===================================== CASTLE WOLFENSTIEN ][ ===================================== THIS IS A SOFTDOC TO ALL THE COMMANDS AND THE OBJECT OF CASTLE WOLFEN- STIEN ][. WRITTEN BY: ZOLTON & MR. BUSTER ===================================== THE OBJECT ---------- THE OBJECT OF CASTLE WOLFENSTIEN ][ IS THE FOLLOWING: YOU HAVE TO KILL HITLER. YOU ACHIEVE THIS BY BLOWING UP THE CHAMBER WHICH HE IS IN. ===================================== COMMANDS -------- H)..............PUT GUN IN HOLSTER U)..............GET OR DROP AN ITEM B)..............DROP BOMB R)..............RESET BOMB TIMER M)..............BRIBE GUARDS :)..............EXCHANGE WEAPONS RET)..............TAKE INVENTORY 1-5)..............PRESENT PASS 1-9)..............UNLOCK CLOSETS SB)..............SEARCH BODY/CLOSET JOYSTICK, KEYBOARD, OR PADDLES CAN BE USED. THE KEYBOARD CONTROLS ARE AS FOLLOWS: MOVING: (NOTE: S=STOP) \ ! / = Q W E - S - = A S D / ! \ = Z X C SHOOTING/STABING: (NOTE: ALL YOU NEED TO DO WITH THE DAGGAR IS TO WALK INTO SOMEONE, IT AUTO- MATICALLY KILLS HIM.) AIMING: (NOTE: L=FIRE) \ ! / = I O P - L - = K L ; / ! \ = , . / JOYSTICK CONTROLS: ------------------ USE THE JOYSTICK TO MOVE WHEN YOU WANT TO AIM YOUR GUN HOLD DOWN BUTTON (0) AND MOVE THE JOYSTICK. TO SHOOT PUSH BUTTON (1), AND TO PUT AWAY THE GUN PUSH BUTTON (0) WHILE NOT MOV- ING THE JOYSTICK. PADDLE CONTROLS: ---------------- TO USE THE PADDLES: TURN THE PADDLE (0) FOR YOUR DIRECTION OF MOVEMENT AND HIT BUTTON (0) TO MOVE.TURN PADDLE (1) TO AIM YOUR GUN AND PUSH BUTTON (1) TO FIRE. ===================================== INSTRUCTIONS ------------ NOW FINALLY FOR THE INSTRUCTIONS. WHEN YOU FIRST WALK INTO A ROOM A GUARD WILL ASK YOU FOR A PASS. YOU CAN EITHER ENTER A NUMBER FROM 1-5 OR BRIBE HIM BY USING THE "M" COMMAND. WE FOUND THAT THE BEST METHOD OF DISCOVERING WHICH PASS TO USE IS BY DOING THE FOLLOWING: GIVE THE GUARD THE FIRST PASS, THEN IF HE DOES NOT ACCEPT IT HE WILL TAKE THE PASS AND ASK YOU FOR ANOTHER ONE. YOU SHOULD THEN BRIBE HIM. GO ON TO THE NEXT ROOM REPEATING THE ABOVE STEPS UNTIL YOU FIND THE CORRECT PASS. (NOTE: MAKE SURE THAT YOU HAVE ENOUGH MONEY TO BRIBE THEM WITH.) ALSO WHEN YOU GO INTO A ROOM MAKE SURE THAT YOUR GUN IS OUT OF SIGHT. TRAVEL THROUGH THE MAZE OF ROOMS BY EITHER USING THE MAP OR GOING THROUGH IT AT RANDOM PATTERN COL- LECTING THE DESIRED SUPPLIES NEEDED TO KILL HITLER. IF YOU COME UPON A LOCKED CLOSET YOU MAY EITHER SHOOT IT OPEN (A DANGEROUS METHOD) OR OPEN IT BY DOING THE FOLLOWING: EACH DOOR HAS A 3-DIGIT CODE. TO UNLOCK THE CLOSET YOU MUST ENTER THE PROPER CODE. THIS IS ACHIEVED BY RANDOMLY SELECTING THE FIRST DIGIT (EX. 4). IF YOU HEAR A "CLICK" YOU KNOW THAT THIS IS THE FIRST DIGIT OF THE CODE. YOU THEN GO ON TO THE NEXT DIGIT BY FIRST ENTERING THE CORRECT FIRST DIGIT AND THEN ENTERING A SECOND NUMBER. IF YOU DONT HEAR A CLICK TRY THE PROCEDURE AGAIN BUT WITH A DIFFERENT DIGIT. YOU THEN DO THE SAME THING WITH THE THIRD AND FINAL DIGIT. IN THESE LOCKED CLOSETS YOU MAY FIND A VARIETY OF DIFFERENT THINGS. FROM SECRET PASSAGES TO THE BOMB ITSELF (WHICH WILL BE LATER EX- PLAINED.) YOU MAY ALSO FIND A DAGGAR INSIDE ONE OF THE LOCKED CLOSETS. THE DAGGAR IS A VERY USEFULL WEAPON. IT ENABLES YOU TO KILL GUARDS WITHOUT WASTING BULLETS. ALL YOU NEED TO DO IS WALK INTO A GUARD WHILE HIS BACK IS TURNED AND HE WILL INSTANTANEOSLY DIE. TO