The Mynock's Guide To ______ ______ | | |\ | /----\ | ************** | | | \ | | | | ************** |---- | | \ | |----| | ** ** ** | | | \ | | | | ** ** ** | ------ | \| | | |_____ ** ** ** ** ** ** ______ ______ ______ ** ** ** | /----\ |\ | | /----\ | \ / ** ** ** | | | | \ | | | | | \ / ** ** ** |---- |----| | \ | | |----| |----| \/ ** ** ** | | | | \ | | | | | / ************** | | | | \| | | | -----| \/ ************** Version 1.50 2/95 ////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This document is basically a walkthrough of Final Fantasy III for the Super Nintendo Entertainment System. Its purpose is not neccessarily for cheating, but instead to provide a guide to help the player through spots they might be having problems with. CONTENTS: Changes In The Versions The Characters Supporting Actors Walkthru Strategies for Fighting the Bosses On the Airship The Auction House Shadow's Dreams Hidden Chocobo Stables Near Death Attacks Items List Weapons List Armors List Relics List Rare Items List Magic Spell List Espers List Miscellaneous Tips Rumors Game Genie codes Other Stuff Note: When dealing with items if you see a column labeled Colesseum and under it you see :, it means if you bet that item at the Colesseum you'll get if you beat . A * in place of : means you'll get an Elixir if you beat Chupon. ****************************************************************************** C H A N G E S I N T H E V E R S I O N S ****************************************************************************** 1.10 - A few mistakes fixed - Some new treasures and items were found - One new weapon found - How to get Mog's Water Rondo dance was added - The point system at the Banquet - Some hps/mps/weaknesses added to the bosses that had ???? before - Info on Shadow's dreams 1.20 - More mistakes fixed - Info on uncursing the Cursed Shld - Get a Genji Glove in the Returner's Hideout - New strategy for defeating Wrexsoul - New Game Genie code - Lists for weapons and armors more complete 1.25 - A bunch more Game Genie codes 1.30 - More monsters added to Gau's rage list - A couple new strategies - A bunch of new misc. tips - New info on Strago's Lores (MPS used and where learned) - General new stuff in the walkthru part 1.40 - Amount of MPS needed to use an Esper in battle - Major mistakes fixed (mostly in Misc. tips section) - Some of the ???? in the bosses section filled - New RUMORS section - General new stuff in the walkthru part - Gau's Rage list should be more complete and spaced more correctly - THE AUCTION HOUSE section has been better written - New SUPPORTING ACTORS section added - New misc. tips - New SHADOW'S DREAMS section - New Game Genie codes 1.50 - A bunch of stuff added to the walkthru - Some of the bosses stats have been added or fixed - Poison Rod added to the list of weapons (somehow I managed to miss it) - Magic Points needed to use Odin - An addition to the bosses list (which ones can be killed using the Vanish/Doom (or X-Zone) technique) - Additions to the Misc. Tips section - A new section: Hidden Chocobo Stables - More Game Genie codes - What gives Stago which Lores is more complete - Rare Items section is more complete - See other flashbacks in Cyan's Dreams - Location of all the Espers in the Esper list - Alternate ways to do Sabin's blitz attacks - More in the Supporting Actors section - Should be easier to find stuff in the walkthru - New Section: NEAR DEATH ATTACKS - A few new boss strategies ****************************************************************************** T H E C H A R A C T E R S ****************************************************************************** Terra Branford - A mysterious young woman, controlled by the Empire, and born with the gift of magic... Special Skill: Morph When Terra morphs she'll have twice as much strength. She'll stay in her morphed state for a limited time. Locke Cole - Treasure hunter and trail-worn traveler, searching the world over for relics of the past... Special Skill : Steal ---> Capture Locke can steal items from enemies. Equipped with the Thief Glove he also attacks when he steals. Edgar Roni Figaro - The young king of Figaro Castle, ally to the Empire, and a master designer of machinery... Special Skill: Tools Edgar has the ability to use the following tools: Tool: Effect: Cost: Colesseum: AutoCrossbow Strikes multiple enemies 250 * NoiseBlaster Confuse multiple enemies 500 * BioBlaster Gasses multiple enemies 750 * Chain Saw Randomly kills target --- * Flash Blinds multiple enemies 1000 * Debilitator Casts weak point randomly 5000 * Drill Penetrates enemies defenses 3000 * Air Anchor Makes enemies self-distructive --- ZephyrCape:Brontaur Sabin Rene Figaro - Edgar's twin brother, who traded the throne for his own freedom... Special Skill: Blitz By doing a certain combination of button presses Sabin can unleash the following devistating attacks: UL=up & left UR=up & right DL=down & left DR=down & right Pummel - left, right, left AuraBolt - down, DL, left or down, down, left Suplex - X, Y, down, up Fire Dance - left, DL, down, DR, right or left, left, down, down, right Mantra - R, L, R, L, X, Y Air Blade - up, UR, right, DR, down, DL, left or up, up, right, right, down, down, left Spiraler - R, L, X, Y, right, left Bum Rush - left, UL, up, UR, right, DR, down ,DL, left or left, left, up, up, right, right, down, down, left Shadow - He owes allegiance to no one, and will do anything for money. He comes and goes like the wind... Special Skill: Throw Shadow can throw a variety of weapons to inflict damage. Celes Chere - Product of genetic enginerring, battle-hardened MagiTek Knight, with a spirit as pure as snow... Special Skill: Runic Celes absorbs magic spells (yours and the enemies) and turns them into mps. Cyan Garamonde - Faithful retainer to his family's liege, with the courage and strength of a hundred men... Special Skill: SwdTech Cyan can do the following 8 sword techniques: 1 Dispatch - Quick attack on single enemy 2 Retort - Automatically counterattack when hit 3 Slash - Absorb hps for the enemy 4 QuadraSlam - Four hit attack 5 Empowerer - Takes hps and mps from enemy 6 Stunner - Hits all enemies and stops them 7 QuadraSlice - Four hit attack that's twice as strong as #4 8 Cleave - Cuts enemies to pieces Gau - Draped in monster hides, eyes shining with intelligence. A youth surviving against all odds... Special Skill: Rage In the Veldt Gau can leap into a group of enemies and learn thier attacks. These are the monsters he can imitate: Guard Soldier Templar Ninja Samurai Orog Mag Roader Retainer Hazer Dahling RainMan Brawler Apokryphos DarkForce Whisper Over-Mind Osteosaur Commander Rhodox Were-Rat Ursus Rhinotaur Steroidite Leafer StrayCat Lobo Doberman Vomammoth Fidor Baskervor Suriander Chimera Behemoth Mesosaur Pterodon FossilFang White Drgn Doom Drgn Brachosaur Tyranosaur Dark Wind Beakor Vulture Harpy Hermit Crab Trapper Hornet Crasshoppr Delta Bug Gilomantis Trilium NightShade Tumbleweed Bloompire Trilobiter Nautiloid Exocite Anguiform Reach Frog Lizard ChickenLip Hoover Rider Pipsqueak M-TekArmor Sky Armor Telstar Lethal Wpn Vaporite Flan Ing Humpty Brainpan Cruller Cactrot Repo Man Harvester Bomb StillLife Boxed Set SlamDancer HadesGigas Pug Magic Urn Mover Figaliz Buffalax Aspik Ghost Crawler Sand Ray Areneid Actaneon Sand Horse Dark Side Mad Oscar Crawly Bleary Marshal Trooper General Covert Ogor Warlock Madam Joker Iron Fist Goblin Apparite PowerDemon Displayer Vector Pup Peepers Sewer Rat Slatter Rhinox Rhobite Wild Cat Red Fang BountyMan Tusker Ralph Chitonid Wart Puck Rhyos SrBehemoth Vectaur Wyvern Zombone Dragon Brontaur Allosaurus Cirpius Sprinter Gobbler Harpai Gloomshell Drop MindCandy WeedFeeder Luridan ToeCutter Over Grunk Exoray Crusher Uroburos Primordite Sky Cap Cephaler Maliga GiganToad Geckorex Cluck Land Worm Test Rider PlutoArmor Tomb Thumb HeavyArmor Chaser Scullion Poplium Intangir Misfit Eland Enuo Deep Eye GreaseMonk NeckHunter Grenade Critic Pan Dora SoulDancer Gigantos MagRoader Spek Tor Parasite EarthGuard Coelecite Anemone Hipocampus Spectre Evil Oscar Slurm Latimeria StillGoing Phase Outsider Barb-e ParaSoul Pm Stalker Hemophyte Sp Forces Nohrabbit Wizard Scrapper Ceritops Commando Opinicus Poppers Lunaris Garm Vindr Kiwok Nastidon Rinn Insecare Vermin Mantodea Bogy Prussian Black Drgn Adamanchyt Dante Wirey Drgn Dueller Psychot Muus Karkass Punisher Balloon Gabbldegak GtBehemoth Scorpion ChaosDrgn Spit Fire Vectagoyle Lich Osprey MagRoader Bug Sea Flower Fortis Abolisher Aquila Junk Mandrake 1st Class Tap Dancer Necromancr Borras MagRoader Wild Rat Gold Bear Innoc Trixter Red Wolf Didalos Woolly Veteran Sky Base IronHitman Io NOTE: I'm pretty sure the missing spaces are Allo Ver, Pugs, and ProtoArmor even though you can't get the last two can't be used (or don't even show up on the list). Setzer Gabbiani - A black jack-playing, world-traveling, casino-dwelling free spirt... Special Skill: Slot ---> GP Rain Setzer's special skill involves a slot machine. Certain combinations will win you attacks. Equipped with the Coin Toss Setzer's Slot turns intp GP Rain, which cost as many GPs as damage done. Winning slots are: All 7s - defeat to enemy party Two 7s and a BAR - defeat to both the enemy party and your party Any losing spin - some hps and status recovery All AIRSHIPs - hyrogen bomb attack All BARs - random Esper attack All CHOCOBOs - flock of Chocobos attack All GREY BIRDs - similar to Flare spell All DIAMONDs - blast of light attack Mog - Human-loving, fast-talking, street-smart, SLAM-dancing...Moogle... Special Skill: Dance Mog learns dances in different areas of the world. Each dance has a variety of effects. Dance: Where learned: Effects: Wind Song Grass fields Wind Slash, Sun Bath, Plasma, Cockatrice Forest Suite Woods Rage, Wild Bear, Elf Fire, Wombat Desert Aria Desert regions Sand Storm, Wind Slash, Antlion, Kitty Love Sonata Towns Elf Fire, Snare, Specter, Tapir Earth Blues Mountains Land Slide, Sun Bath, Sonic Boom, Whump Water Rondo Underwater El Nino, Specter, Plasma, Wild Bear Dusk Requiem Caves Cave In, Elf Fire, Snare, Pois. Frog Snowman Jazz Snow fields Snowball, Snare, Surge, Ice Rabbit Strago Magus - An elderly gentleman, pure of heart, and learned in the ways of monsters... Special Skill: Lore Strago can use an attack of a monster when he has experienced its effects. The attacks he learns are: LORE: MPS: WHAT IT DOES: LEARNED FROM: Aqua Rake 22 water elemental attack Chimera,Rhyos,Vectagoyle, Anguiform Stone 22 Damages and confuses target Brawler,Iron Fist,Poppers, Guardian,1st Class Aero 41 wind attack DoomGaze,Sprinter,Tyranosaur, Harpy Dischord 68 drops targets level by 1/2 Pipsquek,Figaliz,Iron Hitman, Chaser,Scullion,Crawler Quasar 50 pierces enemy defenses Goddess,Dark Force Sour Mouth 32 cures status changes in party Mad Oscar,Evil Oscar Grand Train 64 damaging attack Hidon Condemned 20 countdown to doom Veteran,Critic,Still Life Roulette 10 round 'n round it goes... Dark Force,Veteran,Critic, Pipsqueak Exploder 1 big damage Bomb,Grenade,Balloon,Junk, Scullion,Pipsqueak Clean Sweep 30 water elemental attack Enuo,Blue Drgn,Dark Force Rippler 66 trade status with enemy Dark Force Blow Fish 50 1000 points of damage Brain Pan,Phase,Cactrot, Presenter,Mover Force Field 24 barrier against offenses Doom,Dark Force Step Mine 22 gradual damage Pug,Mesosaur,Grease Monk, Crawler,Master Pug, Tomb Thumb,Brachosaur Pearl Wind 45 recovery Peepers,Vectaur,Dark Force,Ogor Big Guard 80 casts Safe and Shell Mover,Dark Force,Earth Guard Pep Up 1 cures one character at the Flan,Muus,Junk,Intangir expense of Strago's life Reflect??? 0 effects relate to status Dark Force Revenge 31 equalizing blow Dragon,Pan Dora,Dark Force, Gigantos,Borras L.3 Muddle 28 confuses targets with levels Apokryphos,Goblin,Dark Force, at a multiple of 3 Dante L.4 Flare 42 targets with levels at a Apokryphos,Goblin,Dueller, multiple of 4 get hit Trapper L.5 Doom 22 targets with levels at a Sky Base,Didalos,Dark Force, multiple of 5 die Goblin,Trapper L? Pearl 50 multiple factor is last Dullahan,Critic,Dark Force, digit of GP total Innoc Relm Arrowny - In her pictures she captures everything: forests, water, light... the very essence of life... Special Skill: Sketch ---> Control Relm can draw an enemy and then have her drawings attack. Wearing the FakeMustache she can control enemies. Umaro - Admirer of bone-carvings, as strong as a gigas, a sasquatch pal with muscle! Special Skill: Storm, Rage Umaro does what every he wants. But if you equip him with the Blizzard Orb he can cause an ice storm. If equipped with the Rage Ring he can pick up another character and throw them at the enemy for a lot of damage. Gogo - Shrouded in odd clothing,... is this a man...?...a woman...?...or should we ask...? Special Skill: Mimic The only thing Gogo can do is mimic the last person to attack. If they attacked, Gogo attacks. If they cast a spell, Gogo casts the same spell. If they use an item, Gogo uses that item too. He'll even dance if Mog dances before him. Gogo can also do ANY of the other character's attacks by going to the status screen and filling the empty slots under "Mimic". (Move the pointer down to an empty slot and press A). ****************************************************************************** S U P P O R T I N G A C T O R S ****************************************************************************** This section contains characters that you can control at certain points in the game but aren't actually main characters. Vicks and Wedge - MagiTekArmor wearing Imperial soldiers sent out with Terra to find the frozen Esper. Special skill: MagiTek The two soldiers can use the armor they are wearing to send out powerful beams to destory their enemies. These beams include a fire beam, an ice beam, and a bolt beam. They also have the ability to heal using Heal Force. The Moogles - a bunch a little cute white puff balls :) that help Locke protect Terra from the Imperial soldiers. Special skill: none The Moogles even have names. They are Kupek, Kupop, Kumama, Kuku, Kutan, Kupan, Kushu, Kurin, Kuru, and Kamog. They all use different weapons to attack. Banon - Leader of the returners. Special skill: Health Banon's skill allows him to heal everyone in the party. Ghost - a lost soul on its way to the other side. Special skill: Possess The ghost has the ability to possess a monster. If it's successful both the monster and the ghost will disappear. General Leo - an Imperial general who sees what the Empire has been doing is wrong and decides to do something about it. Special skill: Shock Leo's shock attack does massive damage on his oppenent. ****************************************************************************** W A L K T H R U ****************************************************************************** This walkthru is exactly that, a walkthru. It takes the player through every location in the game, in the best order to go through them. The numbers before each location corresponds to the numbers on the maps that come with the game. - The World of Balance - (1) Mines of Narshe Party: Vicks, Wedge, ????? (Terra) BOSS: Whelk After fighting Whelk you come to the frozen Esper. You'll go into a fight sequence where Vicks and Wedge get blown away leaving Terra. (1) Arvis' House Items: Search the clock for an Elixir Terra wakes up back in Narshe where a man removes the slave crown. Terra can't remember anything. The Imperial guards come and Terra is forced to escape thru the back door of the house and run back to the mines. (1) Mines Party: Terra, Locke Chests: Fenix Down, Sleeping Bag BOSS: Marshal Additional items: You can take Mog's Mithril Shld and Mithril Pike After entering the mines, Terra walks a little ways and is spotted by the guards. She is cornered and the the floor gives out and she falls. There is a flashback where Terra remembers some stuff. The scene shifts back to Arvis' House where Locke is introduced. Locke finds Terra and the guards find them both. Moogles come and offer to help. Three Moogles (Kupek, Kupop, Kumama) form a group with Locke plus there are two other groups with four Moogles each (Mog, Kuku, Kutan, Kupan and Kushu, Kurin, Kuru, Kamog). You can control each of the groups, the object is to stop the guards from reaching Terra and defeating the commander. Before defeating the commander switch to the party Mog is in and remove his shield and pike (Locke can use the shield and the pike can be used by Edgar who you'll get shortly), after all Mog won't be needing them for quite a while and by then you'll be able to equip him with other stuff. After defeating the commander, Locke grabs Terra and takes off through the mines. He comes to a switch and pulls it, opening a secret passage. Remember where this passage is, you'll need it later. You are now outside Narshe. You can't enter the main part of town but you can enter the classroom. (1) Classroom Party: Terra, Locke Points of interest: A bucket of recovery water (recovers hps and mps) A save spot Chests: Monster-in-a-box, Sleeping Bag, Tonic Items: Search a pot for Tincture Besides getting the stuff in the chests and the pot, the classroom is basically there to tell you stuff about the game: how to do this and where to do that, most of which is in the instruction book. (2) Figaro Party: Terra, Locke, Edgar Points of interest: Item shop, Tool Shop Chests: Fenix Down, Soft, Tonic, Antidote BOSS: M-TekArmor After heading south from Narshe, you come to the desert castle of Figaro. Upon entering the castle go straight ahead to the throne room. Here Edgar is introduced. You are now free to explore the castle. If you talk to the Matron (in the left tower) she will tell you about Sabin, who you'll meet later. After talking the Matron return to the throne room and talk to Edgar again. One of Edgar's guards comes in and informs him that Kefka is