View: MOVIE MAKER DOX-THE BLADE 80n -- THE CONNECTION.... -- AND -- THE DISK JOCKEY -- -- THE SLAVES OF PIRACY -- Movie Maker Documentation File. By the Disk Jockey. Formatted in 70 columns. NOTE: Movie Maker requires 64K of memory. Also, Movie Maker consists of TWO (2) disks (sides)! I will summarize the list of commands for Movie Maker first, for those who just want to skim through the docs. Keyboard assignments for Apple II family: Apple IIe/c Apple II+ -------------------------------------------------------------- To move around menus: <-- --> ^ ! I ! v J k M -------------------------------------------------------------- Nudge (with "N" key) <-- --> ^ ! ctrl I and to move pen around ! v ctrl J ctrl K without drawing. ctrl M -------------------------------------------------------------- To move pen around ctrl E ctrl E and draw. ctrl S ctrl D ctrl S ctrl D ctrl X ctrl X -------------------------------------------------------------- Special Note: A joystick may be used instead of the keys referred to above. The keys are intended for fine adjustment or for moving thru menus. Alphabetical command list for Apple Movie Maker: -------------------------------------------------------------- Command Compose Record Play -------------------------------------------------------------- A Action Actor B Border C Color Color D Duplicate E Erase Erase F Frame rate Frame rate Frame rate G Goto Goto H Help line Help line I Insert color J Jump Jump K Kwikness Kwikness L Loop Loop Loop M Mirror N Nudge O Outline P Pen Playback R Restore Rewind S Sequence Sequence T Trade colors U Utility menu Utility menu Utility menu V View W Window X Xtra Function Xtra Function Y Yank Yank Z Zoom Zoom / Frame maker Frame maker ESC Shape swap and Shape swap and background pages background pages Space Stop and start Stop and stop action; Cancel recorder. most drawing command. Joystik Lift and deposit Lift and deposit outlines, shapes outlines and actors and images with pause during A,C,P,R duplicate; activate and Z commands. P command with joystick; Fix corners for B Command; Stop and start action. Shift/ Single step through arrow. frames during record and playback. crtl/ Review shapes. arrow. To move thru the menus on the Apple II+: I Up J Left K Right M Down Use the arrou keys on the IIe. ---------------------------------------------------------------- Movie Maker: Getting started-An introduction. Boot the program snd you will see Movie Maker's main menu. Load RECORD by pressing 2, and then RETURN. After a moment the record utility menu will appear. To manipulate the inverse bar use the arrow keys (for the //e,c) or I, J, K, M for a II+. Move the inverse bar to cover GET, and press RETURN, Select Shape, and press RETURN. Type DOG, and hit RETURN. Select Record, and hit RETURN. You will see the DOG shape page. Press A1 for actor #1. Press S1 for sequence #1. Using your joystick, position the DOG to the desired starting location. Hit the space bar to begin the record mode. Use the joystick to control your DOG's path. You have now created your first animation using up to 338 frames. To see a playback, hit G in order to Goto the beginning. Hit the space bar to see playback. To control Frame Rate or speed of execution, press F and #0-9. F0 advances frame by frame using the space bar. F1-9 increase speed from slow to fast. To rewind press R, and hit the space bar to toggle start and stop. To playback forward, press P and #0-9 to control the speed. You May Now Add a Second DOG: Press G to goto the beginning. Press A2 for Actor #". Press S1 for Sequence #1. Postion your second DOG with your joystick. Hit the space bar to active record mode and move the DOG with your joystick. Hit the space bar to stop. You may use up to SIX actors. To view your animation with two DOGs running simultaneously, press G to goto the beginning and hit the space bar to start and stop. To Draw Original Shapes: Press U for utility. Place the inverse bar over MAIN MENU and hit RETURN. Load COMPOSE by pressing 1 and RETURN. Place the inverse bar over CLEAR MEMORY and hit RETURN. Place the inverse bar over EVERYTHING and hit RETURN. Place the inverse bar over COMPOSE and hit RETURN. You will see a blank screen with a box (draw inside the box). To enlarge the box, press B for border. Press the joystick button to place upper right corner. Use the joystick to enlarge the box. Press the joystick button. To Draw: Press the space bar to clear any present commands. Press P for Pen plus a color # between 0 and 7: 0 Black 1 Green 2 Purple 3 White 4 Black 5 Orange 6 Blue 7 White (Note the first black and white are to be used with green and purple, and the second black and white are to be used