S E G A M A S T E R S Y S T E M Frequently Asked Questions v1.06 LOOK FOR REVISION 2.00 SOON! ****>>>> NOTE: Due to email problems, I've lost some of the initial votes of recommended SMS software. If your name is not listed in question #21, please send your recommendation list again. Sorry folks...<<<*** Maintained by: Jeff Bogumil (aj809@yfn.ysu.edu) Contributors: John Daniels (ah499@cleveland.freenet.edu) Brett K. Carver (brett@sr.hp.com) Jesse Telephone Booth (boothj@rpi.edu) Matt Kasdorf (kasdorf@eta.uleth.ca) Galen Komatsu (gkomatsu@uhunix.uhcc.hawaii.edu) Ryan H. Osborn (rosborn@ecn.purdue.edu) Jack Laughlin (laughlin@soeil.acomp.usf.edu) Cap Scott (CapScott@aol.com) Steve Wills (gt2378b@prism.gatech.edu) Dominick Roman Jeremy Statz Russ Perry Jr. With the 8-bit machines joining the ranks of the "classics", I figured it was about time that the SMS received its own FAQ list. : Special thanks to Dominick, : Dominick Roman a primary contributor : Calle Haiti, BL-7 to this document. : Santa Juanita : Bayamon, PR 00956 : COPYRIGHT NOTICE: This document is copyright (c) 1994 Jeff Bogumil. Feel free to distribute this FAQ in whole - NOT in part - to the ends of the Earth. If you wish to include this FAQ in any form of publication or compilation (newsletter or book; electronic or paper product, CD-ROM or disk), please contact me first at aj809@yfn.ysu.edu, or via snail mail: Jeff Bogumil 187 N. State RR 2 Apt. B-201 New Martinsville, WV 26155-1631 DISCLAIMER: I cannot be held responsible for false or mistaken information. This FAQ is in no way endorsed by Sega of America or affiliates. This FAQ is available via e-mail: aj809@yfn.ysu.edu This FAQ is available by FTP, courtesy of GamePro magazine's Andy Eddy. Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs, file sms1_06.txt *** RECOMMENDED SOFTWARE POLL *** If you'd like to contribute to question #21 (What SMS software is recommended?), please send an e-mail message listing your 5 favorite SMS games. Everyone who participates will be credited. THANKS! |--------------------------------------------------| |*** SMS CHEAT TIPS COMPILATION NOW IN PROGRESS ***| |--------------------------------------------------| Satisfied that I've gathered enough tips/cheats/hints/strategies (thanks Brett!), I've begun to prepare everything for Internet access. I've started with the letters of the alphabet (currently working on all titles starting with C). If you'd like to receive the files, write to aj809@yfn.ysu.edu. UPDATED SINCE v1.05 ------------------- - Detailed info concerning F-16 Fighting Falcon/PBC incompability (#10) - Added Master System with built-in Hang On info (#3) - Product codes: Ghouls 'n Ghosts, Psycho Fox, Strider (#5) - New Question: What SMS software is recommended? (#21) - Typos corrected throughout. INFO WANTED ----------- - Is my Japan SMS info correct? (#3) - GG to SMS adapter/hack? (#9) - U.K. pack-in verification (#3) - Japan pack-in verification (#3) - More SMS software and hardware sources (#4) - More 3-D to 2-D codes (#14) - SMS games that do not work with Genesis controllers (#4) - Hack to make all SMS games work with Genesis controllers (this possible?) - Answers to questions in U.S.A. software list (#5) - Can anyone clarify the Ghostbusters and Power Strike packaging info? (#5) - Answer to possible bilingual SMS carts? (#5) CONTENTS -------- 1) What _is_ the SMS, and if it was such a great system, why didn't it gain popularity? 2) What are the technical specs of the SMS? 3) What variations of the SMS are available? 4) Where can I find SMS software and hardware? 5) What games are available? 6) Are there any magazines available with SMS coverage? 7) What accessories are available for the SMS? 8) I've heard about a built in, hidden game? What gives? 9) Can I play Game Gear games on my SMS? 10) Can I play SMS games on the 16-bit Genesis? 