Solve for CODENAME: ICEMAN Problem: I want to play volleyball but there's nobody to play with. Hint: Take your shirt off by the beach chair. Walk West to the screen where the volleyball net is set up. Problem: I want to buy a newspaper but I don't have any money. Hint: Go to your hut. Open the drawer next to your bed and you will find fifty cents. Problem: I can't get into the hotel! Hint: Put your shirt on. It's hanging on the back of your beach chair. Problem: I see girls everywhere but they won't talk to me. Hint: Most of them are not interested in you. If you want a date, go see the brunette sitting alone in the Chi Chi Bar. Problem: What do I do in the Chi Chi Bar? Hint: Ask the brunette sitting alone in the Chi Chi Bar to dance. Then buy her a drink. Kiss her a few times and she will invite you to her hut. Once you are there kiss her some more. You will end up spending the night. The next morning, look carefully in the sand just outside her hut and you will find her earring. Problem: I know I need an earring, where is it? Hint: After spending the night with Stacy, go outside and look carefully just outside the hut. Problem: Which hut is mine? Hint: Ask the receptionist in the hotel lobby for your key. Yours is the second to the last hut, heading west. Problem: How do I rescue the girl at the volleyball game? Hint: Swim out to her. When you bring her back, you can revive her by following the procedures outlined in the Technical Manual that was included with your game. Refer to the CPR Guidelines on page #17. Type in the commands as they are listed. Problem: General Braxton wants me to call. How? Hint: The receptionist in the lobby will give you a message from General Braxton. Look in your closet and check the suit pockets for your phone book. Problem: How do I get to the airport? Hint: Read the sign in the hotel lobby for the telephone number for Nosinky Dinghy Transportation Service. Call from the phone in your hut when you are ready to leave the island. Problem: The man at the airport keeps asking me for my ID card, I don't have it! Hint: You can find your ID card in the drawer in your hut in Tahiti. Problem: What do I do at the Pentagon? Hint: You must have your ID card to get past the guards. Ride the elevator to the Briefing Room. Take notes during your meeting with General Braxton and the CIA agent. Get the manila envelope. Problem: I forgot those numbers that General Braxton told me to commit to memory. What are they? Hint: 1-3-4 that's your part of the combination to a briefcase containing your orders. The Captain of the sub will give it to you at the proper time. Problem: What else should I do at the Pentagon? Hint: Pay attention when showing your I.D. to the guard outside the Briefing room. The guard will shove your card into his pocket. When leaving the Pentagon, you must ask him to return your card. Be careful, he doesn't always return the proper I.D. card to you. Keep asking until you get the right one! Problem: How can I open the safe when I'm alone in The Captain's quarters? Hint: You have to get the combination from the Captain when you are with him in his quarters the first time. Problem: How can I open the briefcase when I'm alone in The Captain's quarters? Hint: You have to get the combination from the Captain when you are with him in his quarters the first time. Problem: How do I open the top compartment of the briefcase? Hint: You need to insert your ID card.... BUT, do you have your correct ID? Pay attention when showing your I.D. while at The Pentagon. One guard shoves your card into his pocket. When leaving the Pentagon, you must ask him to return your card. Be careful, he doesn't always return the proper I.D. card to you. Problem: I have the wrong ID card! What do I do? Hint: The guard outside the Briefing room at the pentagon gave you the wrong card. You will have to RESTORE your game to a point prior to leaving the Pentagon. Make sure to get YOUR ID card. Problem: I found the microfilm viewer but I don't have any microfilm. Hint: You will have to RESTORE back to Tahiti. Ask the brunette sitting alone in the Chi Chi Bar to dance. Then buy her a drink. Kiss her a few times and she will invite you to her hut. Once you are there kiss her some more. You will end up spending the night. The next morning, look carefully in the sand just outside her hut and you will find her earring. Be sure to open her earring and get the microfilm. Problem: I read the microfilm, but I don't understand what it means. Hint: The "A", "N", "AF", and "M" mean "Army", "Navy", "Air Force", and "Marine" These numbers are the CIA decoding offsets. Use the "N" for NAVY when decoding a message from the CIA, add the offset to the number you get from the Decoding Book. If a number is greater than 10 subtract 10 and the remaining number is the number you need. Problem: How do I change speed? Hint: Adjust the Engine Lever while watching your Throttle Speed Indicator. Refer to pages #8 and #11 of your Technical Manual for details. "Ahead Slow" is one engine speed light illuminated, "Ahead 1/3" is two lights, "Ahead 2/3" is three lights, and "Ahead Full" is four. "All stop" means shut off the engines, no engine speed lights lit, be careful not to put