home planet of the Rexxon civilisation. It has been greatly transformed into a high level of sophistication with enormous population centres. Yet still has regionsof dense vegetation landscape similar to Earth of Jurassic period of threehundred million years ago. TOP SECRET MISSION BRIEFING ~~~~~~~~~~~~~~~~~~~~~~~~~~~ SECRET MEMO TO THE CHIEF OF WAR, ADMIRAL AJAX, STARSHIP REDSTORM. The following missions have been preplanned using the Rxt1000 computer to assimilate each individual mission. The missions here are vital for the safety of the federation fleet. Some missions may seem to have a "no-win scenario" to the incredible demands exerted on the pilot, but repeated simulation suggests a 2.7854 percent probability that all missions will be successful. Three EPiC class starfighters are available, and in the result of one being destroyed the other two willbe on standby. With the three craft available this gives us a one in tenchance of success. - For commander of EPiC fighters only. Classification level 24 - Exact launch time and date to follow. Commence time zero hours from this point. MISSION NUMBER 1 ~~~~~~~~~~~~~~~~ MISSION CODE NAME : BREAKTHROUGH OBJECTIVES : 1) To clear a path through the ionic mine belt - the boundary of the Rexxon empire. Engage and destroy any hostile fighters before your prescence is detected. 2) Proceeed directly to Amragan nine and destroy the primary target of the deep space tracking station within 122 seconds of entering the planets atmosphere. LOCATION AND MAP : The tracking station is located in sector YNJ-836????? it is visible for nearly 400 kilometres. WEAPONS AND STORES : Only standard laser cannons can be fitted to reduce fuel consumption and also to enhance performance in atmospheric conditions. A tractor beam is also fitted for fuel pod collection along your proposed trajectory. MISSION BACKGROUND: This mission is vital in the escape from the Supernova. We are in one of the remotest parts of the galaxy, far away from the m assing Rexxon fleet waiting near anchor point, the closest point of theRexxon empire to the federation. The enemy has made a critical error in believing that the area, along the trajectory the fleet will take, isimpassable due to the large mine belt in this vicinity and the automatedlong range scanner located on Amragen Nine. They have left the scanner relatively undefended. The Rexxons have also overlooked a blind spot in their defence shield. Every 42 days, Amragan Nine moves behind Amragan Ei ght and a solar eclipse of its sun occurs. So for 421 seconds the tracking station is blinded and cannot make contact to the rest of the Rexxon Empire. A small one man fighter can destroy the tracking stationbefore the eclipse ends and create a corridor for the fleet to safelypass still undetected by the enemy. Failure to destroy the tracking stationin time will result in the Rexxons massing a force and easily finding the civilian fleet before it can escape into deep space. REXXON DEFENCES / FORTIFICATIONS / SQUADRONS: Planet Assault data and probable Rexxon defences: Latest intelligence at this stage suggests the 7th Strarous was fleet is on a tour of duty in this system. The total firepower consisting of three fighter squadrons and two command warbirds with a Frigate escort. Ground Ion cannons, ground aerial burst defence systems, possible force field generator around thetracking station and the primary force field generator. TIME : 34 hours 30 minutes. MISSION NUMBER TWO ~~~~~~~~~~~~~~~~~~ MISSION CODE NAME: WIPEOUT OBJECTIVES: 1) To destroy the central processing Unit and [or] the four intergalactic space ports in the industrial centre of planet Tarrun. 