11) Can I play SMS games on the Game Gear? 12) Is U.K. SMS software compatible with the U.S. unit? 13) Is Japanese SMS software compatible with the U.S. unit? 14) Can I play SMS 3-D games without the 3-D glasses? 15) Where can I find SMS cheats, tips, and strategy guides? 16) Is there a way to move the SMS pause button from the system to a controller? 17) Did SMS software really start the "meg" thing? 18) I've heard about a limited edition SMS game. Info? 19) What would I find if I compared the SMS and Game Gear? 20) The instruction manual says , but the game does/says . Info? 21) What SMS software is recommended? *** 1) What _is_ the SMS, and if it was such a great system, why didn't it gain popularity? *** The SMS (Sega Master System) was Sega's answer to Nintendo's 8-bit NES (Nintendo Entertainment System). As for its lack of popularity: many reasons, I suppose, but here are those that are considered the most significant: - The Nintendo Entertainment System came first. With it, Nintendo's third party policy (at the time, if you programmed for the Big N, you programmed for the Big N only). Thus, Sega suffered. - Poor management by Tonka, who handled the SMS here in the states. Sega took over after the release of the Genesis, at which time, there was a noticeable commitment to quality software, even though it contained mostly downscaled 16-bit titles. - Poor software. I admit, the SMS sported some retched stuff with its introduction, with most of it leaning toward the sports/action spectrum (i.e. didn't appeal to the entire crowd). While the system failed in the U.S., it is currently the strongest 8-bit machine in the U.K. (just now feeling the pinch of the 16-bit systems). Software support is still strong overseas. *** 2) What are the technical specs of the SMS? *** The following has been reprinted from the rec.games.video FAQ (statistics by Corey Kirk): Bits (CPU): 8 Bits (Gx): 8 CPU: Z80 MHz: 3.6 Graphics: 240 x 226 Colors: 52/256 Sprites: 16 Sprite size: 8 x 8 Audio: mono RAM: ? >From SMS I packaging: ROM: 1024K Bits RAM: 64K Bits Video RAM: 128K Bits Colors: 64 Resolution: 256x192 Dots Screen Scroll: Horizontally, Diagonally, Vertically, Partial Audio: 3 Sound Generators, Each Four Octaves, 1 White Noise Characters: 8x8 Pixels, Max 488 Sprites: 8x8 Pixels, Max 256 Some Text from the Box: "4 way scrolling", "up to 4194K Bit memory", "256K Bit Memory Sega Cards", "up to 4194K Bit Memory Sega game Cartridges", "with lithium Back Up RAMs" From Matthew Kasdorf: Guts: RF Converter: MGB3-VU3401, 8E388 PCB Component Side Markings: (c) SEGA 1988 SEGA (R) M4 POWERBASE / NTSC 171-5533-01 837-6629 19 AUG 1988 CON2: 35 Pin Card Slot 209-5020 K16R CON3: 50 Pin Cartridge Slot PSB4D255-4R1 M18R CON4: 50 Pin Card Edge IC1: Zilog Z0840004PSC Z80CPU 8828 SL0965 IC2: 0821EX SEGA MPR-11460 W46 IC3: NEC JAPAN D4168C-20 8829P5007 IC4: SEGA (R) 315-5216 120U 8820 Z79 IC5: SEGA 315-5124 2602B 84 18 89 B IC6: NEC JAPAN D4168C-15-SG 8828XX215 IC7: NEC JAPAN D4168C-15-SG 8828XX215 IC9: SONY 8M09 CXA1145 *** 3) What variations of the SMS are available? *** THE ORIGINAL MODEL (SMS I): a large, tech-looking system measuring 14 3/8 W - 6 5/8 D - 2 3/4 H, with sharp corners (unlike the Genesis or SMS II) and black plastic casing. In comparison, the NES looks like a Cessna single-engine compared to the SMS' SR-71 design. After a one inch base, the machine is formed upward and inward to form the cartridge slot plateau. Rather snazzy... AC ORIGINAL MODEL SMS I | RF OUT A/V OUT Overhead view | | | | | CHANL 3/4 | Extension port (never used) | | | | | ------------------------------------------------------------------------ | \ / | | \ ############## VENT ################################## / | | \ / | | |---------------------------------------------------------| | | | | -----CART SLOT ----------|| | | | | -------------------------|| | | |---------------------------------------------------------| | | / | | \ | | / | RESET PAUSE | \ | | / | | \ | | / --------------------------- \ | | / ------------ \ | | | | | -----[-----]----------------(---)-(---)----------|----------|------------ | | | | POWER JOYPAD PORTS CARD SLOT ________________ /________________\ ORIGINAL MODEL (SMS I) |__________________| Nondescriptive front view When released, SMS I pack-ins included (product # shown): 3000 Hang On/Safari Hunt ("Master" package; including base unit, 2 controllers, combo cart, light phaser, and hook-ups; original retail price of approx. $200 (I paid $230 for mine )) 3005 Hang On/Astro Warrior ("Base" package; including base unit, 2 controllers (maybe only 1?), combo cart, and hook-ups; original retail of approx. $120) 3001 Missile Defense 3-D ("SegaScope" package; including base unit, 2 controllers, cart, 3-D Glasses, light phaser and hook-ups; original retail price of approx. $???) Unlike the NES, the SMS had an instructional screen that would appear if you turned on your system without having a cart or card inserted. Later on, Sega switched to built-in software, which would automatically load if you turned on your machine without a game present. This resulted in 3 (possibly 4) different built-in variations (probably with reduced retail prices). They are: #1. Hang On/Safari Hunt #2. Missile Defense 3-D #3. Hang On/Astro Warrior (exist? I have yet to encounter one) #4. Hang On THE SMS II: the "2nd generation" SMS (comparable to the Atari 2600 Jr. and newly remodeled NES), measuring _ x _ x _. Very much the opposite of the original model, the SMS II looks similar to the newly remodeled 16-bit Genesis system. Smooth curves, rounded corners, variable degrees of black and gray colored plastic, plus an enlarged, white Pause button for those "dive for the system" type of action games. As an incentitive, Sega included Alex Kidd in Miracle World as a built-in freebie, and offered the package with one controller and hook-ups. Unlike the SMS I however, the SMS II has no card port, resulting in the inability to play card based games and 3-D carts (since the 3-D glasses use the card slot). The SMS II's cart slot is of a different design than the original; instead of swinging, hinged doors, the SMS II operates by a sliding mechanism. Also note that the SMS II lacks the opening logo music tune, and the text "Master System", when powered up. Nor does it possess a reset button, power-on light, A/V output, and extension port (all of these features were removed in order to drop the price of manufacture). Original retail price: approx. $50. 2ND GENERATION MODEL (SMS II) Overhead view ASCII art by Ryan H. Osborn RF-OUT POWER | CH4/CH3 | _| | { } { } { } ____________________________________________________ / \ / ____________ _______ \ /_/ \ / \_\ | \ / | | |_____________________________| | | _____ |\ /| | | / \ | \_________________________/ | | | | | | | | | | | | PAUSE | | | | | | | | | | |_________________________| | | | \_____/ |/___________________________\| | | | | ^ CARTRIDGE INPUT | | ||POWER|| | | (****---) S E G A | \ OFF ON MASTER SYSTEM II / \ POWER BASE / \____________________________________________________/ {____} {____} | | CONTROL 1 CONTROL 2 For those interested in playing SMS games, but who don't want to shell out the cash for the system, you should check out the "puesdo-SMS" systems: Power Base Converter (SMS to Genesis adapter) and Master Gear (SMS to Game Gear adapter). In the U.K., players were given the same pack-ins as those in the states -- concerning the original "Sega Master System." The U.K. was also blessed with the "Sega Master System Plus" (unfortunately, I have no idea what the "Plus" entails). Later, with the "Sega Master System II", Sonic the Hedgehog (cart) soon accompanied Alex Kidd in Miracle World (built in) as a pack-in, but then later replaced Alex as the built in feature. In Japan (the birth place of the Sega Master System), the "SG-1000" (early Japanese SMS) came and went pretty quickly. Later, the "Sega Mark III" appeared, which is similar to the U.S. SMS unit, except for some added FM chips. Also available in Japan was the "Sega Master System" (which featured built-in 3-D hardware) and from Samsung came the "Gamboy" (a licensed Master System with FM sound). I have no idea what pack-ins or built-in games may have come with these systems. *** 4) Where can I find SMS software and hardware? *** Best bet: yard and garage sales, flea markets, and pawn shops. 