approaching the castle. As Edgar, talk to Kefka's guards and then Kefka himself. After they're done talking walk up to where Locke is waiting. Edgar decides to protect Terra. Now, as Terra, follow Locke to 'your' room. Kefka comes back and sets fire to Figaro. Talk to the guards (Beavis and Butthead ?) and then talk to Kefka. Go up and talk to the guard there. Your party escapes and Figaro enters submerge mode. After fighting the M-TekArmor, go south to the Cave of Figaro. (3) Cave of Figaro Party: Terra, Locke, Edgar Points of interest: the pond with the turtle is a recovery spring Chests: 2 tinctures, Fenix Down (Before you get Celes) Thunder Rod, Tincture, X-Potion (After you get Celes) Wait until after you get Celes to get the treasures for different stuff. (4) South Figaro Chests: 500 GP, 1000 GP, 1500 GP, Green Cherry Items: search barrel to left of Chocobo stable for Tonic search barrel to right of rich guy's house for Fenix Down search barrel above and behind Chocobo stable for Warp Stone (or Fenix Down if you wait until World of Ruin) search box in lower left section of town for Eyedrop (or Elixir if you wait until World of Ruin) search barrel in lower left section of town for Antidote (or Tent if you wait until World of Ruin) search box in lower left section of town for Soft (or Remedy if you wait until World of Ruin) search barrel between Armor & Weapon shops for Tonic (or X-Potion if you wait until World of Ruin) At the Cafe, Shadow is introduced, you'll be seeing him later. At the Relic Shop, buy a pair of Sprint Shoes (unless you like going slow), one pair is enough for the entire party. Check behind the Chocobo stables for a Green Cherry. At the house north of the Inn check behind the bookcase in the room with a draft to find a secret passage. Nothing but money down there right now but later you'll need to know about it. After getting equipped go to the Chocobo Stables and pay the 80 GP (unless you want to fight to your next location). It's not very far but riding the Chocobo is fun :) (5) Sabin's Cabin Items: search the bucket next to the stove for a Tonic Points of interest: you can catch some Z's in any of the beds (6) Mt. Kolts Chests: Guardian,Atlas Armlet,2 Tents BOSS: Vargas The path is straight forward. At the end you reach Vargas. After a bit of fighting with Vargas, Sabin will come. Vargas will blow the others away and Sabin will have to fight alone. Sabin joins you after Vargas is finished. (7) Returner's Hideout Party: Terra, Locke, Edgar, Sabin Chests: Fenix Down, Air Lancet, True Knight, Potion, White Cape Items: search a bucket for Antidote search a pot for Tincture search a pot for Green Cherry search the top of the table for a piece of paper (purpose ?) Additional items: You can either get a Genji Glove or a Gauntlet After entering, follow the guard to Banon's room. After talking to Banon talk to everyone and get everything (including the White Cape that is in a secret passage on the right side of the 'storage room'), then go out of the hideout where Banon will be waiting. First, tell him "no" then go back inside and the man in the 'storage room' will give you a Genji Glove. If you say "no" to Banon 3 times and you'll skip the part where everyone's at the table and one of the guards will give you a Genji Glove (if you didn't already get the one from the guy in the store room). If you go to Banon and tell him you will become there last ray of hope he will give you Gauntlet (if you haven't already gotten the Genji Glove from the guy in the store room). Locke will split to scope out South Figaro after the Empire invades. Banon joins you and you head for the raft on the Lete River. Lete River BOSS: Ultros If Banon dies the game is over, so protect him. There are several save spots along the way, these spots are also the only places you can access the subscreen. Do whatever you need to before jumping back on the raft. Toward the end of the raft ride you reach Ultros the octopus. After the fight, Sabin jumps in after Ultros and is swept down river. The game now gives you a choice of three scenerios. One with Terra, Edgar and Banon, one with Locke, and the last one with Sabin. You can do these in any order you want, it doesn't matter what order you pick. However, if you do Terra, Edgar, and Banon's before Sabin's then Shadow will stay longer. --TERRA, EDGAR, and BANON scenerio-- Lete River continued Party: Terra, Edgar, Banon The trio continue the raft ride on the Lete River. Again, make sure Banin doesn't kick the bucket or you games over. At the end of the ride you find yourself a little east of Narshe, which is where you want to go. (1) Narshe/Mines Chest: Rune Edge [in mines] (if you don't get this chest until the World of Ruin it'll become a Ribbon) The guards won't let you in thru the main entrance so you'll have to find another way in. Remember the secret entrance Locke showed you? That's the way in. You're now in the mines. Go a little ways and you come to a follow-the-light-maze. If you make a mistake all you need to do is press the A button when the yellow light is in front of you. If you miss it you'll have to fight some enemies and then you'll have to start at the beginning of the maze again. The correct way thru is: E---| * = rocks * | * S = Start |---| |------| E = Exit * | * | * | | & - = Correct path |---| | | | * * | * | |-----S |--------| Once you get past this maze you can reach a cave of Moogles (and a chest containing a Rune Edge or Ribbon if you wait) by going slightly out of your way. Remember where this cave is because later in the game Mog will join you here). Once you get out of the mines you will be back in Arvis' House where you started. You will talk a bit with Arvis and then the scenerio will end. --LOCKE's scenerio-- (4) South Figaro Party: Locke Chest: Hyperwrist, RunningShoes Items: Check the clock you see when you first come out of the secret passage for an Elixir Check a pail in the old man-who-wants-cider's house for Tonic Additional items: Cider is located here (Rare item) Old Clock-Key is located here (Rare item) First of all, DO NOT talk the guards in MagiTek armor (unless of course you have a death wish :) Oh, and don't forget to equip your stuff. Go to the Item shop and talk to the merchant next to the clock. This will start a fight. Use Locke's Steal command and you'll steal the clothes right off him. Dressed as a merchant, enter the house to the south of the Item Shop and go down stairs. The kid will only allow you to pass if your dresses as a merchant. Now go up onto the perimeter wall and talk to the green suited guard. Steal his clothes. Go towards the center of town where you'll find three guards (one guarding the door to the rich guy's house, one in MagiTek armor, and one guarding the path to the rest of the town). Talk to the bottom guards. Enter the Cafe and go downstairs. Steal the merchant's clothes. You'll also get Cider. Go back to the house with the kid and go upstairs. Talk to the old man at the desk. Go back down stairs and give the password ("Courage") to the kid. He'll open up a secret passage for you. Go to the upstairs of the house and into the first room. Walk behind the bookcase to find a stairway. Go all the way down and follow the hall. After you are asked about changing clothes (doesn't matter if you do), go straight down into the wall (there is a stairway there): ----------------| | & - = wall --------------| | / = door |-------------| |--/--/--/-| ^ = walk into the | | wall here to |--------------------------| find a room ^ with a Hyper- wrist and Running Shoes If you are wearing the merchant's clothes or your normal clothes you'll hide in the rafters. If you're wearing the soldier's uniform you stand next to the door and salute, and then when you rescue Celes she says something close to what Princess Liea said in Star Wars when Luke rescued her on the Death Star (replace soldier with Stormtrooper). After dropping from the rafters, enter the open door. Remove Celes' chains. Talk to the sleeping guard and take the clock key. The second door is a save spot and the third is where you want to go. Go to the clock in the far back and check it. Wind the clock to open a secret passage. (4) Secret Passage Party: Locke, Celes Chests: Iron Armour, Heavy Shld, RegalCutlass, X-Potion, Ribbon, Ether, Earrings BOSS: TunnlArmr In the secret passage there is a spot that you can push on the left wall to reach a stairway leading down to a X-Potion, a Ribbon, and and Ether. Once you make it out of the secret passage you'll be in a spot where all you need to do is leave the town. Go west to the Cave of Figaro. You've been here before, just go back out the way you came in. Don't forget the pond with the turtle is a recovery spring. As you are about to exit the cave TunnelArmr attacks. Defeating TunnelArmr will end this scenerio. --SABIN's scenerio-- Hut (Gau's father's house) Party: Sabin, Shadow Enter the hut just east of where you start. Quickly talk to the guy on the Chocobo. He sells lots of stuff. Next talk to Shadow and he'll join you. Go east a bit then south until you come to a bridge. This is the Imperial camp. (9) Imperial Camp Party: Sabin, Shadow Your group hides and overhears the plans to storm Doma Castle. (10)Doma Castle Party: Cyan BOSS: Leader You can kill the soldiers on either side of the leader pretty easily but just kill the leader and get it over with. (9) Imperial Camp Party: Sabin, Shadow Chest: Star Pendant, Monster-in-a-box(Telstar), MithrilGlove,BarrierRing In the left tent there is a chest. Kicking it brings the dogs, which you have to fight, and hitting it brings a sentry which you fool by meowing. Inside is a Star Pendant. There's a little bit of story about Kefka poisoning Doma and you decide to try and stop him. After the first time you chase him, instead of talking to him, explore the camp for more treasures. You fight and chase him around for a bit but are stopped by some soldiers. While fighting them, Kefka poisons Doma. After showing a bunch of soldiers die of poison in Doma Castle you control Cyan. Go to the throne room. After the King dies go to the room east of the throne room. Cyan's family dies. Scene cuts back to the Imperial Camp where Cyan joins Sabin and Shadow. Escape the camp. After leaving the camp go south to the forest. (11) Phantom Forest Party: Sabin, Shadow, Cyan Points of interest: after the first stretch of forest you go up, the pond right in front of you is a recovery spring. At the end of the forest you'll come to the Phantom Train. If you haven't done Terra, Edgar, and Banon's scenerio yet, then Shadow will leave you somewhere in the Forest. (11) Phantom Train Chests: Earrings, Monster-in-a-box(Specter), 2 Fenix Downs, Sniper Sight BOSS: Ghost Train Caboose: Upon enter the train go right to find the caboose. Talk to the ghost and you can have him join you (if you use its POSSESS command, and it works, you'll lose it). Also in the caboose is a guy who'll tell you about the train, and a save spot. Car 1 & 2: In the first two cars there are a bunch of ghosts. These ghosts will either try to join you, attack you, or sell you stuff (Item Shop). The rest of the ghosts in the train will do the same things. Car 3: Upon entering a ghost comes and blocks the door behind you. You have to kill the ghost to leave. Once back out, climb to the top of the car and you'll jump across to the next car and then again to car 5. Car 5: Enter the car and pull the switch to detach the rear cars. Pull it again to open the wall up so you can continue. Car 6: Sit at the center table and the ghost will serve you (this replenishes your stats). After sitting down the first time sit down again with different members at the head of your party to see different sequences (For instance, Shadow will get up and feed Interceptor). Car 7: 1st room: Siegfried attacks as you approach the chest. After defeating him, he grabs the contents of the chest and runs. Car 8: 2nd room: four chests. After car 8 your ghost companion leaves. Car 9: save spot Engine: Pull the 1st and 3rd switches on the inside then go out and pull the switch on the smoke stack. The Ghost Train now attacks. After showing the people of Doma enter the train you are on the other side of the Phantom Forest. Go to the mountain pass to the east. (12)Barren Falls Here Shadow leaves the party (if he hasn't already). Jump off the edge of the cliff. You have to fight Piranha and a Rizopas as you fall. (13)The Veldt Party: Sabin, Cyan After landing you awake to find Gau stading next to you. He runs when you speak to him. Until you have Dried Meat just attack Gau if you meet him. Go east to the town of Mobliz. (14)Mobliz Items: search the clock in the messenger's house for Elixir Additional items: You can get a Tintinabar here Buy at least one Dried Meat at the item shop. Talk to the injured lad from Maranda. After talking to him you can send a message to his girlfriend at the messenger's house. It costs 500 GP. You can sleep in the bed at the back of the Relic Shop so no need to spend money at the Inn. After talking to the Relic Shop keeper go back to the injured lad, another letter has arrived. For another 500 GP you can send a record for the injured lad. Talk to the Relic Shop keeper again, return to the lad for another letter, send a Tonic for another 500 GP, talk to the Relic Shop keeper, etc. Keep doing this and eventually the injured lad will reward you with a Tintinabar for all your help. Now leave town and go find Gau. (13)The Veldt When you see Gau use Dried Meat on him and he'll join you. Once you have Gau and have advance his Rage skills as much as you want, go to the cave in Cresent Mountain. (15)Cresent Mountain Party: Sabin, Cyan, Gau Additional items: Exploring the cave Gau will find a Tonic for you By taking Gau around inside the cave he'll find stuff. On the little platform to the left of the entrance he'll find Tonic. On the platform at the top left part of the cave Gau will pretend to have found something. Sabin will walk over and Gau will scare him, causing him to lose his pouch with 500 GP in it. Finally at the end of the cave he'll find his treasure, a diving suit helmet. After you jump in you'll be in the "Serpent's Trench." Serpent's Trench Chests: X-Potion, Green Baret There are spots in the trench where you can pick a direction. The following table shows what directions do what: START / \ LEFT RIGHT / \ | LEFT RIGHT CAVE 1 | | / \ OUT CAVE 2 LEFT RIGHT | | | OUT OUT CAVE 2 | OUT As you can see taking two lefts is the fastest way out but taking two rights will get you all the treasure. Anyway you go you come out of the trench at Nikeah. (16)Nikeah Items: check the clock in the Inn for Elixir Besides the Elixir in the Inn, there really isn't much here. Go back to the guy on the boat and hop aboard. End of Scenerio. (1) Hills of Narshe Party: Terra, Locke, Edgar, Sabin, Gau, Celes, Cyan BOSS: Kefka You'll fight in 3 groups. You have to defeat Kefka before his troops reach Banon. Your best bet is probably to take out all the soldiers then you can keep trying Kefka until you beat him. Or you can make a party of four characters (with 2 and 1 in the other ones) and go straight for Kefka. If done right you can dodge all the soldiers and get to Kefka before they are even halfway to Banon. After the fight Terra will morph because of the Esper and fly away. --IN SEARCH OF TERRA-- (1) Narshe Party: Pick four (3 if you want Shadow to join you a bit later) out of Locke, Cyan, Edgar, Sabin, Celes, or Gau Items: Check the clock in the Elder's house for Elixir Chests: Wall Ring, Sneak Ring, Hyperwrist, ThiefKnife, Earrings, 5000 GP You can sleep in the bed in the back room of the Weapon Shop. If you go north to the mines and look at the little black hole to the upper right of the entrance you'll see Umaro the sasquatch (he'll join you later). Upon exiting fo to Figaro (its in the same spot it was before). (2) Figaro Enter the castle and go down the stairs to you left. Talk to the guy and he'll take you (and the rest of Figaro Castle) past the mountains to a point near Kohlingen (your next destination). Just exit Figaro and go north. If you have both Edgar and Sabin in your party you'll learn more about their past if you go to the spot where you can sleep. If you enter the main part of Figaro and shop put Edgar at the head of your party and the shopkeepers will give you a 50% discount. (17)Kohlingen Chests: Green Beret Items: Check the clock in Rachel's house for Elixir Shadow is in the Cafe. If you have less than 4 in you party he'll join you for 3000 GP. If you have 4 and you want him to join you go back to Figaro and have the guy in the basement return Figaro back to where it was. Then go back to Narshe and talk to one of your companions. Change your party so it only has three members. Now come back to Kohlingen the way you did before. If you have Locke and go to the house in the top left corner you'll see a flashback telling why Locke is so keen on keeping his word about protecting Terra and Celes. The house on the top right will also show a flashback if you have Locke and if you go behind the house and push down you'll find a back entrance to this house which leads to a chest. From Kohlingen go south to Jidoor or you can go northwest to a hut where you'll find a Hero Ring in a pot then go south to Jidoor. (18)Jidoor Items: in the very top house check a pot for Tincture From here head north (on the right side of the mountains) to Zozo. Take a Chocobo for a faster trip. Just follow the light green strip of grass. (19)Zozo Chests: Tincture, Chain Saw, Tonic, ThiefGlove, FireKnuckle, RunningShoes, X-Potion Items: check a pot in the far left building for Tincture and another pot for Potion BOSS: Dadaluma Espers: Ramuh, Stray, Siren, Kirin In the builind marked Inn there is a clock you are supposed to reset. The correct time is 6:10:50. Setting