2) Obliterate the mining complexes on the Moon of Statillica concentrating firepower on main mine shaft entrance points and the collection port and space docks in the central planet zone. WEAPONS AND STORES: Two T40 laser cannons, tractor bean unit, a new weapon fitted is a powerful twin photon gun. MISSION BACKGROUND: Tarrun is the most industrialised planet in the Rexxon Empire, with large scale production of enemy fighter craft and defence systems. However, the main use of Tarrun is in the production of brinzerctronic crystals used by the Rexxon fleet for trans-warp capability. Destruction of these production sites will remove the Rexxons only source of this crystal, thus preventing them from engaging the federation in a long term chase across the universe, until their stocks are replenished. PROBABLY REXXON DEFENCES / FORTIFIC ATIONS / SQUADRONS : Intense ground batteries around all key installations including multiple laser turrets and guided missile installations. Warning! Several crack sqaudrons of enemy fighters are based around the CPU on Tarrun and the space ports, expect thrity plus bandits over Tarrun and Stallica. TIME: 37 hours 12 minutes. MISSION NUMBER 3 ~~~~~~~~~~~~~~~~ MISSION CODE NAME: GLORY OBJECTIVE : A Rexxon attack legion had massed around the massive outer planet Elan andis now enroute to Tarrun. This force is perhaps not enough to destroy thefleet alone, but tactics suggest that they will do their utmost to slowthe federation fleet down. Priority protection will be given to the following starships:-Agriculture and food producing ships. - Fuels tankers and Mineral Fuel Barges. - Primary ordinance ship "mars" If the Rexxons have already received a transmission from Amragan nine then this attack may consist of most of the Rexxon battlefleet. WEAPONS AND STORES: All weapons armed, available and ready at this time. MISSION BACKGROUND: After the assault on the industrial centre in the Tarrun solar system the fleet will not be able to commence warp drive until they are out of the system, leaving it vulnerable to attack for three hours. Mission control on the Battleaxe has intercepted codedtransmission from the Rexxon Fleet. EMERGENCY COUNCIL MEETING, THE FEDERATION STARSHIP BATTLEAXE.THIS ATTACK HAS SHOWN HOW VULNERABLE THE CIVILIAN FLEET IS. SEVERAL THOUSAND PEOPLE HAVE LOST THEIR LIVES ALREADY AND THE ENEMY HAS YET TO LAUNCH A FULL SCALE ATTACK ON US. COMMANDER AJAX HAS FORWARDED THIS PROPOSAL TO THE COUNCIL:In view of the worsening situation with the Rexxon forces fully aware ofour position and perhaps our heading, the fleet is now facing its greatest peril since entering Rexxon territory. Our fighter squadrons have suffered heavily in attempting to protect the civilian ships, which are open to the threat of Rexxon interceptors. It is my belief that we cannot guarantee the civilian fleet with the high quantities of enemy fighters approaching us. Therefore, I propose a plan to the council. I propose that the battle fleet draw the enemies attention away from the convoy fleet. Many of our fighters and frigates have been lost attempting to defend the fleet. They are not designed to defend but to attack, with their inherent advantage of speed and surprise. It is my intention to go on the offensive against the heart of the Rexxon empire using our attack squadrons to launch a decisive blow to the Rexxon forces. The intention is for the federation battle fleet and its support ships to leave the civilian fleet with a skeleton defence, changing coursetowards the Rexxon capital world of Lizar. With the reports of the enemy fleet massing near Torky five they are within striking distance of the civilian fleet. If we employ a bold manouvre heading towards the Lizar system to launch an all-out assault on the Rexxon high command, theRexxon battle fleet, I beleive, will be compelled to come to the aid of its mother planet. The Rexxon solar system has been left relativelyundefended as an attack has, more than likely, been considered an improbability. This may be the Rexxon`s undoing. Consequently, the civilian fleet can escape into deep space as the enemy launches all of its forces against our battle fleet. Members of the council, the plan that I put forward to you