'Course, rec.games.video.marketplace wouldn't be a bad place to start. :) If you'd like to avoid used items, Sega still offers SMS games, accessories, and base units. 1-800-USA-SEGA (voice). Telegames USA offers accessories and U.K.-imported software, but they have a reputation for being both expensive and slow in filling orders. You can request a catalog and other information: (214) 227-7694 (voice). Tenex Computer Express has some compatible controllers available in their Commodore/Amiga catalog; the Beeshu Ultimate Superstick (joystick with turbofire), Kraft Systems TripleTrack (rollerball), and Beeshu Zoomer Control Yoke (flight simulator controller with turbofire). They can be contacted at: 1-800-PROMPT-1 (voice). If you're in serious need of SMS controllers, you should look to see what games in your collection are compatible with the standard Genesis 3-button and 6-button joypads. You'll find that many games do function properly. Following is a list of games that _are not_ compatible with Genesis pads (this is very much incomplete - please let me know of possible additions): Shanghai Wonderboy in Monsterland The following is a list of U.K. based electronic games dealers. Thanks to Jeremy Statz for these locations. Select Consoles (mail order only) (052) 587-3573 KC's Computers and Console Magic 3 High Street Loughbrough Leics LE11 !py (050) 921-1799 Whizz-kid 22 Station Square Petts Wood Kent BR5 1NA (068) 989-1000 Raven Games London 74 Bromley Road Beckingham Kent BR3 2NP (081) 663-6810 Surfcliff LTD 34 Norton Road Southbrough Tumbridge Wells Kent TN4 0HE SoftScan P.O. Box 84 Station Approach Hereford HR4 9YU *** 5) What games are available? *** A U.K. released software list is available upon request from aj809@yfn.ysu.edu. Updated bi-monthly. Following is a list of U.S.A. released software. Originally created by Greg Alt (galt@asylum.cs.utah.edu), I've modified it a bit by adding my own comments and alphabetizing the entries. This is a finite listing, as Sega has dropped software support for the SMS in the states. KEY --- 4xxx = Sega card (? kbytes) 5xxx = Mega cartridge (i.e. 128 kbytes) 6xxx = ? 7xxx = Two-Mega cartridge (i.e. 256 kbytes) 8xxx = 3-D carts (requires 3-D glasses unless otherwise noted) 9xxx = 4 Mega cart (i.e. 512 kbytes) x5xx = battery back-up RAM r? = released in the states? questionable... tso = thru Sega only; haven't seen these games on store shelves, but Sega offered them through Sega Visions magazine a while ago lp = light phaser required sp = sports pad required pc = paddle controller required A = by Activision (3rd party) PB = by Parker Brothers (3rd party) shooter = space ship (usually) based shoot 'em up. Examples: R- type [SMS, Turbografx-16, arcade, Gameboy], Astro Warrior [SMS], Lifeforce [NES] action shooter = "non-rail" (but usually vertical scrolling) shooter; usually as a human character. Often two player capable. Examples: Time Soldiers [SMS, arcade?], Ikari Warriors [NES] action = side scrolling, sideview action platform. Examples: Shinobi [SMS, NES, arcade], Mega Man [NES, SNES, Gameboy, Genesis] sports = fitting into a sports category. Will be defined in listing. Action/adventure = action game with adventure-like overtones. Unless stated, action-adventure games are sideview. Examples: Legend of Zelda [NES], Wonderboy in Monsterland [SMS] Full RPG (FRPG) = complete role playing game set-up, with experience point system. Examples: Phantasy Star [SMS], Final