the sub in reverse. Problem: How do I change headings? Hint: Turn the wheel and watch the heading indicator. Refer to page #8 of your Technical Manual for details. Problem: What do I do when the Captain Says "Watch the Helm, Johnny"? Hint: You are not on course. Adjust your heading to the required degrees. Refer to page #8 of your Technical Manual for details. Problem: What do I enter when the Captain says "Prepare for Dive Sequence, Acknowledge Green Board" Hint: You must type in: GREEN BOARD ACKNOWLEDGED. Problem: How do I adjust dive pitch? Hint: Adjust the Dive Lever while watching the Depth Gauge. When you reach the desired depth, type "depth attained." Problem: I keep dying because the hatch is open. How do I close the hatch? Hint: Notice the hatch indicator; always type the command "close hatch" before diving. Problem: What do I do when The Captain orders me to report when my depth is attained? Hint: When you are at the proper depth, type: DEPTH ATTAINED. Problem: What does "watch that pitch" mean? Hint: You are at the wrong depth. Adjust the Dive Lever while watching the Depth Gauge. Problem: What does "Sonar Contact" mean? Hint: You are being notified of an approaching object. Problem: What do I do when commanded to "Come to Periscope Depth"? Hint: Refer to the section about Periscopes on page #6 of your Technical Manual. Watch your Depth Gauge. Problem: How do I plot a course? Hint: Read the chart you found in the briefcase to determine the way points. Read about "Charts" on page #6 of your Technical Manual. If you can't figure out a course that will get you to your destination, enter the following 5 waypoints in the computerized mapping device located on the main control deck. LOOK MAP while standing next to the map table will allow you to plot points. 72 degrees North Latitude, 170 degrees West Longitude. 86 degrees North Latitude, 86 degrees West Longitude. 83 degrees North Latitude, 2 degrees West Longitude. 65 degrees North Latitude, 23 degrees West Longitude. 36 degrees North Latitude, 12 degrees West Longitude. Problem: I found a Decoding Book on my bookshelf. What do I do with it? Hint: The radioman will give you coded messages in Alpha. You need to use this book to convert the messages into numeric form. Problem: What do I do with the computer in my quarters? Hint: You will us it to decode messages received by your radioman. Problem: I've read the microfilm but I don't know what it means. Hint: The "A", "N", "AF", and "M" stand for "Army", "Navy", "Air Force", and "Marine." These numbers are the CIA decoding offsets. You will use the offset by "N" for Navy. When decoding a message from the CIA, add the offset to the number you get from the Decoding Book. Anytime you have a number greater than 10, subtract 10 and the remaining number is the corrected figure that you need. Problem: How do I decode a message from Washington? Hint: Read about Decoding Messages on page #6 of your Technical Manual. To Decode a message from Washington: 1) Your message will consist of two groups of 3 letters, write them down. Read the Decoding Book in your inventory. 2) Replace the first group of 3 letters from the code with the corresponding numbers in the Decoding Book. Those three numbers represent page number, line, and word. 3) Look at the shaded area in your Technical Manual on the page indicated. Find the line and word. That is your primary word. 4) Repeat steps 1-3 for the second 3 groups of letter(s). That is your secondary word. 5) Enter the primary and secondary words into the computer in your quarters. Problem: How do I decode a CIA message? Hint: Read about Decoding Messages on page #6 of your Technical Manual. To Decode a CIA message, you will need to read the microfilm. The microfilm contains the offsets for decoding CIA messages. 1) Your message will consist of two groups of 3 letters, write them down. Read the Decoding Book in your inventory. 2) Replace the first group of 3 letters from the code with the corresponding numbers in the Decoding Book. Add the CIA offset to the number you get from the Decoding Book (be sure to select the N for Navy offset). Anytime you get a number greater than 10, subtract 10 and the remaining number is your true number. Those three numbers represent page number, line, and word. 3) Look at the shaded area in your Technical Manual on the page indicated. Find the line and word. That is your primary word. 4) Repeat steps 1-3 for the second 3 groups of letter(s). That is your secondary word. 5) Enter the primary and secondary words into the computer in your quarters. Problem: How do I play Boss Dice? Hint: Sit at the table in the galley. Flanagen will show up and challenge you to a game. Refer to page #30 of your Technical Manual for the Rules to Boss Dice. C means CALL, R means ROLL, and N means NEW Game or roll again. You are trying to win the bottle of rum, all of Flanagan's money, and a magnetic device Problem: I'm playing Boss Dice and Flanagan keeps calling me a cheater! Hint: You are only permitted to Restore your game twice while playing Boss Dice. Problem: My luck has run out. I just can't beat Flanagan at Boss Dice! Hint: If you skip the Boss Dice game, you can still finish the game. You won't