the clock open a secret passage where a chest containing a Chain Saw is. The builing marked as Armor Shop has a chest with a Tonic. Go to the builind marked as the Relic Shop. Go up as far as you can and you'll find a chest with the ThiefGlove. From there go back down to the floor with the doorless doorway (just below the guy jumping from window to window). Push over against the window and you'll jump across. Keep going up, jumping from building to building where need be, and evetually you'll reach Terra. Before you reach Terra you'll have to near Dadaluma. After reaching Terra you'll get 4 Espers: Ramuh, Stray, Siren, and Kirin. There are also two chests on each side of this room. Once your done go down and talk to one of your other three companions that just arrived. Everyone goes back down the building and you find yourself back at the entrance of Zozo where your party will break up into two groups: one consists of Celes, Locke, and two others of your choice. Shadow splits again so you can't choose him. This group is the one you'll control to get to your next destination. The other two companions will return to Narshe. Next stop: Jidoor again. (18)Jidoor Go to the big house at the far north of town. Here you'll find the director of the Opera. As he leaves he drops a letter. Read it and you find out about Setzer, the wandering gambler who owns an airship (which you nee). From Jidoor go south to the Opera House (taking a Chocobo makes the trip much faster). (20)Opera House BOSS: Ultros Celes looks like the opera singer Maria, so she takes her place in order to get to Setzer. As Celes you have to sing the right parts of the song (the full song is printed in the book of Celes' dressing room). The correct parts are: Oh, my hero... I'm the darkness... Must I... If you sing the wrong part you'll get kicked out of the opera house. Re-enter and the director will let you try again. You only get four tries to get it right before it's game over. Once you get it right, keep talking to the guy who comes out. Then when he disappears grab the flowers then go up to th platform on the top floor. If you take too much time doing any of this you'll get kicked out again and will have to start over from the beginning of the singing part again. Take Locke and read the letter in the dressing room. Now return to the balcony and talk to Impressario. Once Ultros shows himself on the girders with a 4 ton weight poised over Celes' head, you'll have 5 minutes to get to him. First you have to go northeast where you'll find a guy who tells you to pull the far right switch, do this then return to Impressario and go to the northwest side of the balcony where you'll find your way onto the girders. Navigate the girders and make it to Ultros. When you're done Setzer will come and grab Celes. After some convincing (with a nice double-headed coin) Setzer will take you to your next destination in his airship. (For more about the airship, see ON THE AIRSHIP). (21)Albrook Items: Search the clock in the Cafe for Elixir Pot in weapon shop has Tincture Search barrel next to the Inn for Potion Search box on right side of docks for Warp Stone From Albrook head north past Vector and on up to the town of Tzen. (Going to Tzen and Maranda is not mandatory, you can go directly to Vector). (22)Tzen Nothing here but some info and some decent weapons and armor. From here go southweat to Maranda. (23)Maranda Items: Search box to left of entrance of town for Revivify Search box on right side of town for Remedy The house in the top right corner is the house of the girl you were sending stuff to for that injured lad. Next stop Vector. (24)Vector The Inn says it free but sometimes when you're sleeping the keeper will steal 1000 GP. In the skinny house there is an old woman asking if you pledge alligence to the Empire. Answer "no" and two guards attack you. When you beat them and talk to the woman again she'll heal you. Don't talk to any of the guards or you'll be attacked and sent back to the entrance. If you go north to the Imperial Castle you'll get attacked by Guardian. Run from it. To the right of the Inn there is a guy hiding behind a box. Talk to him. Notice where he moves to. When he distracts the guards go to that spot and push on the box. Now go north and you'll be at the MagiTek Factory. (24)MagiTek Factory Chests: Flame Sabre, Tincture, X-Potion, ThunderBlade, Remedy, Zephyr Cape, DragoonBoots, Tent, Gold Helmet,Gold Shld,Gold Armor, Break Blade BOSS: Ifrit, Shiva, Number 024, Number 128, Cranes Espers: Ifrit, Shiva, Unicorn, Maduin, Shoat, Phantom Carbunkl, Bismark Go down the stairs and go to where the little hook is moving back and forth. Push A to jump onto it. Get the chest and the jump back across. Now go right and enter the second little pipe that is to the right of the stairs. Grab the chest then climb back thru the pipe and enter the first pipe. Grab the treasure and go across the conveyer belt for another two treasures. Now get on the conveyer belt to go down a level. Down here you'll find 5 chests: one on the left side, one on the right side, one through a door just to the left of where you entered, one at the bottom (you can see it when you go down on from where you entered but you have to go around and underneath to get it), and one in a small room to the east of the room with the gold helmet in it. On the right wall there is a spot where you can go between two walls to enter a pipe which leads to 2 more chests. When you're ready step onto the conveyer belt to the right of where the last belt dropped you off. You'll see Kefka push a couple of Espers onto a conveyer belt. When you can move, follow the Espers. Go over and talk to the Esper on the left. You'll now have to fight Ifrit and Shiva. They'll give you their powers as magicite when you defeat them. Now, entering the left door you'll find a save spot. The right door is the way out. After you go up a bunch of stairs you'll come to a hall with the Esper holding tanks in them. There is a hidden chest in this room. Go to the far left end of the hall. Now go down nect to the holding tank and search around. You'll find the Break Blade. After the hall you'll reach the exit with Number 024 blocking it. After you beat Number 024 you'll enter a room with Espers floating in tanks. Go to the far north wall and press the switch. You'll get the Espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and Bismark. Kefka comes out and Celes zaps herself, Kefka, and his guards away. Follow Cid. Talk to Cid. Ride the rails. At the end of the mine cart ride you'll have to fight Number 128. You'll now be back in town. Follow the rails and you'll be back in the main part of town where Setzer will come and get you. As you attempt to get away in the airship you'll be attacked by 2 Cranes. Once you defeat the cranes, you'll go back to Zozo automatically. (19)Zozo You'll automatically be in Terra's room. A magicite will glow and Terra will remember. You now control Maduin, the Esper and Terra's father, in the Esper's world. This part is fairly straightforward. After the flashback you'll be in control of the airship. You can go where ever you want now. Narshe is your next destination. (1) Narshe Points of interest: New stuff in the weapon and armor shops As you enter a guard will appear and take you to Banon. From here go to the house with the locked treasure chest. You'll find Lone Wolf the pickpocket. He escapes and the chest is empty. Follow him north to the mines. If you keep following you'll eventually reach him up where the Esper in ice is. He's holding a Moogle hostage. Just hold still for a bit and the Moogle will escape. Now you have a choice: go over and talk to the Moogle and he joins your party and Lone Wolf drops over the cliff, OR talk to Lone Wolf and you'll get Gold HairPin and the both Lone Wolf and Mog drops over the cliff. Now return to town, do whatever shopping you want and go to the airship. Getting Mog's Water Rondo Dance Espers: Golem, Zoneseek There are 3 different ways to get Mog's water rondo. For all of them you need Mog in your party (DUH! :). So, add Mog to your party and... METHOD 1: return to Cresent Mountain. Enter and jump into the "Serpent Trench". When you get out of the trench you'll be in Nikeah. Exit Nikeah (DO NOT GET ON THE SHIP!!) and go north (to make the long trip back to the airship a lot faster grab a Chocobo inside Nikeah). Keep going and you'll eventually reach the hut where Sabin's scenerio started. From here go back thru where the Imperial Base was, thru the Phantom Forest, jump off at Barren Falls, and finally you're back on the Veldt. Go get your airship and continue the game. METHOD 2: This way is the longest but you can get almost all of Mog's dances doing it this way. Land your airship at the entrance to the Returner's hideout and jump on the raft on the Lete River. This time the raft will go the way Sabin went the first time and you'll end up near Gau's father's house. From here you have to go thru Sabin's scenerio and hop on the boat To South Figaro in Nikeah. Once in South Figaro it's kinda cool: the captain of the ship smuggles you into town in a treasue chest :) Now you have to go all the way thru Mt. Kolts again and you'll finally be to the point where you can retrieve the airship. METHOD 3: This was is short and fast. Land the airship at Nikeah. Take a Chocobo from here and go to Baren Falls. Jump in and then go to the Serpent's Trench which will take you back to Nikeah where the airship is waiting. Once you have Mog's water rondo go to the Imperial Base next to the bridge to the east of Vector. The Auction House in Jidoor is now open making it possible to get Golem and Zoneseek now [see THE AUCTION HOUSE for more info]. Imperial Base If you enter without Terra you'll be kicked out. So if you don't have Terra return to the airship and change party members. In the building is a treasure room with a locked door. Make your way thru to the other side of the base and exit. Head east and you'll enter the Cave to the Sealed Gate. (25)Cave to the Sealed Gate Chests: Assassin, Tempest, Coin Toss, X-Potion, 3 Ethers, Genji Glove, Tent, Elixir, 3 Magicites, Atma Weapon In the room after the one with the moving bridges, pull the switch on the bridge. Now follow the left path to reach a chest with Genji Glove. Now go back and take the right path. Go up and pull the left switch. Enter the doorway that appears, get the chest, and save your game. Pulling the right switch makes you fight Ninja. Pull the switch on the next bridge and go down to the stairway it makes. Go thru the hole after you get the chest. Step on both switches you can see. Go down and then left. Step on that switch and enter the door that appears. After getting the treasure leave the room and go right to the far bridge and then up. Pull the switch, cross the bridge, and pull another switch. Go up and left across the brides. Flick the switch inside the chest and return back to your right. Grab the chest up the stairs then go down and exit the room. Go up the stairs in the next room and your at the Sealed Gate. Now you have to fight Kefka again (kinda). To get back to the airship all you need to do is go down and out, and then go back thru the Imperial Base. On the airship the Espers attack and you lose control of the ship, crashing just south of Maranda. From here go northeast to Vector. (24)Vector revisited Chests: Back Guard, X-Potion, Tincture, Gale Hairpin, Revivify Points of interest: if you examine a toilet, you'll jump on it, squat, and flush :) Additional items: It's possible to get a Tintinabar and Charm Bangle Go north to the Imperial Castle (the Guardian isn't here now). Follow the guy who comes out to greet you on the stairs. Talk to Gestahl. He'll invite you to a banquet, but before dinner you have four minutes to talk to as many of the 24 soldiers in the castle as you can. The more you talk to the better your reward. Don't waste time getting treasures (you can get them later) and don't talk to Kefka (he rambles on forever). At the banquet: During the banquet you'll be given choices. Each choice is worth a certain amount of points. The point system is as follows: Each guard talked to : 1 pt each (24 pts total) Each guard faught : 4 pts each (20 pts total) Who to toast? To the Empire : 2 pts To the Returners : 1 pt To our hometowns : 5 pts About Kefka? Leave him in jail : 5 pts Let him go : 1 pt Execute him : 3 pts About Doma? What's done is done : 1 pt That was inexcusable : 5 pts Apologize again!! : 3pts About Celes? Was she a spy? : 1 pt Celes is one of us : 5 pts We trust Celes : 3 pts Any questions? : 2 pts each (-10 pts if a question is asked twice) About the Espers? They've gone to far : 5 pts You unleashed their power: 2 pts Which question asked first? : 5 pts Take a break : 5 pts Anything you'd like me to say? All I want is peace : 3 pts The war is over : 5 pts I'm sorry : 1 pt Do me a favor? Say yes the first time : 3pts Towards the middle of the banquet Cid will ask if you want to take a break. If you answer yes you can walk around the room. The four sentries at Gestahl's sides will 'test your strength' if you talk to them. Return to the center seat when you're ready to continue the meal. Terra and Locke decide to head to Albrook. Before you go remember to go back for all the treasure you saw while talking to the soldiers. As you leave the banquet hall a sentry will approach you and reward you for talking the soldiers. You will now be rewarded based on the above point system as follows: 0-49 pts: Imperial troops withdraw from South Figaro 50-66 pts: Imperial troops withdraw from Doma 67-76 pts: The locked door in the house in the Imperial Base will be unlocked. 77-89 pts: You get Tintinabar. 90-93 pts: You get Charm Bangle. When you're done in Vector return to the Imperial Base if you got the reward that unlocks the treause room. If not go to Tzen. Imperial Base again Chests: Cherub Down, X-Potion, 8000 GP, Ether, Cure Ring, Back Guard, 2 Elixirs, RunningShoes, 20000 GP, Wall Ring, 13000 GP Items: Check the stove for Flame Sabre Go the house and down the stairs. The door is now unlocked if you got that rewared in Vector. Grab all the treasure (there is a hidden chest in the bottom righthand corner of the room). Now leave the base and go west to Tzen. (22)Tzen Espers: Sraphim Talk to the guy hiding in the trees behind the Relic Shop. He'll sell you the Esper Sraphim for 3000 GP. If you get Sraphim now you'll be out 3000 GP but you'll have more time to have it equipped. If, however, you wait until the World of Ruin you can buy it from the same guy for a measly 10 GP. (21)Albrook Party: Locke, Terra Go the dock and get on the boat. Talk to General Leo. After you're thru there, go to the Inn and take a nap. When you wake up return to the ship and talk to Leo and your on your way. (27)Thamasa Party: Locke, Terra, Shadow Items: Check the middle barrel by the item shop for Eyedrop Check a barrel by the Relic shop for Soft Check a barrel by the Elder's house for Echo Screen Check a barrel by Strago's house for Green Cherry Check left wall in the upstairs of Strago's house for Memento Ring Once your ship lands, follow the light green path and then go out onto the peninsula to get to Thamasa. Notice the Inn costs a lot (1500 GP !!), after you talk to Strago, it'll only cost 1 GP (cool beans :). After talking to Strago, go to the Inn and take a nap. In the middle of the night Strago will come in and wake you up. His grand-daughter Relm is in a house that's on fire. Talk to Stago outside the burning house. He'll join you and you'll have to go in to save Relm. (27)Inside the Burning House Party: Locke, Terra, Strago Chests: Fire Rod, Ice Rod BOSS: FlameEater If you touch any of the roaming flames you'll be attacked by Balloons. I suugest you equip someone with Shiva. When you come to a choice of two doors pick the right one. You'll get attacked if you enter the left one. You'll now have a choice of two more doors. The right one has a chest in it. The left one leads you to two more doors. The right one has an Ice Rod, and the left leads upstairs. Once upstairs you'll meet the source of the flames - FlameEater. After you defeat FlameEater you'll find Relm. After saving you, Shadow will split (yet again). Now, with Strago, go west along the mountains and you'll find your next destination - a cave. (28)Gathering Place of the Espers Party: Locke, Terra, Strago Chests: Heal Rod, X-Potion, Tabby Suit, Chocobo Suit BOSS: Ultros In the first room there are 3 exits. The left one and the top one lead to one another so the right one is the correct way to go. After a bit you'll reach three statues, the source of all magic. As you walk away from the statues your pal Ultros attacks. If you kill Ultros with the Vanish/Doom technique Relm will still take credit for helping defeat him even though she had nothing to do with it :) When you get to the room with the save spot step onto one of the squares on the floor. You'll fall down a level. The rightmost hole leads to a chest, the top left hole lead to another two chests, and the bottom left hole leads to the Espers. (27)Back in Thamasa BOSS: Kefka (you fight against him with General Leo) This is almost like a fake ending: the Espers and the humans have reached an agreement and everyone is happy.... then Kefka shows up. You now have control of General Leo. If you try to leave town you'll be attacked by the invincible Guardian. Go talk to Kefka, you'll have to fight him. It doesn't matter how you fight him, you're going to win (or so you think). You now have control of the airship agian. If you re-enter Thamasa you'll find Strago's friend Gungho and you'll learn more about Hidon (who you can defeat later). When you're ready enter the airship. The island with the Sealed Gate on it will break off and float up into the sky. When you're ready go and find