Fantasy [NES] overhead = birds eye view of the gameplay area. Usually provides scrolling in all four compass directions, or vertical only. Example: Legend of Zelda [NES], Golden Axe Warrior, Astro Warrior [SMS] sideview = view of the gameplay area while oriented on the same plane. Usually provides horizontal scrolling only. Example: Altered Beast [SMS, Genesis, arcade] 1st person = game in which the viewpoint is from directly behind the player controlled object. Examples: Space Harrier [SMS, Turbografx-16, arcade, Game Gear], Afterburner [SMS, NES, arcade] Full 1st person = game in which the viewpoint is from the "inside" of the player controlled object. Examples: F-16 Fighting Falcon [SMS], Air Diver [Genesis], Doom [IBM PC] An asterisk (*) after the title name indicates that a help sheet is available through Sega of America. Product numbers can be found by noting the last 4 digits in a game box UPC code (applies to U.S. releases only). And now, the actual list... TITLE #### NOTES ----- ---- ----- Action Fighter * 5055 overhead racing Aerial Assault ? sideview shooter Afterburner * 9001 1st person shooter Alex Kidd in High Tech World * 5116 action-adventure;3rd in series Alex Kidd in Miracle World * 5067 action-adventure;1st in series Alex Kidd in Shinobi World * ? action-adventure;4th in series Alex Kidd: The Lost Stars * 7005 action;2nd in series Alf * 5111 action-adventure Alien Syndrome 7006 action shooter Altered Beast * 7018 action Assault City ? r?;lp?;shooting Astro Warrior * 5069 overhead vertical shooter Aztec Adventure * 5100 action-adventure Bank Panic ? lp?;shooting Basketball Nightmare ? r?;fantasy basketball Battle Outrun ? r?;fantasy racing? Black Belt * 5054 action Blade Eagle 3-D * 8005 overhead vertical shooter Bomber Raid * 5003 A;overhead shooter California Games 7014 various sports Captain Silver * 5117 action Casino Games * 7021 gambling Choplifter * 5051 sideview shooter; nonlinear Cloud Master * 7027 sideview shooter Columns 5120 action-puzzle;tetris clone Combat & Rescue ? r?;? Cyber-Shinobi ? tso;action Cyborg Hunter * ? A;action-adventure Dead Angle * 7030 1st person Gangster shooter Dick Tracy ? action Donald Duck: The Lucky Dime Caper ? action-adventure Double Dragon * 7012 action;2 player sim. Dynamite Dux * 7029 action E-Swat * ? action Enduro Racer * 5077 overhead angled m.cycle racing F-16 Fighting Falcon * 4005 full 1st per. flight simulator Fantasy Zone * 5052 sideview shooter Fantasy Zone II * 7004 sideview shooter Fantasy Zone: The Maze 5108 shooter-maze Gain Ground ? r?;action-shooter Galaxy Force * ? A;1st person shooter Gangster Town 5074 lp;shooting Gauntlet ? r?;action-shooter Ghost House * 4002 action Ghostbusters * 5065 action & driving Ghouls 'n Ghosts * 7055 action Global Defense 5102 sideview shooter Golden Axe * 7032 action Golden Axe Warrior * 7505 overhead action-adventure Golvellius: Valley of Doom * 7017 overhead action-adventure Great Baseball * 5071 baseball Great Basketball * 5061 basketball Great Football 5058 sp?;football Great Golf * 5057 golf Great Ice Hockey * ? sp;ice hockey Great Soccer 5059 soccer Great Volleyball 5070 volleyball Hang On/Astro Warrior /* ? p;motorcycle racing/o. shooter Hang On/Safari Hunt /* ? p;m. racing/lp;shooting Impossible Mission ? action James "Buster" Douglas Boxing * ? boxing Joe Montana Football * ? football Kenseiden * 7013 action King's Quest * ? PB;action-adventure Kung Fu Kid * 5078 action Lord of the Sword * 7016 action Marksman/Trap Shooting 6003 lp;shooting/lp;shooting Maze Hunter 3-D * 8003 overhead action-shooter Maze Hunter 3-D II 8008 overhead action-shooter? Mickey Mouse: Castle of Illusion 7053 action Miracle Warriors * 7500 full RPG Missile Defense 3-D 8001 lp;shooting Monopoly * 5500 boardgame Montezuma's Revenge ? PB;action Moonwalker * ? action-adventure My Hero * 4001 action Ninja, The * 5066 overhead action-adventure Outrun * 7003 1st person racing Outrun 