is, granted, a high risk venture. The conclusion of any action may result in the total annihilation of the federation battle fleet. However, it may also give sixty million people the chance to escape from the wrath of the Supernova and the Rexxon empire. MISSION NUMBER 4 ~~~~~~~~~~~~~~~~ MISSION CODE NAME : BLAST OBJECTIVE.OBJECTIVE : To neutralise the magma cannon on the planet of Potead, the seventh planetof the Lizar system. LOCATION AND MAP: The cannon is situated on the volcanic ridge on the edge of the Hydrogen sea 3.254 kilometres north east of your planet loadiung point. WEAPONS AND STORES: You will be provided with a new weapon on this mission : A neutron Epical blaster, to penetrate 200 metre thick titanium and half a mountainside. MISSION BACKGROUND: The infamous magma cannon is perhaps one of the greatest engineering feats of the Rexxon Construction Corp designed as part of an inner defence ring for the capital planet of Lizar. A massive dome over 14 kilometres in height towering way above an enormous volcanic mountain range. Within it a giant electron gun protrudes upwards into the atmosphere of the planet. The Magma Cannon feeds off the energy deep within the planets core producing enough power from its natural power plant to generate a ninth scale powerbeam. Punching a hole into the dense atmosphere, reaching out far into space across thewidth of th e Lizarian solar system, hitting its target with the power of several thousand megatons which no starfighter could ever repel. Themonstrous weapon could rip apart the federation battle fleet before it reaches the edge of the Lizar solar system unless an attack squadron led by an EPiC class fighter could disable the magma cannon before thefleet is in range. PLANET ASSUALT DATA : Potead is impenetrable to all conventional craft. The EPiC fighter will be able to sustain flight in the lower atmosphere with full use of flight modes. Its gravitational pull will drag the craft through 8,000 kilometres of dense atmosphere reaching temperatures of 100,000 degrees C. All landings by the Rexxons have been made by massiveheat shielded Rocket Pods on a calc ulated and precise trajectory to a destination point. The EPiC fighter's main computer will be assigned a similar auto route. PROBABLE REXXON DEFENCES / FORTIFICATIONS / SQUADRONS : Due to the heavy atmospheric conditions no Rexxon fighter craft can operate in this hostile environment, so the primary Rexxon defences are ground based with various aerial defensive systems including multiple rocket and laser batteries. The planet also has a terror legion of Amtrak fighters which will be ever-present arou nd the vicinity of the Magma Cannon. After this mission, it is expected that the Rexxons will mount a major offensive towards thebattle fleet. At this point we will be only seven hundred millionskilometres away from Lizar. All fighters are to be put on red alert as soon as the Magma cannon is disabled. MISSION NUMBER 5 ~~~~~~~~~~~~~~~~ MISSION CODE NAME : GALACTIC STORM OBJECTIVE : To neutralise the remaning space forces of the regional Lizar battlefleet. LOCATION AND MAP: Local Galaxy Celest. Qu ad 64g. WEAPONS AND STORES: Dependant on stocks. MISSION BACKGROUND: It is anticipated that after the assault on the Planet Potead all regional forces will be scrambled and will mass on our trajectory towards Lizar. The battlefleet will encounter a considerable number of Rexxon Warbirds, Frigates and very large numbers of one-man fighters[exact numbers are unobtainable at this time]. It is also believed that the imperial guards may also be used for the first time. These are the elite starfighters th at protect the Rexxon council and have maintained the tradition of invincibilty over the last few hundred years. The battlefleet will launch a direct assault upon the main enemy fleet withthe EPiC class fighter and three squadrons ofstarfighters will launcha three pronged attack on the enemies flank. The