the floating continent. Pick a party of 3 and you're on your way. On the way to the Floating Island BOSS: Ultros, Chupon, Air Force Before reaching the Floating Island you'll have to fight a whole bunch of Sky Armors and Spit Fires, and then when you're almost there you get to fight you good buddy Ultros, but this time he's brought his friend Chupon. After Chupon sneezes you away (if you kill Ultros before Chupon appears using the Vanish/Doom trick Chupon won't show up and instead of being sneezed off you'll just kinda jump off :), you'll fall off the airship and have to fight Air Force. After defeating it you'll land on the Floating Island. Floating Island Chests (Blue orbs): Murasame, Monster-in-a-box(Gigantos), Beret, Elixir Additonal items: Gigantos gives you Hardened BOSS: AtmaWeapon, Nerapa You'll land near a save spot. And just a little below that you'll see Shadow. He'll join you when you talk to him. Go right and you'll come to a stairway leading to a seemingly solid wall. Just press up against the wall and it'll open up. When you come to a blue orb, examine it and you'll get Murasame. Go as far as you can to the right and push down along the wall until you find a path leading to another blue orb. This one has a monster-in-a-box, namely Gigantos. When you beat it you get Hardened. Now go back to your left a little until you see a indentation on the upper wall. Press you here and a passage will open up. Go up and step into the center of the square. When you reappear go down as far as you can and then press up into the indentation on your right. Now go right and down and right again. Follow this path and enter the transporter. Now enter the bottom left transporter. Go down and step on the switch and then go up and step on another switch. Now go down and left until you come to stairs going down. Go down as far as you can and then go right. Follow this path until you have a choice of going left or right. Go right and step on the switch. Before entering the path that opens, go to your far right and get a Beret from the blue orb. Now go back to the transporter and go down to another transporter which leads to a save spot. Save your game and then go back up and enter the other transporter. When you go down the stairs you have a choice of returning to the airship. Go left and up where you'll meet AtmaWeapon. After defeating it, Shadow splits again. Go up and you'll find Kefka and Gestahl. Celes comes and join you. Kefka moves the Goddesses out of alignment. When Shadow comes back run like crazy. You have 6 minutes to get away. To get the blue orb containing an Elixir go around to the right side and then go up to it (approaching it from the left side will cause the floor to fall away). Once you reach something that looks like a save spot, examine it and you'll fight Nerapa. After you beat Nerapa run to the edge and choose 'wait' twice then just sit there. When there is 5 seconds left Shadow will come and jump with you. This is the end of the World of Balance. --World of Ruin - One Year Later-- (1) Solitary Island You wake up as Celes on a small island. It seems you and Cid are the only ones there. Leave the house and go south to the beach. Catch the fish and return to Cid. You can save Cid from dying by feeding him the fast-moving fish or kill him by feeding him the slow-moving fish (or just not feeding him). If Cid dies then Celes will go throw herself off a cliff, else Cid will just show her the raft and the following about the seagull won't happen. The seagull will nurse her back to health. Return to the house and read the letter next to the bed. Follow its instructions by going down the stairway hidden in the lefthand wall. There you'll find a raft. Examine it and you're on your way to Albrook. Note: Don't forget to equip yourself. (2) Albrook Party: Celes Items: Examine pot in weapon shop for Tincture A man was here looking for his friends. He said he was going north, to Tzen. Ok, so go to Tzen. (3) Tzen Party: Celes Chests (in house): 2 Monster-in-a-box(PM Stalker), Magicite, Drainer, HyperWrist, Tincture, Pearl Rod, Heal Rod As you walk up the stairs to enter the town, the "Light of Judgement" hits the town. Go to the back of town to where Sabin is holding up a house. If you don't have a Jewel Ring go to the Relic Shop and buy one. Equip it and enter the house. You have 6 minutes to save the kid and get out. So save the kid and the get as many treasures as you can leaving yourself enough time to get out. Avoid two chests: the one next to the stairs going down and the one to the left of the kid. When you get out safely, Sabin will join you. Leave town and go to the far east to Mobliz. (4) Mobliz Party: Celes, Sabin Items: Check barrel next to far left house for Fenix Down BOSS: Phunbaba Espers: Fenrir Go into the house the kid enters and then down stairs. Here you find Terra. After the flashback, leave the cave and Phunbaba attacks the village. Terra tries fighting it but is defeated easily. It's up to Celes and Sabin. After scaring it away Terra won't go with you but a kid will give you the Esper Fenrir. Now leave town and head northwest to Nikeah. (5) Nikeah Enter the Cafe and talk to everyone. Go out and follow the thieves onto the ship. Now go back into town and talk to Gerad (across from the Armor Shop). Follow him. You're now on your way to South Figaro. (6) South Figaro Go to the Cafe. Go into the door marked Inn and striaght through to Gerad's room. After talking to Gerad (AKA Edgar) the thieves will leave town. When you're done shopping head west to the Cave of Figaro. (7) Cave of Figaro As you enter you'll find Sigfried. He says to wait there but don't listen to him. There is nothing new in the part of the cave since lst time you were here so just keep going until you reach the thieves. Follow thier example and jump onto the turtle. This part of the cave is new to you but all the chests have been looted already, however in the second section you can go up to where you'll find Siegfried messing around with a chest and when you approach he runs off. If you continue going you'll reach the basement of Figaro Castle. (8) Basement of Figaro Castle Chests: Gravity Rod, Crystal Helm, Ether, X-Potion, Regal Crown Item: Search statue in treasure room for Soul Sabre BOSS: Tentacles Go up the stairs and then continue straight down the other stairs. Keep going down. Eventually you'll reach a room with 3 doors and 4 chests. The right door is where you enter this room. The left door leads upstairs to a chest and the middles door leads to Edgar (er... Gerad). Talk to Gerad and he'll finally admit he's Edgar. He then joins your party, just in time to fight 4 Tentacles. When you've beat it, go into the back room and search the statue in the center of the room for Soul Sabre. Now turn around and back track your way out of the castle. As you're going up the stairs the old guy near the exit will bring the castle to the surface. You can go upstairs and do some shopping. When you're ready to go return to the old man and have him take you to Kohlingen. (9) Kohlingen Party: Celes, Sabin, Edgar Enter the Inn/Cafe. Here you'll find Setzer, who'll join your party. When you're ready head west to Darill's Tomb. (10)Darill's Tomb Party: Celes, Sabin, Edgar, Setzer Chests: Crystal Mail, Czarina Gown, Exp.Egg, Genji Helmet, Man Eater, Monster-in-a-box(Presenter) Additional items: Presenter gives you Dragon Claw BOSS: Dullahan Go down to Basement 2. First go left and down. Grab the chest and go north thru the doorway. Press the switch in the turtle pond. Then go back to the room with the stairs going up and the chest in the middle. Walk down until all you can see is your head, then walk right, through the wall. Go up to the treasure chest when you can't go any further and you can get Exp.Egg. Return the way you came, go up the stairs, and then go north through the door and then east as far as you can. Go up thru the door and examine the gravestone. Go up and press the switch and then go south and grab the treasure. Return north and then go west and south thru the indentation. Jump on the turtle and it'll take you across the water. When you get off press the switch then go south. Examine the four gravestones: ERAU QSSI DLRO WHET Now go north past the room with the turtle on your right and into the big room where you started Basement 2. Go west and north thru the door. Examine the gravestone and carve in the following order: WEHT DLRO QSSI ERAU "The World Is Square" backwards. This tells you where the Exp.Egg is (just in case you didn't read above ;) Now return to the room with the turtle on your right and hop on it. Your're now in a room with a save spot and 2 chests. The left one is a monster-in-a-box. Defeat the Presenter and you get Dragon Claw. Once you get the treasures go up and examine the big statue. This will cause Dullahan to attack. After you defeat it a passage will open up in the back, enter it and you've got yourself a new airship. (11)Maranda Go to Lola's house and talk to her. Read the letter she places on the desk. Now go out and talk to the carrier pigeon. Go outside and go where the pigeon went (which is Zozo). (12)Zozo Items: Rust-Rid is here (Rare item) Go over and talk to the guy in front of the building marked Inn. Buy the Rust-Rid from him for 1000 GP. Now enter the building marked Cafe and climb until you reach the door that is rusted shut. You can now enter it and go to Mt. Zozo. (12)Mt. Zozo Chests: Red Cap, Ice Shld, Thunder Shld, Aegis Shld, Gold Hairpin, Machinery Manual, Book of Secrets Additional items: Storm Drgn gives you Force Armor BOSS: Storm Drgn (**DRAGON #1**) The 1st section is straight forward, just walk around getting treasure. At the end of the 1st section you'll find two exits. The left one gets you more treasure and the right one continues onward. Eventually you'll find Cyan. After you have controll again return to where you foudn Cyan and get the key to the locked chest. Now return to the save spot and then go over and step on the switch. This will release the Storm Drgn. After you beat it you'll get Force Armor. Only 7 more dragons to go. Now back track your way out of the cave (or use the warp stone/spell). Once you're out return to the airship and head towards the cave in the Veldt. (13)Cave in the Veldt Chests: Rage Ring, Monster-in-a-box(Allo Ver), Striker Additional items: Allo Ver gives you Tiger Fangs BOSS: SrBehemoth (Gray and Pink) When you defeat Allo Ver you get Tiger Fangs. In that wall you walked thru to get to the monster-in-a-box, you can also go down in a spot to reach another section of the cave. Follow the path and eventually you'll reach a door with a switch to the right of it. Pull the switch and go through the path it opens. Continue following this path and eventually you'll find Shadow (or Relm if you abandoned Shadow back on the Floating Island). As you're examining his wounds you're attacked by a SrBehemoth. After defeating the SrBehemoths you'll take Shadow (or Relm) to Thamasa. (14)Thamasa Go to the Inn and rest. When you wake up return to Shadow and check up on him. How return to the airship, reduce your party to 3 members, and go back to the Veldt. You'll see more of Shadow (or Relm) later. Veldt Party: 3 members Wander around until Gau joins you. Now return to the small island you started at. If you return to Thamasa you'll find out that Shadow has gone to the Colosseum (that is if Shadow is still alive). If you take Sabin and Gau to the shack located on the big island north of the Veldt, you'll learn more about Gau's past. (1) Solitary Island Espers: Palidor Go to the beach where you caught the fish for Cid. Here you'll find the Esper Palidor. Return to the airship and go to the Colosseum. (15)Colosseum Here you'll find some information. You can also fight monsters one-on-one for prizes. Bet the Striker (found in the cave in the Veldt) and you'll fight Shadow. He'll join you after the fight. When you're done playing around in the Colosseum return to the airship and go to Jidoor. (16)Jidoor Chests [in the house]: Moogle Suit, Relic Ring, 2000 GP, Potion, Ether, Remedy Additional items: search Gestahl's portrait twice = Royal Letter (Rare item) BOSS: Chadarnook Esper: Starlet You can bid in the auction house if you didn't before going to the Floating Island (see section called The Auction House for more). Enter the big house at the north part of town. Try going up the stairs. You'll be pushed back and a book will appear on the desk. Read it. Go to the light next to the stairs and push A to turn it on. Examine the picture of Emperor Gestahl twice and you'll receive information. Examine the picture of the flowers and you'll be attacked by some Nightshade. Now examine the picture of a lovely lady. This time you'll be attacked by Dahlings. Kill them and enter the door that appears. Examine the picture of a chair and you'll be attacked by Souldancer and some Wild Cats. The left door leads to a chest. After getting the chest go through the right door. You'll come to some "revolving doors". In the little pathway behind the doors there is a hidden chest. The middle and right doors take you back to the room with a picture of a chair. Obviously the left door is the right way to go :) Keep going and you'll come to a room with some floating chests. Walk underneath them and they'll fall (and you'll get attacked). Examine the picture of armor and you'll have to fight Still Life. Enter the door that appears when you defeat it. You're now in a room with a save spot and 2 doors. The left one takes you back a few rooms. The right one leads to a big room where you find Owzer and Relm. Talk to Owzer and you'll find out what happened and will be asked to defeat Chadarnook, the monster in the painting. After you defeat it you can get the Esper Starlet by examining the book case and Relm will join you. Now exit the town and add Cyan to your party (if he's not already in it). Go back to Maranda and talk to Lola. Examine the letter on the desk and Cyan will switch it with another one. Now return to Mobliz. (4) Mobliz Items: Examine the pot in the cave where Terra & Katarin are for Ether BOSS: Phunbaba Go down to the cave where you first found Terra. All the kids say Katarin is missing. Exit the house and go to the house to the left of it. Here you'll find Duane. Notice where the dog went. There's a secret passage behind the bookshelf. Here you'll find Terra and Katarin. While you're down there, Phunbaba will return. You'll have to defeat him again. Return to the surface and you'll face it. After defeating it, Terra is back in your party. The characters that Phunbaba blew away are on the airship. Return to the airship and go either fight Doom Gaze or go to the Fanatics' Tower. Fight Doom Gaze BOSS: Doom Gaze Esper: Bahamut At this point it may be a good idea to fight Doom Gaze. Fly around the map and eventually he'll attack you. He escapes after a while but the next time you meet with it its hps will not have regenerated. So if you continue to run into it, eventually you'll kill it. And when you do the Esper Bahamut it yours. You may want to fly around until you defeat it. It's worth it to get Bahamut. (20)Fanatics' Tower Before you enter put Relm in your party. Now enter the tower. Relm will get Strago's attention and he'll join you. Don't actually try going up the tower yet, you`ll have your chance later. For now return to the airship and go to the center of where the mountains form a star (north of Tzen). Push B to descend. (17) Phoenix Cave Party: 2 groups with 4 members each Chests: Wing Edge, Warp Stone, Ribbon, Dragon Horn BOSS: Red Dragon (**DRAGON #2**) Have your first group (G1) enter the cave and step on the switch. Now switch to your other group (G2) and have them enter the path that opened. At the top of the stairs go left and try to get the chest. You'll fall down a level. Go south and up the stairs. Step on the switch and get the chest. Go east past the stairs and down to a switch. Change to G1 and enter the passage that opens when G2 stepped on the switch. Step on the switch that you come to as you go north. Switch back to G2 and go north past where the spikes were, and then right until you come to another switch. Step on it and switch back to G1 again. The chest is empty but go down and you should find a hidden room thru the wall containing a chest with a warp stone in it. After you get it return to where you were and go down the stairs. Go left and step on the switch (the chest is empty). Now turn around and go the opposite way. Keep going past the chest (this one's empty too). When you come to a dead end switch to G2. Go left, past the spikes, and down the stairs. Go right onto the bridge and jump across on the little stones. Turn around and go back on the top set of stones. Don't worry about the chest (it's empty). Press the switch and change to G1. Have G1 go up thru the spot that just opened and then around and back down to a switch. Step on the switch and then change to G2. Go up and step on the switch you find. Switch back to G1 again and go up, across the spot where the spikes were, and the down. Jump from stone to stone. Keep doing this and eventually you'll reach a stairway leading up. Go up it and pull the switch you find. Now go down as far as you can a switch back to G2. Go left and step on the switch. Switch back to G1 and go down where you'll find the Red Dragon. You can fight it now or wait until later. Take G2 and go down and left. Follow this path and you'll come to where the lava was cooled off. Walk out and get the chest in the center (this one isn't empty :) then go over to the left side and go up. Follow this path until you can't go any farther and switch to G1. Go and step on the top switch. Now have G2 jump across the sones that appeared and then have them go down and step on one of the switches then switch groups and have them