with orange and blue). Place the joystick at the desired location. Press the joystick button to draw. Alternately, draw using the keyboard. Press control key and E S D X for direction. Press the space bar to clear memory. IMPORTANT: OUTLINE ALL SHAPES BY PRESSING O FOR OUTLINE. To Duplicate Outilined Shapes: Press W for window. Press D for duplicate. Press the joystick button to pick it up and again to deposit the shape in a new location. Press the space bar to clear memory. Press O to outline a new shape. Note: You may develop these shapes as paint brushes. To Mirror Shapes: Press the space bar to clear any current command. Press M for Mirror. Press the arrow key to flip in the desired direction. Press O to outline a new shape. To Alter Window Size: Press the space bar to clear current command. Press B and press the joybutton to define the corners of the border. To erase a shape in a box, press E for erase. To Insert Color Into Shape: Press the space bar to clear the current command. Press I for insert, position the joystick, and press the joybutton. To insert a different color, press I for insert and color #0-7. CAUTION: Make certain shapes are closed so that inserted color will remain contained in desired area. Remember to press O to outline new shapes. To Zoom: Press Z for zoom, close up view, for detailed work. Press Z again to restore normal prespective. To Make a Sequence: Press the space bar to clear the current command. Press S1 for the first sequence. Use the joystick to position over the first shape and press the joybutton. Watch help line S1.01, S1.02, etc. Repeat selecting shapes (maximum 16 shapes per sequence). Press G to goto the beginning. Press A for action. Press the space bar to start and stop. Press R to rewind. Press the space bar to start and stop. Press F and #0-9 to control frame rate. Press the space bar to start and stop. F0 progresses frame by frame. Advance to the next frame using the space bar. F1-9 increases speed from slow to fast. To Create a Background: Press the space bar to clear the current command. Press ESC twice to goto the background page. Press ESC to toggle between shape and background pages (observe S and B inupper left corner of the help line). To draw, use P for pen and a color number between 0 and 7. Move the joystick. Press the joystick button. You may pick up a shape from your shape page and bring it to your background page. Hit the space bar to clear memory. Press ESC to goto the shape page. Press W for window. Place the box over the desired shape. Press O for outline, D to duplicate, joybutton to pick shape up, and ESC to bring it to the background page. Press the joybutton to deposit the shape where desired. Pess the space bar to clear memory. Use a shape as a paint bruse. Press E to erase the shape in the box. To View Sequence Over Background: Press G to goto the beginning. Press A for action. Hit the space bar. Control movement with the joystick. These animations can be recorded by using a blank formatted storage disk and by following simple screen prompts through MENU selection. You can SMOOTH and PLAYBACK your finished COMPUTER MOVIES (MVM's). You can develop a sequence and transfer it to videotape. Be creative. Some notes: Animation may be up to 338 frames. This will take a longer or shorter time, depending on the frame rate setting. A 338 frame movie with a faster frame rate will play more quickly than the same movie with a lower frame rate. A longer movie may be made by stringing finished animations back to back. To do this, use the auto play side of MOVIE MAKER and make a copy with COPYA. Then delete all the files from this copy except for CNTDWN.INI and MAINAP, and put your Movie Maker files on this disk (use FID from your system master disk). NOTE THAT THE FILES CNTDWN.INI AND MAINAP MUST REMAIN ON THE DISK. When the disk is booted, it will automatically play your movies (the MVM files) in the order you copied them onto the disk. Also, if you have two (2) drives, leave the Movie Maker disk in drive 1, and have a data disk (formatted) in drive 2. Now change drive assignment by selecting COMPOSE from the main menu, and them RECORD, or SMOOTH utility menus. Move the inverse bar to SELECT DRIVE, and press RETURN. After you have created a movie, you may save it by getting to the main menu (use the U command). Then select COMPOSE, and move the inverse bar to KEEP FILE. Put a blank formatted disk in the proper drive, and press RETURN. You will be prompted for a filename. CALL THE I/O 201-543-6139 PASSWORD=TREKKY AT 'I/O....' PROMPT ALSO . . . CALL THE METAL MANSION AE AT 201-879-6668 PW=KILL -__-__-__-__-__-__-__--__-__-__--__--__- 1 >)Get : PICTR.SAVE 64 blocks