3-D ? r?;1st person racing Paperboy 5121 deliver papers;avoid obstacles Parlour Games 5103 various parlour games Party Games ? r?;various party games? Pat Riley Basketball ? basketball Penguin Land * 5501 action Phantasy Star * 9500 full RPG Pit Pot ? r?;puzzle Poseiden Wars 3-D * 8006 lp;shooting;2-D code Power Strike * 5109 overhead shooter;"limited" ed. Pro Wrestling * 5056 wrestling Psycho Fox * 7032 action-adventure Quartet * 5073 sideview action-shooter R-Type * 9002 sideview shooter R.C. Grand Prix ? A;overhead racing Rambo III * 7015 lp;side scrolling shooting Rambo: First Blood Part II * 5064 overhead action-shooter Rampage * ? A;as monster,destroy buildings Rastan * 7022 action Reggie Jackson Baseball * 7019 baseball Rescue Mission * 5106 lp;overhead shooting Rocky * 7002 boxing Scramble Spirits 7031 overhead vertical shooter SDI ? r?;? Shanghai * 5110 boardgame-puzzle-matching Shinobi * 7009 action Shooting Gallery 5072 lp;shooting Slap Shot Hockey * ? ice hockey Sonic the Hedgehog ? action-adventure Space Harrier * 7001 1st person shooter Space Harrier 3-D * 8004 1st person shooter;2-D code Spellcaster * 9002 action-adventure Spider-Man * ? action Sports Pad Football 5061 sp;football Spy vs. Spy * 4010 action-adventure Super Basketball 5117 basketball Super Monaco GP ? 1st person racing Super Tennis * 4007 tennis Strider * 9005 action-adventure Teddy Boy * 4003 action Tennis Ace 7028 tennis Thunder Blade 7011 1st person shooter Time Soldiers * 7024 overhead action-shooter Transbot * 4004 sideview shooter Ultima IV 9501 tso;full RPG Vigilante * 7023 action Walter Payton Football * 7020 football Wanted! 5118 lp;shooting Warrior Quest 9003 r?;? Where in the World is C. S.diego * ? PB;education-search Wonderboy * 5068 action Wonderboy in Monsterland * 7007 action-adventure;2nd in series Wonderboy III: The Dragon's Trap * 7026 action-adventure Woody Pop ? pc;breakout clone World Grand Prix 5053 1st person racing Y's: The Vanished Omens * 7501 action-RPG Zillion * 5075 action-adventure Zillion II: Tri Formation * 5105 sideview action-shooter Zaxxon 3-D * 8002 1st person shooter;2-D code UPDATE: Could SMS carts be "bilingual?" Galen Komatsu (gkomatsu@uhunix.uhcc.hawaii.edu) comments that his version of World Grand Prix sports a title screen stating "The Circuit" when ran thru his Power Base Converter via his Megadrive (Japanese Genesis). Question is: Is this common of all World Grand Prix (i.e. the title screen dissimilarity) carts even when played on "full" U.S. systems, or could it be a possible English/Japanese ROM, in much the same way as Sega Genesis carts? Note that Bomber Raid is packaged with a black box instead of the usual white. I believe this signifies that the game was distributed by Activision (the 3rd party responsible for Bomber Raid). Note that Ghostbusters seems to have been distributed by both Sega (in typical white packaging) and Activision (in black packaging). The black packaging may be limited to Puerto Rico, where it was reported. Info? Note that the Canadian version of Captain Silver contains extra material, as implied by a Sega of America help sheet (extra levels and boss characters). Why these were deleted from the U.S. version is not known. I also have no idea if the U.K. version contains the extra material, or if other Canadian games have major dissimilarities. Note that Alex Kidd in Miracle World is available in THREE slightly varied versions: one with rice balls, one with hamburgers, and one with root beer. (The ball/hamburger/beer is the item Alex is eating/drinking on the intermission map screen.) It appears that the root beer version is limited to cart only, although cart versions with the rice ball exist. The hamburger version has been found in the SMS II only (thus far). I have no idea how rare the root beer or hamburger versions of AKIMW are. Note that the root beer cart was reported in Puerto Rico, and the hamburger