step on the other switch. Take you strongest group and go fight the Red Dragon (if you haven't already) and then after you kill it have the other group go down and you'll find Locke. You'll now automatically return to Kohlingen. NOTE: If for some reason you return to the Phoenix Cave you can instantly return to the airship by going to where you found Locke. Here you can press to the right and you'll hop over some rocks to a platform where you'll find the transporter (it looks like a red save spot). (9) Kohlingen Items: X-Potion, Fenix Down, X-Ether, Elixir, Flame Shld, ValiantKnife Espers: Phoenix Here you'll receive the Esper Phoenix plus all the stuff that was in the chests that you found empty: X-Potion, Fenix Down, X-Ether, Elixir, Flame Shld, and ValiantKnife. Now it's on to Narshe. (18)Narshe Chests: Gauntlet, X-Ether, Monster-in-a-box(Pugs) Additional items: Cursed Shld, Moogle Charm, Minerva, possibly the Ragnarok sword (depends on your choice), and possibly a Ribbon (depends on if you already got the chest or not) BOSS: Ice Dragon (**DRAGON #3**), Tritoch, Umaro Espers: Ragnarok, Tritoch, Terrato As you enter Lone Wolf come out and tell you some stuff. Almost all the buildings are locked. If you have Locke he can open them. Go to the house with no markings and have Locke get you in. Inside you'll find a man in bed who'll give you Cursed Shld. Equip this shield to someone. It may be a pain for a while, but in 255 battles it'll all be worth it. (Being equipped for 255 fights removes the curse and changes the shield into the Paladin Shld which teaches the Ultima spell [equip a Ribbon to counteract the effects of the Shld]). Go to the Weapon Shop and have Locke get you in. In the back room you'll find and old man. Talk to him. He'll give you a choice of either getting the Esper Ragnarok or making it into a sword. Tough choice: the sword is VERY powerful (and can be bet in the Colosseum for an even more powerful sword) but the Esper teaches you the most powerful spell in the game - Ultima. Once you've decided (I'd go for the Esper) enter the mines thru the secret passage Locke showed you or thru the entrance behind Arvis' house, and then go to the Moogle Cave where you'll find Mog waiting to join you. Once he's out of the way, search the wall behind him for the Moogle Charm [also in this cave is a chest that may contain a Ribbon if you didn't get the Rune Sword that was in it in the World of Balance]. Return to the airship and add Mog to your party. Now go back into Narshe and go north to the mines where you first saw Umaro (straight back from the entrance of town). Once inside the mines take a right, and continue following that path until you reach the Ice Dragon. You may want to go past the dragon to the save spot before fighting it. After defeating it continue north to the frozen Esper Tritoch. You'll have to fight it before you can have it. Now go to the edge of the cliff and jump off. You'll land in a new area of the mines. Wander around and you'll be able to find 3 chests. The monster-in-a-box guards Minerva armor. When you come to a switch, pass it up, cross the bridge and pull that switch. When you fall down search the skull carving and you'll get the Esper Terrato. Then Umaro will come down and attack you. When you defeat him and if Mog is in your party, he'll join you. If you follow him out you'll end up just below the spot where you first saw Umaro. Enter the mines to your left. Follow that path and you're on your way out. Once you're out of Narshe go to Triangle Island. (19)Triangle Island Wander around until you get attacked. The only monster on the island is the ZoneEater. If you kill it it's worth 1000 xp, but in order to continue you must have all four of your characters get engulfed, so just sit there. Once you get engulfed you'll be in a cave. (19)Cave in Triangle Island Chests: Ether, Red Jacket, Genji Armor, Magical Brsh, FakeMustache, Zephyr Cape, Hero Ring, Tack Star, Thunder Shld To get out go north and step into the light. To get Gogo go down and left. Push A to jump from bridge to bridge but try not to touch the little green guys because they'll knock you down (get knocked down at least once for some treause). Once past the save spot you'll come to a room with a moving wall. If you get caught by the wall you die. To get past it stop behing the first chest and go as soon as you can move. Do the same for the second chest. For the third chest go down from it and then when you can move go up and get the chest then quickly come back down again. After that spot you come to a room with open chests. Press A to jump onto a chest and then across. When you can, jump across to the switch, now you can reach a tresure on the left side of the room. When you're ready go thru the door. Here you'll find Gogo the copycat. He'll join you. To get out you can either backtrack or use a warp stone/spell. Next stop...Fanatics' Tower. (20)Fanatic's Tower Party: I suggest taking Umaro, Gogo and your two best magic users. Chests: Safety Bit, Air Anchor, Genji Shld, Stunner, Force Armor, Gem Box Additional items: Pearl Lance BOSS: White Dragon (**DRAGON #4**), MagiMaster If you use Gogo make sure to add the Fight (yes Fight, not Magic) command to his list. If you use Mog you can equip him with the Moogle Charm and put him in the lead for an easy time getting up the tower. If you cast Bserk on your party they'll attack with weapons and you can save your mps for healing and stuff. If you don't have Life3 then equip the Esper that teaches it and keep fighting until you learn it (you can beat the boss of the tower without Life3 but it takes a LONG time or a shit load of hps). Each level has a doorway (there are four levels plus the roof). In the first level door go to the right of the chest and press A. When you leave you'll see another door below you. Inside is an Air Anchor. The third level door leads to the White Dragon. You get Pearl Lance when you defeat it. Once on the roof get the Gem Box and equip it to someone (the one with the best spells). Now, if you have Life3 (or Rasp, Bserk, and the Fenrir epser equipped to do it the long way) then exit the room,if not wander around the room and battle monsters until you get it (make sure the Esper equipped teaches it). When you've got Life3 exit the room and try to leave. You'll be stopped by the MagiMaster. After you defeat him you have to climb back down the tower (this is the time you'll want Mog in the lead with the Moogle Charm). Now go to Doma Castle. (21)Doma Castle Party: Cyan and 3 others Chest: X-Potion, Fenix Down, Beads, Ether Items: Search a pot near the sleeping room for Remedy Search the clock in the room next to the sleeping room for Elixir Make sure you have Cyan in your party. Go to the room to the right of the throne room for treasure. Enter the door south of this room and follow the path until you reach a door which leads to a couple more chests. Now return to the hall leading to the throne room. Go south from the throne room door and then into the right door. Search the pot then go left and enter the second door you come to. Get the chest and then goo back and enter the door you passed up. Take a nap. You will now enter Cyan's Soul. (21)Cyan's Soul Party: the party you took to Doma Castle minus Cyan Chests: Genji Glove, Lump of metal, Flame Shld, X-Potion, Ice Shld BOSS: The 3 Dream Stooges, Wrexsoul Espers: Alexandr You start out with one of the 3 characters in a weird dreamworld. Head left and enter the right door and then the next right door. Now you can go down and get another of your charcters back. Now enter the door, go right and enter that door. Now go left again and this time enter the left door. Go down and get you remaining character. Enter the door. Now enter the top door, then the door on the right, and then the only door there. Now go right and enter the door. Go down and try entering the door. Larry, Curly, and Moe will attack. Enter the door and you'll find yourself on a train. Go left into the train car. In the second car pull the switch twice as you enter and get the treasure. Now go to the far left of the car and get the Lump of Metal from the chest. Return right, to the open chest that moves. Push A and you'll put the Metal into the chest allowing you to get by it and get the chest in the back. Now go left and pull the switch, notice which chests close. Continue left into the next car. Notice there is a chest just to the left of the entrance on the other side of the couch. There are 4 switches. To continue use them in the following order (they are numbered 1 to 4, from right to left): 1, 2, 1, 3. Now you can reach switch #4. Before pulling it, close the chests so they match the set-up in the previous car: open open closed closed closed open Once you have the chests set up like above, pull the switch and the wall will open allowing you to go on to the next car. Enter the engine room and then attempt to exit. You'll find yourself in some mines. Go down and follow the path until you re-enter the cave. As soon as you enter the cave turn around and exit. You'll end up in a new spot. Trying to cross the bridge you'll fall and end up in the sleeping chambers of Doma Castle. Before going to the throne room where Wrexsoul awaits take some time to explore. There are 3 little scenes that deal with Cyan's life that you can see: one in the room to the right of the throne room ('I loveth thee'), one on left side of the castle (fencing lesson), and one on the right side of the castle (fishing). Go to the throne room where you'll find Wrexsoul. After defeating Wrexsoul Cyan will rejoin your party capable of using all 8 SwdTechs and you'll wake up back in the sleeping chambers. Go to the throne room and you'll find the Esper Alexandr. Now return to the airship and go north to Duncan's House (it's where 4 trees make a plus (+) sign just below some mountains. His house is the center tree). (22)Duncan's House Party: Include Sabin Make sure you have Sabin in your party. As you enter the house Duncan will come out and teach Sabin the Bum Rush blitz. Now go to Figaro Castle. (7) Figaro Castle Party: who ever you want Enter the castle and go down the stairs to you left. Talk to the guy and have him take you back to Figaro. On the way you'll get stuck. Stop and explore. Go up the stairs and then down the other ones. In the back of the far right jail cell is a doorway. Enter it and you'll be on you way to the Ancient Castle. (23)Cave to Ancient Castle Chests: Ether, Wing Edge, Doom Darts, monster-in-a-box(Master Pug), Magicite, X-Potion Additional items: Gradeus When you defeat the Master Pug (monster-in-a-box) you'll receive Gradeus. Once you reach a room with a stairway going down into a hole, get the two chests in that room then go down the stairs, past the save spot and up some stairs. You're now at the Ancient Castle. (23)Ancient Castle Chests: Blizzard Orb, Gold Hairpin, Punisher, Monster-in-a-box(KatanaSoul) Itemes: search a bucket for X-Ether Additional items: Offering BOSS: Blue Dragon (**DRAGON #5**) Espers: Odin, Raiden Go straigh into the castle intil you reach the statue of Odin. Examine it and you'll get the Esper Odin. Stand on the right throne and walk five steps down. Press A and a secret passage will open. In the secret room you'll find a staue of a girl and the Blue Dragon. Defeat the dragon then examine the statue. This will change the Esper Odin into the Esper Raiden. Once you've visited all four rooms that go off from the throne room (one on the left, one on the right, one to the north, plus the secret one) then return outside. A couple steps to the right of the stairs is a door. Enter and get the chest. Now enter one of the doors to the left of the stairs. When you defeat the monster-in-a-box(KatanaSoul) you get Offering. Now return to Figaro castle by going back the way you came and have the guy continue your journey to Figaro. Once you get there talk to him again and have him take you back to Kohlingen so you can get your airship. Now go to Thamasa. (14)Thamasa Party: include Strago and Relm As you enter you'll find ou that Gungho is hurt. You find out that Hidon did it and that Gungho wants you to avenge him. Now go to Ebot's Rock (called Eboshi Rock on the map). (24)Ebot's Rock Chests: all the chests contain Coral BOSS: Hidon As you enter step on the switch to be transported. North of where you appear is a Coral eating treasure chest. Wander around the cave, stepping on switches to get around, and pick up coral from the chests. If you end up back at the coral eating chest, feed it. If you've fed it enought he'll let you thru. If not go get more coral. Once it lets you thru go straight north and you'll find Hidon. Kill the Hidonites and Hidon will cast Grand Train (Strago's most powerful Lore). After you beat Hidon you'll return to Thamasa to brag to Gungho. Now go to the Opera House. NOTE: To make Hidon reset all you have to do is talk to Gungho a few times. (25)Opera House BOSS: Dirt Drgn (**DRAGON #6**) Equip as many characters in your party as you can with Gaia stuff. If you have some on each character it'll make life much easier for you. Go to the balcany and talk to Impressario. You'll learn there is a dragon on the stage. Go northeast to where the stage master and 4 switches are. The rightmost switch won't do anything. The lefmost switch barks and the one right next to that turns the lights off. Pulling the only one left will cause you to fall to the stage where you'll have to fight the Dirt Drgn. To see your character jump on the heads of the audience go back to the switches after you defeat the dragon and pull the one that drops you to the stage. Next and final stop -- Kefka's Tower. (26)Kefka's Tower Party: 3 groups of 4 Chests: Coronet, Fixed Dice, Minerva, 2 Tack Stars, Force Shld, Force Armor Ribbon, Red Cap, Nutkin Suit, Gauntlet, Hero Ring, Aegis Shld, Megalixir, Rainbow Brsh Additional items: Crystal Orb, Muscle Belt, Sky Render, Excalibur, AuraLance BOSS: Atma, Gold Dragon (**DRAGON #7**), Inferno,Skull Drgn (**DRAGON #8**), Doom, Goddess, Guardian, Poltrgiest Espers: If you killed all 8 dragons you get Crusader Note: When you find the chest with the Hero Ring in it search the south wall to find a secret passage to a room where a chest is that contains an Aegis Shld. Your 3 groups will land in 3 different areas of the tower. Each group will be designated as follows: G1 wil be the group that landed on the left side of the tower, G2 will be the group in the middle, and G3 will be the group on the right. You start as G1. G1: Go around to your right and get the chest then enter the little hatchway to your left. Continue on this path until you come to a dead end. You should see a switch and a chest on the other side of the room. G2: When you have to choose between going up and down, go up first and get the treasure then go down. Going down will lead to a prison. In the far left cell you'll find Atma. Defeat it and it'll change into a save spot. Now go down out of the prison and continue on that path until you have to choose between two pipes. Don't go in the rightmost pipe, it'll just take you back before the prison. Enter the left pipe. Before you enter the hatchway that you find, go to your far left to get a chest. Enter the hatchway, step on the switch and get the chest, then go back up and enter the door to you right. Keep going staight and you'll reach the Gold Dragon. After defeating it you get the Crystal Orb. Now continue you journey. When you reach a room with a switch, stand on it and switch groups. G3: First enter the hatchway that is next to the chest to get two more chests then come back and enter the other hatchway. Continue on that path and you'll eventually reach a save spot. A few more steps and you'll get attacked by Inferno, Striker, and Rough (a big ol' monster and it claws). Once you've defeated them continue on your journey. When you get to a chest with a glowing thing on it, examine it to open up a passage that your other group will need to get past. Then keep going and you'll reach the Skull Drgn. When you defeat it you'll get the Muscle Belt. If you've killed the other 7 dragons, you'll also receive the Esper Crusader. Keep going and you'll end up on the other side of the room you left G2 in. Stand on the switch. G1: You are no longer at a dead end. Follow the path and you'll evenentually reach the room your other two groups are in. Continue straight and then, after you reach the switch, pick a side to go on (it doesn't matter which). For illustrative purposes I'm gonna say go left. Now go down. Move G2 off the switch and then push the weight off the edge. Now go back inside and stand on the switch. G2: Enter the main doorway and do what G1 did, except on the right side. G3: Go in through the main door and step on the switch. This will open up a pathway. Go south and step on the platform to open up a couple other pathways. G1: Go down and out to where you pushed the weight off. To your left there is a door. Enter the door and go stright where you'll find Doom. When you beat it you'll get Sky Render and there will be a save spot there. Now enter the pipe to the north and stand on the switch. G2: Go down and out to where you pushed the weight off. To your right is a door. Enter the door and go staight where you'll find Goddess. When you beat it you'll get Excalibur and there will be a save spot there. Enter the door and step on the switch. G3: Go north and you'll be attacked by Guardian (remember it? this time you can beat it thought :) When you defeat it a save spot will be there. Go north and keep following that path until you reach Poltrgeist. Defeating it will get you the AuraLance. Go north and drop down the hole. Step on the switch and it's time for the final multi-battle showdown. Put your characters in the order you want them to fight. The first 4 in your list will