get as many points, of course, but you will be able to find another bottle at the bottom of the ocean near the caves. You can do without the magnetic device by swimming through the underwater caves later in the game. Problem: My weapons are malfunctioning during an enemy attack, HELP! Hint: Before encountering the first enemy craft, explore the Torpedo Room. Type: TALK MAN, type: CYCLE EQUIPMENT, examine the conveyor, and repair the cylinder. Problem: Where is the Torpedo Room? Hint: From the Galley, walk behind the stairs. While on the ladder, you have to type "climb DOWN the ladder." The Torpedo room is to the East. Problem: How do I repair the cylinder? Hint: Measure the sheared cylinder and the conveyor belt with a vernier caliper. Go to the Machine Room and get a new cylinder. Use the lathe, the drill press, and the grinder to make a new cylinder exactly like the sheared one. Fix the conveyor, install a new cotter pin and cycle the equipment. Problem: Where can I find spare parts? Hint: You can find spare parts in the cabinet on the East wall of the machinist's room. From the Galley, walk behind the stairs. Walk to the West through the ladder tube. Problem: What do I need to fix the conveyor? Hint: You need a vernier caliper, a 6" cylinder, a cotter pin, and a hammer. Problem: Where is the hammer? Hint: The hammer if found in a drawer in a large tool box in the Engine Room. Problem: Where is the vernier caliper? Hint: You can find a vernier caliper in a drawer in your cabin. Problem: Which diameter should I choose when using the lathe? Hint: Measure the conveyor or the sheared cylinder for the correct diameter. Use the lathe to reduce the diameter of the new cylinder to one inch. Problem: Which bit should I choose for the drill press? Hint: Measure the conveyor or the sheared cylinder for the correct size. Use the 1/4" bit. Problem: How do I use the lathe, the drill press, or the grinder? Hint: First type: USE . Then type: TURN ON . Problem: How do I activate my weapons? Hint: Bring down the weapon control panel by using the Fire Control Panel Activate button. See page 11 in your Technical Manual. Problem: How do I sink the Russian Destroyer? Hint: Run Silent and Deep. Dive below 600 feet. Turn OFF your active sonar and turn ON the silent running. Slow down. Don't attack too soon and give your position away. Watch the top line on your screen (which represents the Russian destroyer) don't fire until that line is half-way across the screen. Launch your decoys to draw the incoming torpedoes away. Lock-On and fire your harpoon missiles (Don't use your Sting Ray torpedoes at this time) You must hit the destroyer three times to sink her. Problem: How do I sink the Alpha Sub? Hint: Dive to below 1000 feet. Watch your water temperature gauge until you find the inversion layer. (The water temperature will change from negative numbers to positive numbers.) Stop your engines, come to a halt and hide from the Alpha Sub. Don't fire too soon and give your location away. Watch the sub on your screen. Wait until the white line goes all the way across the screen and all the way back again until the line reaches the sub. Fire decoys when the sub launches torpedoes. Fire your Sting Ray Torpedoes to sink the sub. If you fired your Sting Ray Torpedoes at the Russian destroyer, you will not be able to defeat the sub. Problem: How do I evade the Alpha Sub? Hint: Dive to below 1000 feet. Watch your Water Temperature gauge until you find the Inversion Layer. (The water temperature will change from negative numbers to positive numbers.) Before the Alpha Sub dives to below the Inversion Layer, dive to the bottom of a deep trench. Turn OFF your active sonar, Turn OFF your engines, and hide. Wait Until the sub leaves. You won't get as many points for this evasion, but you can continue with your mission. Problem: How do I get through the icebergs? Hint: Turn on the closed circuit TV monitor. Everytime you see an iceberg coming at you, dodge it by turning the wheel. Go slow. You will need to continue in a northerly direction. Watch your heading indicator, it should stay at 360 or 0 degrees. Problem: How do I signal the Coontz? Hint: Did you decode the third message that you received from Washington? It told you how to signal the Coontz. It said to signal your presence with one active ping while under the Coontz. Make sure your active sonar is off. When you are under the Coontz they will send irregular sonar pings. Turn on active sonar, wait one ping, then turn off active sonar quickly. Problem: I need assistance following the Coontz. Hint: The Coontz is the blinking cross on the screen. Imagine your screen is a compass with 0 degrees being North, 90 degrees being East, 180 degrees being South, and 270 degrees being West Watch your heading indicator - as the Coontz moves, follow the Coontz right into Tunisia. Problem: Where is my diving gear? Hint: Talk to Willie in the Machine Room. Type: GET KEY. The key is for a storage cabinet in the food storage room. It is right next to the door leading to the nuclear reactor. Open the storage cabinet and Wille will appear to help you with your equipment. Problem: I keep dying while diving. Hint: You need the dive vehicle to