federation crusiers willengage the Warbirds. All firepower will be concentrared on crippling theenemy motherships. We will have to eliminate over 60% of the enemyto ensure total and final success. PROBABLY REXXON DEFENCES / FORTIFICATIONS / SQUADRONS : The enemy will scramble every available starfighter in the solar system.Analysis suggests that the combined number of enemy fighters will exceed 100, interceptors 40, Rexxon Warbirds and frigat es 10.WARNING - The enemy space fleet may catch us at any point. Time is critical. To ensure success we must quickly eliminate the regional enemy space fleet, before the arrival of the main Rexxon battleforce. MISSION NUMBER 6 ~~~~~~~~~~~~~~~~ MISSION CODE NAME: RETALIATOR OBJECTIVE: To effect the final and total annihilation of the Grand ImperialRexxon command centre and the government complex of Grand Lizar. LOCATION AND MAP: The imperial Rexxon command centre is located in the central metropolis of Lizarico City. The target is easily identifiable as the city's communication links originate from this central location. WEAPONS AND STORES: Depandant on stores. MISSION BACKGROUND: To ensure a swift and total destruction of the enemycommand and all its governing body, preventing a long term Rexxon vendetta and an extended conflict across the gulf of the universe. When the human race settles on Ulysses VII, a new order will exist acrossthe galaxy as the human race rebuilds a more tranquil exist ance. PROBABLE REXXON DEFENCES/FORTIFICATIONS/SQUADRONS : Not known at this time. MISSION NUMBER 7 ~~~~~~~~~~~~~~~~ MISSION CODE NAME: MOTHER OF ALL BATTLES. OBJECTIVE: Save the human race from total destruction in the largest space conflict in recorded history. LOCATION AND MAP: The grand Moons of Hydraden 12 billion Km cosmic East of Lizar. WEAPONS AND STORES: Dependant on stores. MISSION BACKGROUND: The arrival of the enemy is imminent. The combined battle strength of seven armies across the entire Rexxon empire have joined forces to outgun Federation forces to a factor of 3, spearheaded by two gargantuan Rexxon dreadnoughts and their assault ships. We are not expecting victory but perhaps this valiant battle may save the remnants of the human fleet who have skipped to safety through this torrid war zone. Maybe in the future of mankind this battle will neverbe forgotten. PROBABLY REXXON DEFENCES / FORTIFICATIONS / SQUADRONS : 2 Imperial Dreadnoughts. 40 Rexxon Warbirds. 140 Battle Frigates. 200 Long range interceptors. 1000 Short range interceptors. PROVISIONAL MISSION-ON THE SUCCESSFUL OUTCOME OF THE "MOTHER OF BATTLES" MISSION NUMBER 8 ~~~~~~~~~~~~~~~~ MISSION CODE NAME: THE NEW ORDER. OBJECTIVE: To escort and protect the human fleet en-route to the far side ofthe Rexxon empire. GLOSSARY OF TERMS ~~~~~~~~~~~~~~~~~ MAGNITUDE - A measure of stellar brightness and the scale for weapon destruction. TRILLOTON - This unit is used to describe the relative mass of an object in space. One trilloton is equal to 100,000 metric tons [Earth scale]. TRANSWARP - This is the speed level attained at or beyond the speed of light. The absolute velocity of anything can never exceed .99 transwarp or the universe would then transform into anti-matter and the universe would, at this point, cease to exist. PHOTON - A unit of measurement for light intensity. PLASMA - The forth state of matter. This is the form of which the beam of energy takes. PROTON - A unit of positive electricity found in the nuclei of all atoms. COBALT SALTED DEVICE - Doomsday weapon. LIGHT SPEED - 299,734 (approx) km per second. ONE LIGHT YEAR - The distance it would take a beam of light to travel in one solar year. AEON GIGA YEAR - Period of one million years. THE CD DATABANK OF THE UNIVERSE: REF HISTORY 68732.1556 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE BATTLE OF VIREK : First human encounter with the Rexxons. An unfortunate occasion which resulted in the most famous strategic engagement in