SWITCH WEAPONS FROM THE GUN TO THE DAGGAR OR VISA VERSA YOU TYPE A COLON. YOU MAY ALSO FIND A MEDICAL KIT INSIDE ONE OF THE LOCKED CLOSETS. THIS IS VERY USEFUL IN CASE YOU ARE WOUNDED. TO USE THE MEDICAL KIT TYPE IN "F" AND THE COMPUTER WILL REPLY WITH "BANDAGING...". THERE ALSO CAN BE FOUND A TOOL KIT, BUT TO OUR KNOWLEDGE, THERE IS NO APPARANT USE FOR IT. ANOTHER FEATURE OF CASTLE WOLF- ENSTIEN ][ IS THAT THERE ARE SEAT- ED GUARDS IN VARIOUS ROOMS. THESE GUARDS WILL ALSO ASK YOU FOR A PASS, BUT IT IS TO YOUR ADVANTAGE TO BRIBE HIM. BY DOING THIS, HE WILL GIVE YOU VALUABLE INFORMATION WHICH WILL COME IN HANDY IN LATER PARTS OF THE GAME. HE CAN GIVE YOU FOUR TYPES OF INFORMATION: A) HE TELLS YOU WHAT PASS TO USE ON THAT CURRENT LEVEL. B) HE GIVES YOU A COMBINATION WHICH MAY BE USED ON ONE OF THE CLOSETS. C) HE TELLS YOU THE CIRCUIT BREAK- ER NUMBER THAT IS USED TO TURN OF THE ALARM. D) HE GIVES YOU CERTAIN HINTS ABOUT THE GAME. INSIDE A HEAVILY GUARDED ROOM, ABOUT 4 OR 5 GUARDS, THERE IS A CLOSET IN THE CENTER OF THE ROOM WHICH CONTAINS A METAL BOX. ON THE BOX THERE IS A LOCKED PANEL AND THE CIRCUIT BREAKERS. USUALLY TO TURN OFF THE ALARM, YOU MUST ENTER THE NUMBER OF THE CIRCUIT BREAKER. THIS ACTS AS A TOGGLE SWITCH WHICH WILL TURN THE ALARM ON AND OFF. THE BOMB -------- ONE OF THE MOST IMPORTANT ELEMENTS OF THE GAME IS THE BOMB. YOU FIND IT IN A LOCKED CLOSET AND USE IT TO ASASINATE HITLER AND THE CABINET MEMBERS. WHEN YOU PICK UP THE BOMB A BUILT-IN TIMER AUTOMATICALLY STARTS. IT STARTS AT 1002 AND WHEN IT REACHES 0 IT BLOWS UP. TO PRE- VENT THIS FROM HAPPENING PREMATURLY YOU MAY HAVE TO RESET IT PERIODIC- ALLY. THIS IS DONE BY FIRST DROPPING THE BOMB (TYPE "B") AND THE HITTING "R". YOU WILL THEN SEE THE MESSAGE "RESETING TIMER...". WHEN THIS IS DONE YOU PICK UP THE BOMB (TYPE "B" AGAIN) AND THE TIMER WILL RESTART AT 1002.(NOTE: MAKE SURE THAT NO GUARDS SEE YOU WHEN YOU PERFORM THIS PRE- CEDURE.) TO KILL HITLER YOU MUST TAKE THE BOMB TO HIS CHAMBER, PLACE IT NEAR THE DOOR, AND RETURN BACK TO PLACE WHERE YOU STARTED FROM. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= THE MAP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- @=ROOM !=PASSAGE -=PASSAGE ===================================== LEVEL I ===================================== @--@--@ @ <---ELEVATOR TO ! ! ! ! LEVEL ][ @ @--@--@ ! ! ! @ @ @ @--@ ! ! ! @--@--@--@--@ ! ! ! ! ! @--@--@--@ @ ! @ <---THIS IS WHERE YOU START ===================================== LEVEL ][ ===================================== @--@ @--@--@ ! ! ! ! ! @--@ @--@ @ ! ! ! ! @--@--@--@ @ ! ! ! @--@ ! ! ! @ @--@ ! ! ! THIS ---> @ @--@ <--- THIS IS WHERE IS WHERE THE ELEVATOR YOU START. TO LEVEL III IS. ===================================== LEVEL III ===================================== @ @--@ <--- THIS IS WHERE ! ! HITLER IS !!! THIS ---> @ @--@ IS WHERE ! ! ! YOU START @ @--@ ! ! @--@--@ ===================================== THUS COMPLETES THE MAP OF CASTLE WOLFENSTIEN ][ ENJOY THE GAME AND DON'T FORGET TO CALL: THE STOREROOM I (201) - 647 - 7980 THE ARMOURY (201)267-1207 THANX---> ZOLTON AND MR. BUSTER +-----------------------------------+ ! ! ! WATCH FOR MORE SOFTDOCS ! ! WRITTEN BY: ! ! ZOLTON AND MR. BUSTER ! ! APPEARING ON THIS ! ! AND OTHER FINE ! ! BOARDS AROUND ! ! THE COUNTRY ! ! ! ! ! ! WRITTEN ON: ! ! MAY 12, 1984 ! ! ! +-----------------------------------+