extend your dive range so you don't run out of air. Make sure you have repaired the dive vehicle. Enter the correct waypoints into the dive vehicle before leaving the sub. Problem: Where is the dive vehicle? Hint: Go to the engine room. There is a compartment near the back. Push the button to open the compartment. Problem: I have the dive vehicle but die anyway. Hint: You need to repair the dive vehicle. Problem: How do I repair the dive vehicle? Hint: Inspect the dive vehicle and you will detect a slight vibration. Examine the vibration and check out the shaft. To repair the dive vehicle, you will need the vernier caliper to measure the shaft. You will need a wrench, a nut and a washer. Put the washer on the shaft. Put the nut on the shaft. Tighten the nut with a wrench. Problem: What size washer and nut do I need? Hint: You will need to measure the shaft with the caliper. Get the 1/2 inch washer and the 1/2 inch nut. Get the 1/2 inch wrench, too. Problem: Where is the wrench? Hint: The wrench is found in a drawer in the large tool box in the engine room. Problem: Which waypoints do I enter into the dive vehicle? How do I enter them? Hint: By looking through the periscope you can get the headings for the Oil Rig and the Harbor. The distance to the Oil Rig and to the Harbor entrance is obtained from the sonarman. The Oil Rig is approximately 2850 yards from your sub at 282 degrees. The Harbor is approximately 1640 yards from the sub at 40 degrees. Problem: What do I do at the Oil Rig? Hint: Did you decode the third message that you received from the CIA? It tells you what to do at The Oil Rig. You need to plant explosives here and blow it up. Problem: Where are the explosives? Hint: They are back on the sub in a closet in the torpedo room. Problem: What do I do at the Harbor? Hint: Did you decode the first message that you received from Washington? It tells you what to do at The Harbor. You need to find the fisherman's net and place a bottle in it. When the coast is clear and you're able to surface, he will remove the bottle. Problem: I am always detected while diving in the Harbor. Hint: Turn on the electronic device that neutralizes magnetic fields when swimming through the Harbor. Problem: I don't have an electronic device. Where can I get one? Hint: You can win the device by playing and winning Boss Dice. If you don't have the device, you can still complete your mission. Swim through the underwater caves to bypass the magnetic field. Problem: I can't find my way through the underwater caves. Hint: You will need flares to guide yourself through the underwater caves. When you light a flare, the current will take the debris away. Swim in the same direction as the debris. Keep lighting the flares and following the debris. Problem: Where can I find flares? Hint: The flares are in a closet in the torpedo room. Problem: Where can I get a bottle? Hint: You can get a bottle of rum if you play and win Boss Dice with Flanagan. If you didn't win a bottle playing Boss Dice, there is another bottle at the underwater cave entrance. Problem: Where can I hide the dive vehicle? Hint: Hide the dive vehicle under the pier. Tie it to one of the pilings. Problem: I get killed every time I surface. Hint: Wait for the fisherman to lower the net. Put a bottle in the net. Wait until the fisherman raises the net, then lowers it again. The coast will be clear and you may surface. Problem: The man on the beach ignores me. What should I do? Hint: You need to get a map to your disguise and the oasis. he will not speak to you until you use the codename: ICEMAN. Problem: I got a fish, not a map! Hint: Examine the fish closely, there is a fishing line in its mouth. Examine the line. It looks like there is a sinker on the line. It is a capsule. Get the capsule and open it. You will see the map. LOOK MAP. Follow the map to your disguise. Change into the disguise, then go to the oasis. Problem: The woman at the oasis ignores me. What should I do? Hint: Give the codename: ICEMAN. Type: GET MAP. Follow the map to the woman's apartment. Go inside. Problem: What do I do at the apartment? Hint: Start by finding the weapon hidden in the false bottom of the sugar container. Look out the window. Read the note hidden in the butter container. Get the card next to the telephone. Call both numbers. Respond to the first man with: TALK MAN. Respond to the caterer with: ORDER FOOD. Get the tape from the top of the refrigerator. Problem: What do I do when the Caterer arrives? Hint: Type: USE GUN. You will then secure him with tape and take his clothing. Disguise yourself and go to the compound. Problem: The guards search me and find my gun! Hint: Hide the gun in the food. Problem: How do I rescue the Ambassador? Hint: Quickly shoot both guards with the tranquilizer gun then free the ambassador Problem: I get caught every time I leave the Compound. Hint: Have the Ambassador disguise himself by changing into the guard's clothing. Get in the van. Problem: I keep dying in the van. Hint: The object is to escape the pursuers without crashing. Don't go too fast or too slow. Accelerate on the straitaways, slow down for the curves. Watch your steering. If you make it to the copter in time you win!!