~* -=/[ MindVox - System Design / Credits ]/=- The MindVox project has been made possible by a wide confluence of talents all focused on the single goal of creating one of the most unique and in- teresting nexus points within Cyberspace. The continual evolution of the environment made possible by MindVox is the foremost goal of the Phantom Access Group, and all design work, past, present and future, is geared towards the realization of this objective. The software that makes all of this possible is in a constant state of change as enhancements are made and problems eradicated. If there is any- thing you would like to see that does not exist at present, or you find any feature confusing or difficult to use, then please let us know so that we can continue to make improvements. More than anything MindVox is an ongoing experiment in human potentials, that strives to push the limits of online possibility and remain a force on the cutting edge of innovation in the electronic universe that is beginning to awaken and expand as a new level of reality unfolds... ...it is also really neato, and 9 out of 10 people agree that it's a lot better than watching TV. Although it has not yet replaced sex, we feel safe in our assertion that MindVox is NEWER, FLASHIER and MORE SATISFYING than Gummy Bears, and longer lasting than most hair styling products. MindVox is running VOICE 3.92(r) Designed by The Phantom Access Group -=/[ Software Architects: ]/=- Thomas E. Dell .......................................... [dell@phantom.com] Designed and coded the central framework that MindVox is based upon. Amongst his various endeavors Tom sells an exceptional series of BBS pack- ages that work with various flavors of MSDOS and Unix. Tom can be contacted at either one of the following electronic addresses, or the P.O. Box for Darkside, his organization. Darkside International dell@mindvox.phantom.com / dell@vox.darkside.com P.O. Box 4436 Mountain View, CA 94040 Bruce Fancher .......................................... [bruce@phantom.com] Coordinated the VOICES software development effort and prevented things from stalling out or reaching dead ends, allowing MindVox to go live pretty close to the original schedule. Bruce designed and implemented MindVox's User Interface as well as most of the modifications and extensions to the original communications software. In addition, he has redesigned and coded the internal framework of the VOICES software to operate on a client-server paradigm. Currently Bruce is head of the software development team. Scott Yelich ........................................... [scott@phantom.com] Scott is head of security at Phantom Access Technologies, and responsible for overall network administration for the mindvox and phantom domains. Although the ebb and flow of the perpetual SunOS security melodrama accounts for a substantial portion of his attention span; Scott also works on the design and implementation of X-based, network access tools along the lines of Mosaic, WWW and OmniWeb. James Waldrop .......................................... [sulam@phantom.com] James is the chief designer and head of organization for the CyberWorld II/Sprawl project at MindVox. He is one of the world's foremost experts at MUD design and has been an instrumental factor in the development and evolu- tion of the LP MUD code. As one of the original founders of TMI, he has played a major role in bringing to life some of the most richly-detailed and realistic multi-player simulations to ever exist in Cyberspace. Duncan Howard ......................................... [duncan@phantom.com] Heads the End of The Line experimental LP-Mud system, which has been online for the better part of 5 years as these words are written. He has been in- volved with working on Multi-User-Dimensions for many years, including design work on the first MUD to ever exist (Richard Bartle's MUD I, a modi- fied version of this program can be seen still running on Compu$erve as British Legends). Duncan is putting together the research and development division of Phantom Access as it pertains to online multi-user virtual real- ities and role playing games. David Schenfeld ......................................... [dave@phantom.com] Set up and fine-tuned many of the underlying programs and shellscripts that make the system function as a congruous whole. He is also responsible for designing and coding many of the applications that are present under the VOICES layer, or reside within the externals that Vox launches when you select them. -=/[ Additional Thanks To: ]/=- Charles Platt Thomas Higgins, James Kelly, Lee Chen, Len Rose, Charles Ray, David Buchwald Kim Clancy, Sal Saieva, Mark Abene, James Romano, Jim Thomas, Siva, 3-Jane Matisse Enzer, StJude, Will & everyone at WIRED, Roark, Dan Cohn, & Drow - and - -=/> The Legion of Doom <\=- Special Thanks to: Andy, Jack, Dennis, Chris & Alfredo -=/[ Original Concept | Primary Design ]/=- ( Patrick K. Kroupa /-/ Bruce Fancher ) Comments are welcome. To mail everyone at Phantom Access, simply leave FEEDBACK from the Main Menu. MindVox operates on a principle similar to RADAR but doesn't FLY of anything. Do not be alarmed.