variation in Indiana. No actual gameplay differences have been reported. Note that Power Strike appears to have been packaged in two ways: black & white box, and color box. See question #18 for more information. And for those who are unaware, SMS games were sold in much the same way as 16-bit Genesis carts: a box resembling a VCR tape case, with the instructions, game, and any pamphlets/advertisements held on the inside walls. The major factor between the 8-bit and 16-bit packaging is the color; SMS boxes are white with a checkered pattern - in effect, the negative of early Genesis packaging. Card boxes are thinner than those for carts. Also, Absolute Entertainment did sign on as a 3rd party, but during the SMS' death, handed over their R.C. Grand Prix to Sesmic, who (I suppose) turned it over to Activision. AE canceled James Bond 007 for a U.S. SMS release. These are the only two games I'm aware of (concerning AE's involvement with the SMS). Most games that were released in a card format in the U.S. were also released as carts in the U.K. (in conjunction with the SMS II). A few folks have mentioned that the card F-16 Fighting Falcon does not work with the Power Base Converter (SMS -> Genesis adapter). *** 6) Are there any magazines available with SMS coverage? *** Yes, but only in the U.K. They are: Sega Power Future Publishing Ltd. Freepost Somerton, Somerset TA11 7BR Phone: 0458 74011 (subscription only) Price per issue: 2.25 UK Subscription price outside UK: 51.95 UK Sega Magazine Tower Publishing Tower House Soverign House Lathkill Street, Market Harborough Leics, LE16 9EF Phone: 0858 468888 (subscription only) Price per issue: 2.25 UK co-published by Emap Images and Sega Europe Here in the states, only a couple video game newsletters/fanzines have any coverage. "SMS Unlimited", by yours truly, will soon be available on the Internet. It's available via email (aj809@yfn.ysu.edu) or snail mail ($1.25, which covers postage and copy costs): NOTE: Look for SMSU #1 in January '95. Jeff Bogumil 187 N. State RR2, Apt. B-201 New Martinsville, WV 26155-1631 Another is "MASTERminds"(Genesis & SMS coverage), edited by Todd Lintner. Available for $1.50 via snail mail: Todd Lintner 6406 Jacobs Way Madison, WI 53711-3209 *** 7) What accessories are available for the SMS? *** Here are those offered by Sega. Other companies also developed various peripherials, including joypads, joysticks, and light guns. In Europe, Sega released a "Handle Controller", and in Japan, a BASIC program language attachment, keyboard, and light pen. Also available in Europe is the Pro Action Replay (a cheat code device similar to the Game Genie). PRODUCT # ACCESSORY NOTES --------- --------- ----- ? Paddle Controller Only one game supports this device (Woody Pop; a card). 3040 Sports Pad (Power Ball) A rollerball controller developed for a couple early sports games (Sports Pad Football and Great Ice Hockey; possibly others). 3050 Light Phaser Similar to the NES Zapper, but of higher quality. A sleek, jet black pistol, with "hair trigger" (no clunky "recoil" found, unlike the Nintendo counterpart). Light Phaser compatible games required (see game listings). 3073 3-D Glasses Quite innovative at the time of release, Sega's SMS 3-D glasses still draw rave reviews from video game players. 3-D compatible games required (see game listings). A SMS I is required for this device, as the 3-D glasses hook up to the system via the card slot. 3060 Control Stick /----\ \----/ ASCII art || by _ _ || Jesse /-----------------\ \-----------------/ The Control Stick was a joystick designed for right handed control, instead of the typical left handed set-up. It was sold separately for $20-25, and was also packaged with the SMS cart Outrun (sold together for $45-65). Black, gray and red design. 