the history of the human race. It is now of great relevance due to the fact that Rexxonic doctrine in war planning and battle factors have changed very little over the last few centuries and therefore lessons learned from this may help the fleet in guessing Rexxon tactics. Four hundred and ten years ago, before the emancipation of the United Federeration, the human space fleet has colonised many planets cosmic east of Atlantis halfway toward the planet Lizar including ALTAIRA ONE - a life sustaining, ore rich planet, of no strategic importance. At that time nobody knew it was an ancient incubation planet, and t herefore, a sacred centre of worship to the little known race called the Rexxons. It was unfortunate for the human race because unscrupulous human profiteers found the incubation chambers, stealing artifacts stored from the Rexxons past lives, in preparation for the next. All of these sites were, eventually, destroyed by the profiteers. ALTAIRA ONE was subsequently attacked with complete surprise by a Rexxon battleforce.All colonists were captured or killed. The several thousand hostages were to pay for the crime. THE CD DATABANK ENCYCLOPEDIA GALACTICA OF THE UNIVERSE: REF24,47,24901 SUPERNOVA FACTS ~~~~~~~~~~~~~~~ 1) A Supernova is a rare type of star which explodes with great violence and then fades. 2) A Supernova is a result of nuclear sysnthesis. 3) A Supernova occurs on average every one second somewhere in the universe in the universe. i.e - The Crab Nebula exploded in 1064AD. It measured one hundred thousand billion KM across. The star has to be a twelve megnitude star, usually a giant red or blue sun. The star expands, the surface becomes cooler. It then seperates into layers within its core [which consists of an iron compound]. When it explodes the shockwave energy is 10 to the power of 53. Imagine the total energy burned in ten million years multiplied by 100 - dissipatedin one second. This is ten to the power of 20 megatons. The sun is nowa neutron star [12 million tons per cubic inch] at 19km acrossweighing the same as the sun. -=- END OF MANUAL -=- EPIC REFERENCE CARD IBM PC - Insert disk 1 into drive A or B. Type A:, Then Type INSTALL The game will then put up a requester on the screen. Choose the drive you wish to install the game from on the screen. Press return and follow the on-screen instructions. STARTING EPIC PC - Go to the drive the game was installed on. Type CD\EPiC Then Type EPiC. The game will now run. EPiC requires roughly 570k free memory to run. SUMMARY OF KEY COMMANDS - NON 3D GAME SECTION AREAS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPACE - TO SKIP TEXT AND GRAPHIC SCREENS. ESC - TO SKIP TEXT AND GRAPHIC SECTIONS. 3D GAME SECTION AREAS VIEWS ~~~~~~~~~~~~~~~~~~~~~~~~~~~ F1 - FRONT COCKPIT VIEW. F2 - REAR COCKPIT VIEW. F3 - LEFT COCKPIT VIEW. F4 - RIGHT COCKPIT VIEW. F5 - EXTERNAL INTELLIGENT CAMERA VIEW (SET ANGLES TO YOU AND TARGET) F6 - EXTERNAL REAR TRACKING VIEW. F7 - FULL FRONT VIEW. F10 - REMOTE TARGET VIEW. IN GAME FLIGHT CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~ MOUSE LEFT BUTTON - INCREASE SPEED (RELEASE TO DECREASE SPEED) RIGHT BUTTON - FIRE WEAPON MOVE LEFT - BANK EPIC CRAFT LEFT MOVE RIGHT - BANK RIGHT MOVE FORWARD - PUSH NOSE DOWN MOVE BACKWARD - PULL NOSE UP JOYSTICK FIRE BUTTON - FIRE WEAPON MOVE LEFT - BANK EPIC CRAFT LEFT MOVE RIGHT - BANK RIGHT MOVE FORWARD - PUSH NOSE DOWN MOVE BACKWARD - PULL NOSE BACK KEYS RETURN - TOGGLE BETWEEN WEAPON SELECTION SPACE - FIRE WEAPON ALT - ACCELERATE (RELEASE TO DECELERATE) P - PAUSE GAME AND PAUSE BRIEFING SCREENS Space - DEFLECTOR SHIELD UP OR DOWN F - SELECT FUEL SCOOP (TO COLLECT FUEL PODS ONLY) T - ACQUIRE TARGET (FOR USE WITH COBALT WEAPON ONLY) HELP - (PC - HOME) - GIVES HEADING TO TARGET OR MOTHERSHIPD - 3D DETAIL ADJUSTESC - PRESS TWICE TO ABORT MISSIONENTER - (ON KEYPAD) IS CHEATMODE FOR REFUEL AND WEAPONS THE EPIC CRAFT MAY ALSO BE CONTROLLED BY USING CURSOR KEYS.