fight 1st. If anyone of those 4 are dead at the end of any of the stages of the last fight the next characters in line will replace them. This goes on until all 4 fighting members die or you beat the game. ****************************************************************************** S T R A T E G I E S F O R F I G H T I N G T H E B O S S E S ****************************************************************************** For each boss there is a section marked VANISH/DOOM. If it is marked yes then you can cast Vanish on it and then Doom on it to kill it. In place of Doom you could also cast X-Zone. On some monsters only X-Zone will work (those are marked X-Zone only). Whelk HP: 1600 MP: ???? Weakness: fire VANISH/DOOM: no Have Terra use TekMissile and the other two use whatever. Don't shoot the shell and you won't get attacked. Marshal HP: 420 MP: ???? Weakness: poison,fire VANISH/DOOM: no Kill the Lobos then just whack away at him. Make sure you use a group that's not beat up badly. M-TekArmor HP: 210 MP: 250 Weakness: lightning VANSIH/DOOM: no Have Edgar use the AutoCrossbow. Two rounds and they should be dead. Vargas HP: 11600 MP: ???? Weakness: Poison VANISH/DOOM: no First kill the Ipoohs (you have no choice). Have Terra cure, Locke fight, and Edgar use AutoCrossbow. When Sabin fights have him use Pummel, that will finish him. Ultros (Lete R.) HP: 3000 MP: ???? Weakness: fire, lightning VANISH/DOOM: no Have Edgar use the AutoCrossbow, Sabin use the AuraBolt Blitz, Terra use the Fire spell, and Banon use Health. TunnelArmr HP: 1300 MP: 900 Weakness: lightning, water VANISH/DOOM: no Have Locke attack and have Celes use her RUNIC command. Leader HP: 456 MP: ???? Weakness: none VANISH/DOOM: no Have Cyan use Swdtech 1 a couple times. Telstar HP: 1800 MP: 250 Weakness: lightning,water VANISH/DOOM: no Have Shadow throw shuriken and Sabin use AuraBolt. Ghost Train HP: 1900 MP: ???? Weakness: fire,lightning,pearl VANISH/DOOM: no Have Sabin use AuraBolt, Shadow throw Shuriken, and Cyan use SwdTech 3. You can also kill it by using a Revivify. Kefka in Narshe HP: <10000 MP: ???? Weakness: ???? VANISH/DOOM: no Depending on who's in the group you fight him with will determine how hard he is. Those that can't do much damage will take longer to defeat him. Here is my strategies for each person: Terra - cure or attack Locke - attack Edgar - AutoCrossbow Sabin - AuraBolt Celes - Runic Cyan - SwdTech 1 Gau - Templar Dadaluma HP: 3270 MP: 1005 Weakness: poison VANISH/DOOM: no Locke - attack Edgar - Chainsaw or Drill Sabin - AuraBolt Celes - attack Cyan - SwdTech 1 Gau - ???? Ultros(Opera House) HP: <10000 MP: ???? Weakness: ???? VANISH/DOOM: no Have someone equipped with the Ramuh Esper and have them use it. Then have Locke attack, Edgar use Chainsaw or Drill, Sabin AuraBolt, Cyan use SwdTech 1, and Gau ????. One attack from Ramuh and one Chainsaw attack from Edgar should be enough to finish him. Guardian HP: ???? MP: ???? Weakness: ???? VANISH/DOOM: no RUN!!! At this time nothing there is nothing you can do to hurt it. Ifrit and Shiva Ifrit HP: 3300 MP: ???? Weakness: Ice Shiva HP: 3000 MP: ???? Weakness: Fire VANISH/DOOM: no If you have them, use Ice spells on Ifrit and Fire spells on Shiva. Also have Locke attack, Edgar use Chainsaw, Sabin Pummel on Ifrit and Fire Dance on Shiva, Celes attack, Cyan use SwdTech 1, and Gau ????. Cure as needed. Number 024 HP: 4777 MP: 777 Weakness: varies VANISH/DOOM: no Have Edgar use Chainsaw or Drill, Sabin Suplex, Cyan use SwdTech 1, Gau use Hazer, and the others attack. Number 128 HP: 3276 MP: 810 Weakness: None VANISH/DOOM: no Concentrate on the body, if the body dies the whole thing dies. Have Locke attack, Edgar use Drill, Sabin AuraBolt, Cyan use SwdTech 1, and Gau ????. Cranes Right HP: 2300 MP: 447 Weakness: lightning,water Left HP: 1800 MP: 447 Weakness: water VANISH/DOOM: no Use lightning spells on the right crane if you have them but don't use them on the left crane (they heal it). Have Setzer either attack or use Slot, Locke attack, Edgar use Drill, Sabin AuraBolt, Cyan use SwdTech 1, and Gau ????. Ninja HP: 1650 MP: 130 Weakness: lightning, pearl VANISH/DOOM: no If you have any Espers equipped that attack, use them. Otherwise have Cyan do SwdTech 1, Edgar use Drill, Setzer use slot or attack, Sabin AuraBolt, Mog do the Dusk Requiem dance, Gau ????, and the others attack. FlameEater HP: 8400 MP: 480 Weakness: Ice VANISH/DOOM: no Use Shiva or Maduin if you have them equipped. Also use Ice Rods and/or Ice spells if you have them. Have Locke and Terra attack, and Strago us his Aqua Rake lore. Ultros part 3 HP: <24000 MP: ???? Weakness: ???? VANISH/DOOM: yes Use your attacking Espers and any attack spells you might have (except water-based attacks like Bismark; Ice spells are ok though), otherwise just attack. When he gets weak Relm will join your party. Have he Sketch and you'll win. Ultros and Chupon Ultros HP: <20000 MP: ???? Weakness: ???? Chupon HP: <20000 MP: ???? Weakness: ???? VANISH/DOOM: yes (for both) Use your most powerfull Fire and Bolt spells (fire 2 gets a lot of damage) on Ultros. Take out Ultros first and then go for Chupon. Fire spell heal Chupon so don't use them anymore, use Ice spells instead. If you don't have any or have run out of mps do the following: Have Mog dance Wind Song, Cyan use SwdTech 1 or 4, Strago use Aqua Rake, Edgar use Chainsaw, Gau ????, Relm attack or Sketch, Sabin Pummel, Setzer use slot, and the rest attack. When you win Chupon will Sneeze your party away. Air Force HP: 8000 MP: 750 Weakness: lightning, water VANISH/DOOM: no Concentrate on the main thing. If it launches a Speck, attack it (don't use spells). Just use your most powerful attack spells (Ice, Fire, and Bolt), your attack Espers (Maduin, Shiva, Ramuh, etc.), or if neither of those options are possible use your best attacks (Sabin's AuraBolt, Edgar's Drill, etc.). Gigantos HP: 6000 MP: 1120 Weakness: poison VANISH/DOOM: yes This dude hits hard so have one person use Cure 2 all the time. Have Shadow throw shuriken and have Edgar use Drill, Sabin AuraBolt, Cyan use SwdTech 1 or 4, Gau ????, Setzer use Slot/GP Rain, Mog do the Earth Blues Dance, Relm Sketch, and the rest attack. Also use your most powerful attack spells and Espers. Also it may be a good idea to use the Phantom Esper the first thing (this will make you harder to hit for a little while). AtmaWeapon HP: 24000 MP: 5000 Weakness: none VANISH/DOOM: yes Use your most powerful attacks: Fire, Ice, and Bolt spells; attack Espers; regular attacks; and special attacks (Sabin's AuraBolt, Edgar's Drill, Mog's Earth Blues dance, Shadow's Shuriken throwing, etc.). It shoud be dead in no time. Cure as needed of course. Another method to use would be to drain it's mps using Rasp (it'll die when it's mps are gone). Nerapa HP: 2800 MP: 280 Weakness: ice,lightning,pearl VANISH/DOOM: no He has a wall spell on him so attack spells will just bounce back. If you have a wall spell on one of your characters, cast the attack spells on them. Use your most powerful Espers and attacks. Phunbaba HP: 28000 MP: 10000 Weakness: poison VANISH/DOOM: yes Don't use lightning attacks (Bolt spells, Ramuh, etc.), it heals him. Use Phantom Esper to make you invisible and Sraphim to cure if needed. Have Celes use spells and have Sabin use the Suplex blitz. He'll run away when his hps get low. Tentacle Top Left HP: 4000 MP: 500 Weakness: none Bot Left HP: 6000 MP: 700 Weakness: fire Top Right HP: 5000 MP: 600 Weakness: none Bot Right HP: 7000 MP: 800 Weakness: ice, water VANISH/DOOM: no Don't use Ice spells on the bottom left tentacle or fire spells on the bottom right one or bolt spells on the top left one. Have Edgar use Drill, Celes attack, and Sabin attack the bottom right one and then use Fire Dance when it's dead. If you have attack Espers use them. Also use spells that correspond to the weakness of a tentacle (example: use fire on the bottom left one). Presenter HP: 9845 MP: 1600 Weakness: fire VANISH/DOOM: yes (on the shell only) Have Celes attack, Sabin AuraBolt, Setzer attack or Slot/GP Rain, and Edgar use Chainsaw or Drill. Also use Fire spells if you have them. Just cast Doom on the head to make it a quick fight. Dullahan HP: 23450 MP: 1721 Weakness: fire VANISH/DOOM: yes Use fire spells and the Esper Ifrit if you have it equipped. Have Celes Runic, Sabin Suplex, Setzer attack or Slot/GP Rain, and Edgar use Chainsaw or Drill. Storm Drgn HP: 42000 MP: 1250 Weakness: lightning VANISH/DOOM: yes Use Ramuh and Bolt spells. If a person doesn't have bolt spells have them use there best attacks. If you went back and added Cyan to your party, have him do either SwdTech 1 or 4. Also cure whenever needed. Allo Ver HP: 8000 MP: 8000 Weakness: fire, pearl VANISH/DOOM: yes (X-Zone only) The only hard part about this creature is that he can use Doom, which instantly kills its target. Just keep attacking or casting fire spells until it dies. SrBehemoth 1st one HP: 19000 MP: 1600 Weakness: fire, poison 2nd one HP: 19000 MP: 9999 Weakness: fire, pearl VANISH/DOOM: yes (for the 1st one, X-Zone only for 2nd one) Use fire spells plus have Edgar use Chainsaw, Setzer use Slot/GP Rain, Celes attack, Sabin attack, and Cyan use SwdTech 1 or 4. After defeating the 1st one, a second one will attack from behind. Defeat this one the same way, or you can use revivify to kill it instantly. Chadarnook Demon HP: 56000 MP: 9400 Weakness: fire Woman HP: 30000 MP: ???? Weakness: fire,pearl VANISH/DOOM: yes (X-Zone only) Have Edgar use Drill and everyone else use either fire spells or their best attacks. Phunbaba:The Return HP: 26000 MP: 10000 Weakness: poison VANISH/DOOM: yes You can defeat it basically the same way as before. Have Edgar use Drill, Sabin Suplex, Celes Runic, Cyan use SwdTech 1 or 4, Gau ????, Shadow throw Shuriken, and Setzer attack or Slot/GP Rain. After a while, it'll use BabaBreath to blow a couple of your characters away. Terra will join you to finish it off. (After Terra joins, Phunbaba's hps and mps reset). Have Terra attack. Doom Gaze HP: 55555 MP: 38000 Weakness: fire, pearl VANISH/DOOM: yes (DON'T use X-Zone or you won't get Bahamut) Whenever you happen to run into it, just beat the hell out of it with your best attacks. Use life spells and Fenix Down to bring back dead companions if you feel like it. It'll run from you rather quickly but it can't regenerate itself between fights, so next time you fight it it'll have the same amount of hps as it did when it ran. Eventually you'll kill it. Killing it will get you the Esper Bahamut. Red Dragon HP: 30000 MP: 1780 Weakness: ice, water VANISH/DOOM: yes Use Ice spells if you have them. Have Terra attack, Edgar use Drill or Chainsaw, Sabin attack, Celes attack or Runic, Cyan use SwdTech 1 or 4, Gau ????, Setzer attack or Slot/GP Rain, Strago use the Aqua Rake lore, and Relm attack. Ice Dragon HP: 24400 MP: 9000 Weakness: fire VANISH/DOOM: yes Use fire spells or if you don't have them use your best attacks. Tritoch HP: 30000 MP: 50000 Weakness: fire VANISH/DOOM: yes Use fire spells or best attacks to thaw it out. Umaro HP: 17200 MP: 6990 Weakness: fire, poison VANISH/DOOM: no Use fire spells or best attacks. Don't use Tritoch, Shiva, or Ice spells because it'll heal him. White Dragon HP: 18500 MP: 1200 Weakness: none VANISH/DOOM: yes Use Ultima and Flare if you have them. Have Gogo Mimic or cast spells, and everyone else use thier most powerful spells and Espers. MagiMaster HP: 50000 MP: 50000 Weakness: varies VANISH/DOOM: no METHOD 1: Don't bother using elemental spells (fire,ice,bolt,etc) because the MagiMaster constantly changes what spells heal and hurt him. Using Beserk on him stops him from doing this. Instead use spells like Ultima and Flare, plus Espers like Bahamut and Maduin. Also make ABSOLUTELY SURE AT LEAST ONE CHARACTER HAS LIFE 3 ON THEM becasue when MagiMaster dies he casts Ultima on your party and unless you have a helluva lot of hps your toast. METHOD 2: Cast Beserk on him and use the Phantom esper on your party. Now continually cast Rasp on him (or Osmose if your MPS get really low). When his 50000 mps are gone he'll try to cast Ultima but since he has no mps he'll fail and die. NOTE: It takes a long time to beat him this way but once you cast Bserk on him and used Phantom on you, he can't hurt you at all. The 3 Stooges Left/ Larry HP: 10000 MP: 2000 Weakness: fire Top/ Curly HP: 15000 MP: 2000 Weakness: ice, water Right/ Moe HP: 12000 MP: 2000 Weakness: none VANISH/DOOM: yes (all three of them) Use Ultima and Bahamut if you have them. If not just use your best attacks and spells, taking note what spells heal which stooge. WrexSoul HP: 23066 MP: 5066 Weakness: Ice VANISH/DOOM: ?? For a quick battle use X-Zone (it'll suck in the SoulSavers and you'll win the fight). If you don't have X-Zone then don't worry about the SoulSavers. You first have to attack one of your characters until they die. This will cause WrexSoul to appear in a form you can kill. Once he has appeared bring your dead character back to life and then use Ultima, Bahamut, and Ice spells, or your best attacks. If he disappears, repeat the process only kill a different character this time. Master Pug HP: 22000 MP: 1200 Weakness: none VANISH/DOOM: yes Use Ultima, Flare, and Bahamut. Have Edgar use Drill or Chainsaw, Sabin use Bum Rush, Celes use Runic, Cyan use SwdTech 7, Gau ????, Setzer attack or Slot/GP Rain, and everyone else attack. Blue Dragon HP: 26900 MP: 3800 Weakness: lightning VANISH/DOOM: yes Use your best spells (Ultima, Meteor, Flare, etc), your best Espers (Bahamut, etc.), and attacks (Sabin's Bum Rush, Edgar's Drill, etc.). KatanaSoul HP: 37620 MP: 7400 Weakness: poison VANISH/DOOM: yes Use Ultima for major damage. Otherwise use your best attacks (Espers, spells, regular, and special). Hidon HP: 25000 MP: 12500 Weakness: fire,pearl,earth VANISH/DOOM: yes (X-Zone only) Use Pearl on Hidon if you have it. Don't worry about the Hidonites. Also use Ultima, Meteor, Flare, Bahamut, Terrato, etc. plus special attacks. Dirt Drgn HP: 28500 MP: 16500 Weakness: wind, water VANISH/DOOM: yes If you have some sort of Gaia equipment on a lot of the dragon's spells will heal you. Ultima works quite will. Use it if you have it, if not use your other more powerful attacks. Atma HP: 55000 MP: 19000 Weakness: none VANISH/DOOM: yes Ultima works quite well. Use it along with the best attacks of the members of your party. Another way to do it is to try depleting its MPS by using spells like rasp (it'll die when its MPS are drained completely). Gold Dragon HP: 32400 MP: 4000 Weakness: water VANISH/DOOM: yes Don't use lightning based spells (Bolt, Ramuh, etc.). DO use Ultima, Bahamut, Flare, Meteor, etc. Using your best attacks should be safe as long as they don't involve lightning. Inferno & Company Rough HP: 8000 MP: 770 Weakness: ice Inferno HP: 30800 MP: 9700 Weakness: lightning Striker HP: 11000 MP: 2600 Weakness: fire VANISH/DOOM: no Striker is the claw on the right and Rough is the left one. Don't worry about the claws, concentrate on Inferno. If you use Ultima, Meteor, Bahamut, or some other spell/Esper that attacks all enemies then you don't have to worry about anything. Use your best attacks. Skull Drgn HP: 32800 MP: 1999 Weakness: fire, pearl VANISH/DOOM: yes Use fire spells and pearl as the basis of your attack. Ultima, Flare, Bahamut, etc. work good too. Doom HP: 63000 MP: 4800 Weakness: pearl VANISH/DOOM: yes Use Ultima for major damage. Also use your other major attacks. Once he uses his force field don't use spells that'll bounce off a wall (elementals, flare, etc.). Goddess HP: 44000 MP: 19000 Weakness: none VANISH/DOOM: yes Use your more powerful spells (Ulima, Meteor, etc.) and attacks (Sabin's Bum Rush, etc.) Guardian again HP: 60000 MP: 5200 Weakness: lightning, water VANISH/DOOM: no Use lightning spells along with your best attacks (spells or otherwise). If you have Sabin have him do the Bum Rush blitz for some good damage. Poltrgeist HP: 58000 MP: 18900 Weakness: poison VANISH/DOOM: no Again, use your best attacks (Ultima, Flare, Bum Rush, etc). Ice 3 seems to work pretty good, too. Final Fight Lvl 1 (approximate values for hps) Head HP: 30000 MP: ???? Weakness: ???? Left Hand HP: 27000 MP: ???? Weakness: ???? Right Hand HP: 32000 MP: ???? Weakness: ???? VANISH/DOOM: no Here you have to destroy the creatures head and both hands. Use your best attacks and it'll go down in no time. The best way to do it is have 3 characters attack (Ultima works good) and the 4th one heal. Final Fight Lvl 2 (approximate values for hps) Left HP: 40000 MP: ???? Weakness: ???? Middle HP: 24000 MP: ???? Weakness: ???? TopRight HP: 27000 MP: ???? Weakness: ???? BotRight HP: 30000 MP: ???? Weakness: ???? VANISH/DOOM: no There are 4 things to attack here. The same strategy as above should work. Final Fight Lvl 3 (approximate values for hps) Left HP: 10000 MP: ???? Weakness: ???? Right HP: 40000 MP: ???? Weakness: ???? VANISH/DOOM: no Only two things to attack here. If you're using attacks that only hit a single target, concentrate them on the angel head (the one on the left) because it'll heal both targets. When you get the right target down low it'll get mad and start using major damage attacks like Merton. Have your Cure spells ready. Kefka: The End HP: 62000 (approx.) MP: ???? Weakness: ???? VANISH/DOOM: no Be ready to cure when he uses Fallen One (which reduces all your characters to 1 hp). Even regular/special attacks work pretty good on him (that's all I used and the fight went pretty quick). Make this fight go even quicker by using the Quick spell. Another tactic that makes the fight go quicker is to equip everyone with Flame Shlds and use Merton. ****************************************************************************** O N T H E A I R S H I P ****************************************************************************** Once you have the airship you can go anywhere on the map. You can land anywhere except for mountains, forests, and deserts. Inside the airship you can change you party members by talking to any of the characters on the ship. Also on the ship you will find three non-playable characters: one will restore your hps and mps, one will sell you stuff (Item shop), and the third one will allow you to unequip some or all of your characters. The restorer and the Item shop aren't on the second airship that you get in the World of Ruin. ****************************************************************************** T H E A U C T I O N H O U S E ****************************************************************************** In the auction house in Jidoor you have the ability to bid on items. If you go to the Auction House in the World of Balance you can bid on th following items: Cherub Down which costs 10000 GP Talking Chocobo which you can't win Golem which'll cost 20000 GP Cure Ring costs 20000 GP ZoneSeek for 10000 GP. In the World of Ruin the items you can bid on are: 1/1200 of an airship (which you can't win) the Hero Ring which will cost 50000 GP Golem for 20000 GP a Zephyr Cape for 10000 GP an Imp Robot (which you can't win) ZoneSeek which will cost you 10000 GP. The order the items appear seems to be random. If you stay at the Inn I think the Auction House will auction off things you can actually buy. ****************************************************************************** S H A D O W ' S D R E A M S ****************************************************************************** Any time you have Shadow in your party (in either the World of Balance or the World of Ruin) you can visit an Inn and possibly learn more about Shadow's past. To do so all you have to do is sleep at an Inn (in any town) or any other place you can sleep (like the beds in Doma Castle) and the hope you get a dream sequence. The odds of getting a dream sequence are like 1:4 for the first four sequences and 1:32 for the 5th one. [There may be more]. ****************************************************************************** H I D D E N C H O C O B O S T A B L E S ****************************************************************************** Hidden in forests around the world you may find a Chocobo Stable. In the World of Balance these hidden stables are located: (Due to the fact that I have no games currently in a position to find these, they will be included in the next version of the guide) In the World of Ruin these hidden stables are located: -Forest south of Mobliz -Forest south of Colesseum -Forest south of Phoenix Cave ****************************************************************************** N E A R D E A T H A T T A C K S ****************************************************************************** When a character gets low on hps (they kneel down in battle) there is a possibility that they will do a special attack that does massive damage. The attacks are done by using the FIGHT command while hps are low (and then only at random). The attacks are: CHARACTER: NAME OF ATTACK: DESCRIPTION OF ATTACK: Terra Riot Blade Throws rings at enemies Locke Mirager Quickly dashes in for the kill Edgar Royal Shook Flash of light Sabin Tiger Break Drop kick Celes Spin Edge Chainsaw-like attack with sword Shadow Shadow Fang Hops on and slashes the enemy Cyan Back Blade Screen goes black while he attacks Setzer Red Card Throws 3 sets of cards in a row Mog Moogle Rush Looks like Pummel Strago Sabre Soul Flash of light as he jumps at enemy Relm Star Prism Stars surround enemy Gogo X-Meteor A giant meteor strikes enemy NOTE: Gau and Umaro don't have a near death attack because they don't have a FIGHT command. ****************************************************************************** I T E M S L I S T ****************************************************************************** ITEM: EFFECT: COST: COLESSEUM: Antidote Cure poison 50 GP * Bolt Edge Causes bolt attack (thrown) 500 * Dried Meat Recovers 150 hps 150 * Echo Screen Counters Mute 120 * Elixir Recover full hps & mps ---- RenameCard:Cactrot Ether Recover 150 mps ---- * Eyedrop Cure blindness 50 * Fenix Down Bring one char. back to life 500 Magicite:Cactrot Fire Skean Causes fire attack (thrown) 500 * Green Cherry Reverse effects of Imp 150 * Inviz Edge Causes invisibility (thrown) 200 * Magicite Randomly calls an Esper ---- * Megalixir Recovers full hps & mps (all) ---- Tintinabar:Sigfried Potion Recovers 250 hps 300 * Remedy Cure all but 'Zombie' 1000 * Rename Card Rename a character ---- MarvelShoes:Doom Drgn Revivify Counters Zombie 300 * Shadow Edge Causes illusion (thrown) 400 * Sleeping Bag Full recovery for one 500 * Smoke Bomb Use to escape battle 300 * Soft Counters Petrify 200 * Super Ball Damages all monsters 10000 * Tent Full recovery for all 1200 * Tincture Recover 50 mps 1500 * Tonic Recover 50 hps 50 * X-Ether Recover full mps ---- * X-Potion Recover full hps ---- * Warp Stone Escape battle or dungeons 700 * Water Edge Causes water attack (thrown) 150 * ****************************************************************************** W E A P O N S L I S T ****************************************************************************** The columns are marked as follows: BP = Bat.Pwr., E% = Evade%, SP = Speed, M% = MBlock%, MP = Mag.Pwr., ST = Stamina, V = Vigor, $ = Value, !! = Extra abilities, CM = Colesseum. The extra abilities (!!) are: W = Wind Elemental, K = Randomly kills, B = same damage from back row, C = casts then breaks, E = Randomly evades attack, H = heals target, Im = ??? when equipped while an imp, Man = double damage to human target, MP = uses mps to inflict mortal blow, C2 = randomly casts . WEAPON: BP: E%: SP: M%: MP: ST: V: $: !!: CM: Air Lancet 76 -- -- -- -- -- -- 950 W * Ashura 47 -- -- -- -- -- -- 500 -- * Assassin 106 +10 +3 -- +2 -- -- 2 K SwordBreaker:TestRider AtmaWeapon ??? -- -- -- -- -- -- 2 -- Gradeus:GtBehemoth Aura 162 -- -- -- -- -- -- 2 -- Strato:Rhyos AuraLance 227 -- +2 -- +3 +1 +3 ??? -- Sky Render:Land Worm Blizzard 108 -- -- -- +2 -- -- 7000 C2 Ogre Nix:Scullion Blossom 112 -- -- -- -- -- -- 3200 -- * Bone Club 151 -- -- -- -- -- -- 20000 -- Red Jacket:TestRider Boomerang 102 -- -- -- -- -- -- 4500 B * Break Blade 117 -- -- -- -- -- -- 12000 C2 Break Blade:Lethal Wpn Cards 104 -- -- -- -- -- -- 1000 -- * ChocoboBrsh 60 -- -- -- +1 -- -- 600 -- * Crystal 167 -- -- -- -- -- -- 15000 -- Enhancer:Borras Darts 115 -- -- -- -- -- -- 10000 -- * DaVinciBrsh 100 -- +1 -- +1 -- -- 7000 -- * Dice ??? -- -- -- -- -- -- 5000 -- * Dirk 26 -- -- -- -- -- -- 150 -- * Doom Darts 187 -- -- -- -- -- -- 2 C2 BoneClub:Opinicus Dragon Claw 188 -- -- -- +1 -- +2 2 -- Sniper:Test Rider Drainer 121 +10 -- -- -- -- -- 2 Drains Hp Drainer:Enuo Enhancer 135 -- -- +20 +7 -- -- 10000 -- * Epee 98 -- -- -- -- -- -- 3000 -- * Excalibur 217 +20 +2 -- +1 +1 +2 2 -- * Falchion 176 +10 -- -- -- -- -- 17000 -- Flame Shld:Outsider FireKnuckle 122 -- -- -- -- -- -- 10000 C2 FireKnuckle:TumbleWeed Fire Rod 79 -- -- -- -- -- -- 3000 C * Fixed Dice ??? -- -- -- -- -- -- 2 -- FireKnuckle:Trixter Flail 86 -- -- -- -- -- -- 2000 B * Flame Sabre 108 -- -- -- +2 -- -- 7000 C2 Ogre Nix:Evil Oscar Forged 81 -- -- -- -- -- -- 1200 -- * Full Moon 95 -- -- -- -- -- -- 2500 B * Gold Lance 139 -- -- -- -- -- -- 12000 -- * Graedus 204 +10 -- -- -- -- -- 2 -- Dirk:Karkass Gravity Rod 120 -- -- -- -- -- -- 13000 C * Guardian 59 +10 +4 -- -- -- -- 2 E * Hardened 121 -- -- -- -- -- -- 2 -- Murasame:Phase Hawk Eye 111 -- -- -- -- -- -- 6000 B * Heal Rod 200 -- -- -- -- -- -- 2 H Magus Rod:Pug Ice Rod 79 -- -- -- -- -- -- 3000 C * Illumina 255 +50 +7 +50 +7 +7 +7 2 -- Scimitar:Scullion Imperial 72 -- -- -- -- -- -- 600 -- * Imp Halberd 253 -- -- -- -- -- -- 2 Im Cat Hood:Allosaurus Kaiser 83 -- -- -- -- -- -- 1000 -- * Kodachi 93 -- -- -- -- -- -- 1200 -- * Kotetsu 66 -- -- -- -- -- -- 800 -- * MagicalBrsh 130 -- +1 -- +1 +1 -- 10000 -- * Magus Rod 168 -- -- +30 +7 -- -- 2 -- Strato:Allosaurus Man Eater 146 -- -- +10 -- -- -- 11000 Man * MetalKnuckle 45 -- -- -- -- -- -- 400 -- * MithrilBlade 28 -- -- -- -- -- -- 450 -- * Mithril Claw 65 -- -- -- -- -- -- 800 -- * MithrilKnife 30 -- -- -- -- -- -- 300 -- * Mithril Pike 70 -- -- -- -- -- -- 800 -- * Mithril Rod 60 -- -- -- +2 -- -- 500 -- * MorningStar 109 -- -- -- -- -- -- 5000 B * Murasame 110 +10 -- -- -- -- -- 9000 -- Aura:Borras Ninja Star 132 -- -- -- -- -- -- 500 Thrown Tack Star:Chaos Drgn Ogre Nix 182 -- -- -- -- -- -- 2 MP SoulSabre:SrBehemoth Partisan 150 -- -- -- -- -- -- 13000 -- * Pearl Lance 194 -- -- -- +3 -- -- 2 C2 Strato:Sky Base Pearl Rod 124 -- -- -- -- -- -- 12000 C * Poison Claw 95 -- -- -- -- -- -- 2500 C2 * Poison Rod 86 -- -- -- -- -- -- 1500 C * Punisher 111 -- -- -- -- -- -- 2 MP Gravity Rod:Opinicus Ragnarok 255 +30 +3 +30 +7 +7 +7 2 C2 Illumina:Didalos RainbowBrsh 146 -- +2 -- +2 +1 +1 2 -- Gravity Rod:Test Rider RegalCutlass 54 -- -- -- -- -- -- 800 -- * Rising Sun 117 -- -- -- -- -- -- 2 B Bone Club:Allosaurus Rune Edge 55 +10 -- -- -- -- -- 7500 -- * Scimitar 208 -- -- -- -- -- -- 2 Cuts up Ogre Nix:Covert Shuriken 86 -- -- -- -- -- -- 30 Thrown * Sky Render 215 +20 -- -- -- -- -- 2 -- AuraLance:Scullion Sniper 172 -- -- -- -- -- -- 15000 B Bone Club:Borras Soul Saber ??? +10 -- -- -- -- -- 2 C2 Falchion:Opinicus Stout Spear 112 -- -- -- -- -- -- 10000 -- * Strato 199 -- -- -- -- -- -- 2 -- Pearl Lance:Aquila Striker 190 -- -- -- -- -- -- 2 K ????????:Chupon Stunner 220 -- -- -- -- -- -- 2 C2 Strato:Test Rider SwordBreakr 164 +30 -- -- -- -- -- 16000 E * Tack Star 190 -- -- -- -- -- -- 2 Thrown Rising Sun:Opinicus Tempest 101 -- -- -- -- -- -- 8000 C2 * ThiefKnife 88 +10 +3 +10 -- -- -- 2 Steals ThiefGlove:Wart Puck ThundrBlade 108 -- -- -- +2 -- -- 7000 C2 Ogre Nix:Steroidite Thuder Rod 79 -- -- -- -- -- -- 3000 C * Tiger Fangs 215 -- +3 -- +3 +2 +3 2 -- FireKnuckle:Mantodea Trident 93 -- -- -- -- -- -- 1700 -- * Trump 133 -- -- -- -- -- -- 13000 K Trump:Allosaurus ValiantKnif 145 +10 -- -- -- -- -- 2 -- Assassin:Woolly Wind Edge 198 -- +7 -- +2 +1 +7 2 B & K Sniper:Rhyos ****************************************************************************** A R M O R L I S T ****************************************************************************** The columns are marked as follows: $ = value, D = defense, E% = evade %, MD = mag. def., SP = speed, ST = stamina, V = vigor, M% = MBlock%, MP = mag. pwr., !! = extra abilities. The extra abilities (!!) are: EM = randomly evades magic attack, SK = raises success rate of Sketch, SC = raises success rate of Control, A = absorbs that type of attack, *# = see Esper list, Im = ??? if equipped while an Imp, MPS = raises magic points by 1/4, Ill = creates illusion, HPS = raises hit points by 1/4, Pain = inflicts damage to wearer every round. ARMOR: $: D: E%: MD: SP: ST: V: M%: MP: !!: COLOSSEUM: Aegis Shld 2 46 +20 +52 -- -- -- +40 -- EM TortoiseShld:Borras Bandana 800 16 -- +10 -- -- -- -- -- -- * Bard's Hat 3000 19 -- +21 -- -- -- +10 -- -- * Baret 3500 21 -- +21 -- -- -- -- +3 SK * BehemothSuit 2 94 -- +73 +6 +6 +6 -- +6 -- SnowMuffler:Outsider Buckler 200 16 +10 +10 -- -- -- -- -- -- * Cat Hood 2 33 +10 +33 +2 -- -- +10 +4 -- Merit Award:Hoover ChocoboSuit 2 56 -- +38 +6 +2 +3 -- -- -- Moogle Suit:Veteran Circlet 7000 25 -- +9 +1 +3 +2 -- +4 -- * Coronet 2 23 -- +23 +2 -- -- -- +4 SC RegalCrown:Evil Oscar Cotten Robe 200 32 -- +21 -- -- -- -- -- -- * Crystal Helm 10000 29 -- +19 -- -- -- -- -- -- Diamond Helm:Dueller Crystal Mail 17000 72 -- +49 -- -- -- -- -- -- IceShld:Covert Crystal Shld 7000 50 +10 +34 -- -- -- -- -- -- * Cursed Shld 2 -7 -- -- -7 -7 -7 -- -- -- Cursed Ring:Didalos Czarina Gown 2 70 -- +64 +2 +2 +1 -- +3 -- Minerva:Sky Base Dark Hood 7500 26 -- +17 -- -- -- -- -- -- * Dark Gear 13000 68 -- +45 +6 -- -- -- -- -- * DiamondArmor 15000 70 -- -- -- -- -- -- -- -- * Diamond Helm 8000 27 -- +18 -- -- -- -- -- -- * Diamond Shld 3500 40 +10 +27 -- -- -- -- -- -- * Diamond Vest 12000 65 -- +44 -- -- -- -- -- -- * Flame Shld 2 41 +20 +28 -- -- -- +10 -- A Ice Shld:IronHitman Fire2*5 Force Armor 2 69 -- +68 -- -- -- +30 -- -- ForceArmor:SrBehemoth Force Shld 2 70 -- -- -- -- -- +50 -- Shell*5 Thornlet:Dark Force Gaia Gear 6000 53 -- +43 -- -- -- -- -- A * Genji Armor 2 90 -- +80 +3 +2 +5 -- +2 -- Air Anchor:Borras Genji Helmet 2 36 -- +38 -- -- -- -- -- -- CrystalHelm:Fortis Genji Shld 2 54 +20 +50 -- -- -- +20 -- -- ThunderShld:Retainer Gold Armor 10000 55 -- +37 -- -- -- -- -- -- * Gold Helmet 4000 22 -- +15 -- -- -- -- -- -- * Gold Shld 2500 24 +10 +23 -- -- -- -- -- -- * Green Beret 3000 19 +10 +13 -- -- -- -- -- -- * Hair Band 150 12 -- +8 -- -- -- -- -- -- * Head Band 1600 16 -- +10 +1 +2 +3 -- -- -- * Heavy Shld 400 22 +10 +14 -- -- -- -- -- -- * Ice Shld 2 42 +20 +28 -- -- -- +10 -- A FlameShld:Innoc Ice2*5 Imp Armor 2 100 -- +100-- -- -- -- -- Im TortoiseShld:Rhyos Iron Armor 700 40 -- +27 -- -- -- -- -- -- * Iron Helmet 1000 18 -- +12 -- -- -- -- -- -- * Kung Fu Suit 250 34 -- +23 -- -- -- -- -- -- * LeatherArmor 150 28 -- +19 -- -- -- -- -- -- * Leather Hat 50 11 -- +7 -- -- -- -- -- -- * Light Robe 11000 60 -- +43 -- -- -- -- +2 -- * Magus Hat 600 15 -- -- -- -- -- -- -- -- * Minerva 2 88 -- +70 +2 +1 +1 +10 +4 MPS Czarina Gown:Pug Mirage Vest 2 48 -- +36 +6 -- -- +10 -- Ill Red Jacket:Vectagoyle Mithril Helm 2000 20 -- +13 -- -- -- -- -- -- * Mithril Mail 3500 51 -- +34 -- -- -- -- -- -- * Mithril Shld 1200 27 +10 +18 -- -- -- -- -- -- * Mithril Vest 1200 45 -- -- -- -- -- -- -- -- * Moogle Suit 2 58 -- +52 -- -- -- -- -- -- Nutkin Suit:Madam Mystery Veil 5500 24 -- +25 +1 -- -- +10 +3 -- * Ninja Gear 1100 47 -- +32 +2 -- -- -- -- -- * Nutkin Suit 2 86 -- +67 +7 -- -- -- +3 -- Genji Armor:Opinicus Oath Veil 9000 32 -- +31 -- -- -- -- -- -- * Paladin Shld 2 59 +40 +59 -- -- -- +40 -- Ultima*1 Force Shld:Hemophyte Plumed Hat 250 14 -- +9 -- -- -- -- -- -- * Power Sash 5000 52 -- +35 +1 +5 +5 -- -- -- * Red Cap 2 24 -- +17 +3 +2 +4 -- -- HPS Coronet:Rhyos Red Jacket 2 78 -- +55 +2 +4 +5 -- +1 -- Red Jacket:Vectagoyle Regal Crown 2 28 -- +23 +1 +1 +1 -- +1 -- Genji Helmet:Opinicus Silk Robe 600 39 -- -- -- -- -- -- -- -- * Snow Muffler 2 128 +10 +90 -- -- -- +10 -- -- Charm Bangle:Retainer Tabby Suit 2 54 -- +36 +2 +2 +2 -- +2 -- ChocoboSuit:Vectaur Tao Robe 13000 68 -- +50 -- -- -- +10 +5 -- Tao Robe:Test Rider Thornlet 2 38 -- -- -- -- -- -- -- Pain Mirage Vest:Opinicus Thunder Shld 2 43 +20 +28 -- -- -- +10 -- A Genji Shld:Outsider Bolt2*5 Tiara 3000 22 -- -- -- -- -- -- -- -- * Tiger Mask 2500 21 -- +13 +2 +1 +3 -- -- -- * Titanium 2 42 -- +42 -- -- -- -- -- Im Cat Hood:Brachosaur Imp*1 TortoiseShld 2 66 +30 +66 -- -- -- +30 -- Im Titanium:Steroidite Imp*1 White Dress 2200 47 -- +35 -- -- -- -- +5 -- * ****************************************************************************** R E L I C S L I S T ****************************************************************************** Under the column labeled EFFECT P = protects from that status change, C = casts that spell. Under the column labeled BONUS MP = magic power, DEF = defense, VIG = Vigor, M% = MBlock%, SP = Speed, *# = see Espers, MDF = magic defence. RELIC: EFFECT: BONUS: COST: COLESSEUM: Amulet P ----- 5000 * Atlas Armlet Increase fight damage ----- 5000 * Back Guard P ----- 7000 * Barrier Ring C when hps low MP +2 500 * Beads Avoid attack better ----- 4000 * Black Belt Counterattack when hit ----- 5000 * Blizzard Orb Allows Umaro to use Storm ----- --- Rage Ring:Allosaurus Charm Bangle Few random attacks ----- --- Dragon Horn:Retainer Cherub Down C ----- 6300 * Coin Toss Setzer's Slot -> GP Rain ----- --- * Crystal Orb Increase mps by 1/2 ----- --- Gold Hairpin:Borras Cure Ring C ----- --- * Cursed Ring It's cursed X-Zone*5 --- Air Anchor:Steroidite Czarina Ring C Jump ----- 9000 * Earrings Offensive spells better ----- 5000 * Economizer Spells cost 1 mp each ----- --- Dragon Horn:Vectagoyle Exp.Egg Double experience ----- --- Tintinabar:Steroidite Fairy Ring P ----- 7000 * FakeMustache Relm's Sketch -> Control ----- --- * Gale Hairpin % of preemptive strike up ----- 8000 * Gauntlet Wield weapon with 2 hands DEF +5 --- ThunderShld:Vectagoyle Gem Box Cast two spells per turn ----- --- Economizer:SrBehemoth Genji Glove Use a weapon per hand DEF +5 --- ThunderShld:Hemophyte Goggles P ----- 500 * Gold Hairpin Spell take 1/2 normal mps ----- --- DragonHorn:Evil Oscar Guard Ring C when hps low ----- 5000 * HyperWrist Raises Vigor VIG +18 8000 * Hero Ring Fight & Magic pwr better ----- --- Pod Bracelet:Rhyos Jewel Ring P ----- 1000 * Marvel Shoes Unpredictable effect ----- --- Tintinabar:Tyranosaur Memento Ring P for Relm ----- --- Memento Ring:Chupon Merit Award Use better Armor & weapon ----- --- Rename Card:Covert MithrilGloves C when hps low DEF +6 700 * Moogle Charm No random attacks ----- --- Charm Bangle:Outsider Muscle Belt Increas max hps by 50% ----- --- Crystal Orb:Allosaurus Offering Attack 4 times ----- --- * Peace Ring P ----- 3000 * Pod Bracelet C ----- --- Hero Ring:Hemophyte Rage Ring Add pwr to Umaro's attack ----- --- BlizzardOrb:Allosaurus Relic Ring Mysterious effects ----- --- Charm Bangle:Sky Base Ribbon P ----- --- Gold Hairpin:DarkForce RunningShoes C ----- 7000 * Safety Bit P ----- --- Dragon Horn:Pug Sneak Ring Locke's % of stealing up SP +5 3000 ThiefGlove:TapDancer Sniper Sight 100% hit rate ----- 3000 * Sprint Shoes Walk twice as fast ----- 1500 * Star Pendant P ----- 500 * ThiefGlove Locke's Steal -> Capture ----- --- Dirk:Harpy Tintinabar Recover hps w/ each step ----- --- Exp.Egg:Dark Force True Knight Protects those w/ low hp ----- 1000 * Wall Ring C ----- --- * White Cape P DEF +5 5000 * MDF +5 M% +10 Zephyr Cape Dodge attacks easier ----- 7000 * ****************************************************************************** R A R E I T E M S L I S T ****************************************************************************** ITEM: NOTES: Books Simple book of machinery...And "Book of Secrets"... Cider Cider, taken from a merchant Coral Piece of coral, found in the cave near Ebot's Rock. Fish Just a fish Fish Fish Fish A yummy fish Fish A rotten fish Lump of Metal A heavy weight, Put it into a chest, and... Old Clock-Key An old clock-key, found on a soldier. Pendant A pendant worn by the girl who pilots the MagiTek Armor Royal Letter At a star-shaped mountain range... Rust-Rid Rust solvent ****************************************************************************** M A G I C S P E L L L I S T ****************************************************************************** SPELL: EFFECT: MPS: Cure Recover up to 270 hps 5 Cure 2 3 times more powerful than Cure 25 Cure 3 7 times more powerful than Cure 40 Life Brings dead fighter back to life 30 Life 2 Brings dead back with full hps 60 Life 3 Casts Life when the effected dies 50 Antidot Cure poison 3 Remedy Cures all but Zombie 15 Regen Revives hps at regualer intervals 10 Fire Fire attack 4 Fire 2 3 times more powerful than fire 20 Fire 3 6 times more powerful than fire 57 Bolt Lightning attack 6 Bolt 2 3 times more powerful than bolt 22 Bolt 3 6 times more powerful than bolt 53 Ice Ice attack 5 Ice 2 3 times more powerful than ice 21 Ice 3 6 times more powerful than ice 52 Poison Posions 3 Drain Moves hps from target to caster 15 Bio More powerful version poison 26 Break Turn target to stone 25 Doom Instant death 35 Pearl Pearl elemental attack 40 Flare Hits several enemies at once 45 Demi Cuts targets hps in half 33 Quartr More powerful verion of Demi 48 X-Zone Sends targets to another dimension 53 Meteor Meteors hit targets 62 Ultima Hits all attacking creatures 80 Quake Hits all ground-bound creatures 50 W Wind Takes 90% of hps from anything it hits 75 Merton Piercing fire attack 85 Scan Shows targets hps, mps, and weakness 3 Slow Slows target 5 Rasp Take mps away from target 12 Mute Target can't use magic 8 Safe Raises defense power of target 12 Sleep Puts target to sleep 5 Muddle Confuses target 8 Haste Make target move faster 10 Stop Temporarily freeze target 10 Bserk Target attacks when ready 16 Float Levitation 17 Imp Changes target into an Imp 10 Rflect Reflect spells (including your own) 22 Shell Protects from enemy spells 15 Vanish Makes target invisible 18 Haste2 Makes party move faster 38 Slow2 Slows all attacking enemies 26 Osmose Transefers mps from target to caster 1 Warp Escape fights and dungeons 20 Quick Allows double commands 99 Dispel Dissolves spells cast on target 25 ****************************************************************************** E S P E R L I S T ****************************************************************************** The numbers next to the spells are the learning rates. These numbers are multiplied by earned Magic Points. When the results reach 100, the spell is learned. LOC means location of where the Esper is. WOB = world of balance WOR = world of ruin ESPER: SPELLS: WHEN USED IN BATTLE, AT LEVEL UP: MPS NEEDED, and LOCATION: Starlet Cure * 25 Recovers HPS (74 MPS) Stamina +2 Cure2 * 16 LOC: Owzer's mansion in Cure3 * 1 Jidoor (WOR) Regen * 20 Remedy* 20 Kirin Cure * 5 Casts Regen on party ----- Cure2 * 1 (18 MPS) Regen * 3 LOC: Zozo (WOB) Antdot* 4 Scan * 5 Phoenix Life * 10 Recovers battle status ----- Life2 * 2 (110 MPS) Life3 * 1 LOC: Phoenix Cave (WOR) Cure3 * 2 Fire3 * 3 Unicorn Cure2 * 4 Casts Remedy on Party ----- Remedy* 3 (30 MPS) Dispel* 2 LOC: MagiTek Factory (WOB) Safe * 1 Shell * 1 Palidor Haste * 20 Party members use a jump attack ----- Slow * 20 (61 MPS) Haste2* 2 LOC: Solitary Island (WOR) Slow2 * 2 Float * 5 Sraphim Life * 5 Recovers HPS (40 MPS) ----- Cure2 * 8 LOC: Buy from man in Tzen Cure * 20 3000 gp (WOB) Regen * 10 10 gp (WOR) Remedy* 4 Ifrit Fire * 10 Fire attack (26 MPS) Strength +1 Fire2 * 5 LOC: MagiTek Factory (WOB) Drain * 1 Shiva Ice * 10 Ice attack (27 MPS) ----- Ice2 * 5 LOC: MagiTek Factroy (WOB) Rasp * 4 Osmose* 4 Cure * 3 Odin Meteor* 1 Cuts enemies to pieces (70 MPS) ----- LOC: Ancient Castle (WOR) Manduin Fire2 * 3 Non-elemental attack MagPwr +1 Ice2 * 3 (44 MPS) Bolt2 * 3 LOC: MagiTek Factory (WOB) Raiden Quick * 1 Slices through enemies (80 MPS) Strength +2 LOC: Ancient Castle basement (WOR) Bismark Fire * 20 Water attack (50 MPS) Strength +2 Ice * 20 LOC: MagiTek Factory (WOB) Bolt * 20 Life * 2 Crusader Merton* 1 Attack harms you and the enemy MP +50% Meteor* 10 (96 MPS) LOC: Defeat all 8 dragons (WOR) Ramuh Bolt * 10 Lightning attack (25 MPS) Stamina +1 Bolt2 * 2 LOC: Zozo (WOB) Poison* 5 Bahamut Flare * 2 Cuts thru magic defenses (86 MPS) HP +50% LOC: Defeat Doom Gaze (WOR) Shoat Bio * 8 Petrifies enemies (45 MPS) HP +10% Break * 5 LOC: MagiTek Factory (WOB) Doom * 2 Tritoch Fire3 * 1 Ice/Fire/Lightning 3-way attack MagPwr +2 Ice3 * 1 (68 MPS) Bolt3 * 1 LOC: Hills of Narshe (WOR) Alexandr Pearl * 2 Mystic purity attack ----- Shell * 10 (90 MPS) Safe * 10 LOC: Throne room in Doma Castle Dispel* 10 after Cyan's soul (WOR) Remedy* 15 ZoneSeek Rasp * 20 Casts Shell on party MagPwr +2 Osmose* 15 (30 MPS) Shell * 5 LOC: Buy at Auction for 10000GP (Either world) Ragnarok Ultima* 1 Turns enemy into item (6 MPS) ----- LOC: Weapon shop in Narshe (WOR) Golem Safe * 5 Protects the party Stamina +2 Stop * 5 (33 MPS) Cure2 * 5 LOC: Buy at Auction for 20000GP (Either world) Terrato Quake * 3 Earth-elemental attack HP +30% Quartr* 1 (40 MPS) W Wind* 1 LOC: Umaro's cave in Narshe (WOR) Stray Muddle* 7 Confuses enemies MagPwr +1 Imp * 5 (28 MPS) Float * 2 LOC: Zozo (WOB) Carbunkl Rflect* 5 Casts Reflect on party ----- Haste * 3 (36 MPS) Shell * 2 LOC: MagiTek Factory (WOB) Safe * 2 Warp * 2 Fenrir Warp * 10 Makes multi images of party MP +30% X-Zone* 5 (70 MPS) Stop * 3 LOC: Defeat Phunbaba (WOR) Phantom Bserk * 3 Makes party invisible MP +10% Vanish* 3 (38 MPS) Demi * 5 LOC: MagiTek Factory (WOB) Siren Sleep * 10 Silences enemies (16 MPS) HP +10% Mute * 8 LOC: Zozo (WOB) Slow * 7 Fire * 6 ****************************************************************************** M I S C E L L A N E O U S T I P S ****************************************************************************** -Equip both the Offering and the Genji Glove and your characher will attack 8 times, 4 with each hand. -Similar to the above, you can equip the Offering and the ThiefGlove to Locke and then when he uses the CAPTURE command he'll attempt to steal 4 times. -You can have Locke steal from the creatures on the Solitary Island. Of course you have to do it before they self destruct. The Peepers have Elixirs and the EarthGuards have Megalixirs -You can have Locke still from the Aquilas in the Phoenix cave and you may get an Economizer. ?-In the forest shaped like a dragon's head to the north of the Veldt you may run into Brachosaur. They supposedly leave Econimizers once in a while when you beat them. This forest is also a good spot to raise levels (especially with the experience egg). -Intangirs and Flans have Magicite that Locke can steal. -Equip Umaro with the Gauntlet relic to raise both his Bat.Pwr and his Defense. -Once Locke has the Theif Glove have him attempt to Capture from everything. Lots of times he'll just steal stuff like Tonics and Potions, but other times he'll steal stuff like Elixirs, Magicites, and Relics. -Any undead monster can be killed instantly with a Revivify, a Fenix Down or a Life spell. -Cast DOOM on a party member wearing the Relic Ring to heal that member's HPS to their MAX. -You can defrost a frozen party member with a FIRE spell. -Having a different lead character when using a tent will change the tent's color and the banner or symbol on the center pole. Umaro & Mog - White tent with star on top Setzer,Shadow, & Cyan - light blue tent with a cross (or something) on top Celes,Sabin, & Edgar - green tent with crown on top Terra - purple tent with bow on top Locke - orange tent with boomerang (or moon) on top Gau,Gogo,Strago, & Relm - orange tent with star-like thing on top -Cast Vanish on an enemy and then cast either X-Zone or Doom on that enemy for an instant defeat (this even works on some of the bosses). -Equip both the Ragnarok esper and the Paladin Shld to learn Ultima twice as fast as normal (Ultima * 2). -Use relics that normally prevent a status ailment to cure them. (i.e. equip an Amulet which prevent poison to cure a poisoned party member). -Equip the Cure Ring to counteract the effects of the Thornlet. -Equip the Ribbon to counteract the effects of the Cursed Shld. ****************************************************************************** R U M O R S ****************************************************************************** These are things that I've heard about. Can anyone confirm any of these. - A ressurection potion may exist on an island near Gau's father's house. This potion is supposed to be able to bring General Leo back to life. I've heard you get it from some sort of dragon. [I think this one's pretty much been proven wrong] - If you get all the Espers (this includes transforming Odin into Raiden), have all the characters, keep Cid alive, and have all the Paladin equipment, then supposedly you'll get a secret ending. - Equip the Cursed Ring for 255 battles and it may turn into the Paladin Ring. You can get Cursed Rings by betting the cursed shield in the Colesseum or by using Ragnarok on the monster Veteran. ****************************************************************************** G A M E G E N I E C O D E S ****************************************************************************** AA23-54D8 Experience (lot's of experience per battle, enough to jump you immediately to lvl 99) Submitted by: kmai AA24-E7D8 Get items after every battle. Each monster gives a particular item. (this one is really cool, you can get stuff like Excalibur and Scimitar for weapons, and Genji armors) Submitted by: kmai DC2C-E4D8 Get the maximum amount of gold (something like 99999999 GP) after a battle (it won't show that you've won that much, you just have it after the battle). Submitted by: kmai AA9D-E768 + Get either some Illuminas or Ragnaroks after a battle. (Turn AA95-EFA8 off the Genie to continue after the fight). DDA4-8767 Party always has sprint shoes Submitted by: TheSpook1@aol.com AA6C-EF08 Instant sprint shoes and moggle charm. Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) AA68-EF08 Instant freeze and float. Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) AA24-EF08 Get weapons from enemies Submitted by: Stan 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH OFF TO EXIT MENU SCREEN Submitted by: TheSpook1@aol.com 108C-EF03 + All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP 108C-E4A3 Submitted by: TheSpook1@aol.com ED30-E944 Tonics gives 240 HP Submitted by: TheSpook1@aol.com AA90-74DD Walk thru some walls AA9B-E768 All relics equipped. May freeze up. DO NOT SAVE. 0F9F-E708 Erases saved games (not sure why you'd want to but...) AAD8-EF08 All members Float, are Stopped, and are Reflective in battles DFD8-EF68 All members Float D0D8-EF68 All members have Slow on them D6D8-EF68 All memeber have Haste on them D8D8-EF68 All members have Haste, Float, and Regen on them AA94-E7D8+ Get Paladin Shlds, Offerings, Gem Boxes, Econimizers, and other AA94-EF08 stuff in battles AA94-E4D8 D794-E708 D493-54D8 Over 16000 exp. per battle D793-54D8 Almost 1000000 exp per battle A29D-54D8 Party members randomly attack out of turn and use magic when they shouldn't. Save often. D0A7-8DD7 Super sprint shoes. ONly works with sprint shoes equipped or with 'always have sprint shoes' code Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) DD27-E7DB Everyone has hidden Gold Hairpin in BATTLE MODE ONLY Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) DD20-EFDB Everyone has hidden Econimizer in BATTLE MODE ONLY Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) CE37-77D6 Most spells learned faster from Espers -- may cause graphical errors. Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) DD27-5FDA Everyone has hidden Econimizer (NOT IN BATTLE) Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) DD20-5DDA Everyone has hidden Golden Hairpin (NOT IN BATTLE) Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) ED3B-E5C4 Tincture give 240 mps Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) 4DBE-8C88+ Faster left/right movement on world map 3DB0-EC78 Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) 4DBB-EB88+ Faster up/down movement on world map 3DB3-E6E8 Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) AADB-EDA8 All members have hidden Muscle Belt & Crystal Orb AADC-EDA8 All chars have hidden Moogle Charm AA9E-E4D8 All equipped items become Paladin Shlds xxEC-78E5 Replace the xx with one of the following 2 digit codes to put what you want in Terra's right hand at the beginning. xxE8-7685 Replace the xx with one of the following 2 digit codes to put what you want in Terra's left hand at the beginning. Illumina FC Offering 27 Gem Box 26 Atma Weapon FA PaladinShld 15 Man Eater D1 Blizzard D3 Enhancer F7 Excalibur F6 Tempest 43 MithrilShld 9A Gold Shld 92 Fire Shld 1D Ice Shld 1F Leather Hat 1B Hairband 1C Red Cap 56 MysteryVeil 5B Circlet 5C Silk Robe 66 MithrilVest 6B White Dress 68 Force Armor B0 Genji Armor BC Submitted by: TheSpook1@ao.com xxEC-7B75 Replace the xx with one of the following 2 digit codes to change Terra's MAGIC command into another command at the beginning xxEC-7B55 Replace the xx with one of the following 2 digit codes to change Terra's ITEM command into another command at the beginning Fight DD Item DF Morph D7 Revert D0 Steal D9 Capture D1 SwdTech D5 Throw D6 Tools DB Blitz DC Runic D8 Lore DA Sketch D2 Control D3 Slot DE Rage FD Leap FF Mimic F4 Dance F7 Row F0 Def F9 Jump F1 X Magic F5 GP Rain F6 Summon FB Health FC Shock F8 Possess FA MagiTek F2 Magic D4 Submitted by: jason.hood@unbbs.cioe.com (Jason Hood) NOTE: With the experience code you can put it in and get Terra up to 99 at the beginning of the game and then save it. After that you don't need to use that code any more because everyone will be lvl 99 when you get them (except Banon, i think he was only 96). Also if you use this code both Terra and Celes will have all sorts of spells (Ultima, Pearl, Flare, Meteor, etc). You're practically invincible :) NOTE: The codes that give Terra new commands do not work on saved games. You have to use them on new games, but once you have them they CAN be saved. The SHOCK command is just what General Leo uses in Thamasa when he fights Kefka. The SUMMON command is used to call on the equipped Esper and can be used as many times as you have mps for in one battle. The POSSESS command is what the Ghosts in the Phanton Train have. The HEALTH command is like what Banon has. MAGITEK is like what you have when you're wearing MagiTek armor. And the rest of the commands are like what your normal characters have. ****************************************************************************** O T H E R S T U F F ****************************************************************************** Thank yous and Contributors: Square -for making this great game. Andy Eddy -for making this guide FTPable William Hebert wmh7101@usl.edu -WrexSoul X-Zone strategy Louis Y Wang ywangsrn@netcom.com -Atma strategy and undead monster tip Cris Jagar cjagar@drew.edu -bunch of rages for Gau Bert bvil4723@uriacc.uri.edu -info on Shadow's dreams Tatsushi Nakao nakao@ucsub.colorado.edu -alternate Blitz moves Quantum ahamil01@solix.fiu.edu -Flame Shld/Merton strategy for Kefka game-genie-serv@nvc.cc.ca.us -Game Genie codes (see game genie section for individual recognition). Anything I'm missing?: If you see anything i'm missing (i'm sure there's plenty of stuff) please send email telling me what it is i'm missing and where this missing thing is. I'd like to make this guide the best it possibly could be. My email address will be at the end. Stuff I'd like to see in a later edition of this guide: More Game Genie codes Stuff i might be missing The stuff in the rumors section either confirm or proved wrong Coming Soon: Locations of the hidden Chocobo stables in the World of Balance. The Monster Compendium (Containing a list of most [if not all] the monsters in the game along with a bunch of info about each one) Final notes: This guide has been brought to you by The Mynock. If you have any suggestions, comments, questions, or can supply this guide with the stuff i'd like to see in it or something you'd like to see in it, please email me at one of the following address: csmith@cps201.cps.cmich.edu This guide is also available by FTP, courtesy of GamePro magazine's Andy Eddy. Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs and get the file ff3guide.txt. Please feel free to upload this guide to your favorite BBS or FTP site. Other sources of help: Nintendo Power's Final Fantasy III Player's Guide Infotainment World Books' Final Fantasy III Player's Guide Nintendo Game Counselors 1-900-288-0707 (U.S) 95 cents per minute 1-900-451-4400 (Canada) $1.25 per minute MON - SAT 4am to Midnight PST SUN 6am to 7pm PST Nintendo's Voice Response Unit 1-206-885-7529 24 hours a day SquareSoft Westpark G-1 8351 - 154th Ave. N.E. Redmond, WA 98052 Game Counselors 1-206-861-0303 8am to 5pm PST ------ | | |----- |\ /| | | |\ | |----| /----\ | / Final Fantasy | | | | | \ / | | | | \ | | | | | / III... | |---| |--- | \/ | \ / | \ | | | | |/ Experience it | | | | | | | | \ | | | | |\ for yourself | | | |----- | | | | \| |----| \----/ | \ ****************Author of The Mynock's Guide to Final************************* *************Fantasy III FTPable at ftp.netcom.com********************* ********** under ff3guide.txt in the directory ***************** ******* pub/vi/vidgames/faqs. ************* **** E-Mail: csmith@cps.cmich.edu *********