3045 Rapid Fire Unit From Brett Carver: A small device that is inserted between a two-button controller and the game system. It provides an auto-repeat capability for the control buttons which saves a lot of wear-and-tear on fingers for games like Astro-Warrier. The auto-repeat could be turned on for each button independently. Switches to turn on | off auto-repeat Plug for V system ----------------- | | | V | 2 [X ] | --- | | | |=======| RAPID FIRE [<- Plug for --- | | controller | 1 [ X] | | | ----------------- ASCII art by Brett Carver This unit was seen offered through Sega in their early "SEGA Challenge" newsletters. Buying 3 games would get you the item. 3020 Control Pad The joypad which comes packaged with SMS systems. Resembling the 1st generation NES pads, the Control Pad was equipped with 3 buttons in its early years, with the extra sitting in the center of the thumb section. Later pads sported mini-joysticks (thumbsticks) which could be inserted into the center of the thumbpad once the central button cap was removed. Later pads had the entire central button idea removed. CONTROL PAD Top View ____________________________________________________________ | | | | | -------------------- | | | | | /--------------\ | |---------------------------------| | | | | | | ---------- ---------- | | | | | THUMB | | | | | | | | | | | PAD | | |BUTTON 1| |BUTTON 2| | | | | | | | |(START) | | | | | | | | | | |________| |________| | | | | \--------------/ | -----------------------------------| | | -------------------- | |____________________________________________________________| From Matthew Kasdorf: SMS Control Pad Information: -female plug on end view: 5 4 3 2 1 9 8 7 6 -pin 1: Up -pin 2: Down -pin 3: Left -pin 4: Right -pin 5: No Connection -pin 6: Button 1 (Start) -pin 7: No Connection -pin 8: Common (Ground?) -pin 9: Button 2 *** 8) I've heard about a built in, hidden game? What gives? *** The original model of the SMS has a built in, code accessible maze game; your goal is to guide a small snail through a series of different levels. Not much play value, but it's a nice extra to have. If you own an original model SMS without a built in game... Turn on your SMS and wait for the instruction screen to appear. With controller 1, press up and hold buttons 1 and 2. If you own an original model SMS with a built in game... First, hold down the sequence given above. While holding, turn the machine on and wait. The SMS II does not have the snail maze game. *** 9) Can I play Game Gear games on my SMS? *** Someone once mentioned that a pre-Christmas '92 issue of VG&CE contained a mailorder ad offering a GG to SMS adapter, but my VG&CE collection is incomplete, and I haven't been able to confirm its existence. Any information is welcome. *** 10) Can I play SMS games on the 16-bit Genesis? *** With the aid of a device called the Power Base Converter, it's possible to play all (*) SMS games (including 3-D, light phaser, and cards) on the original model Genesis. The converter retails for $40-50, but can be found discounted for as low as $15. Note that a Power Base Converter for the Genesis II is available in Europe only. * It has been reported that the card F-16 Fighting Falcon does not work on the Power Base Converter. The title screen and music begin as usual, but pushing the Start button blanks out the screen, although the sound effects and pause button are unaffected. *** 11) Can I play SMS games on the Game Gear? *** Yes. A few adapters exist, with Sega's own being the "Master Gear." Only cartridges can be used, and those requiring special accessories or a second controller won't function properly. Another problem: small text and objects become difficult to make out on the GG. UPDATE: It seems that 4-meg SMS carts have minor (i.e. graphics problems) difficulties when used in a SMS->GG converter. (This is due to Game Gear limitations, and not the converter itself.) *** 12) Is U.K. SMS software compatible with the U.S. unit? *** Yes. Although folks may be wondering about PAL and NTSC electrical definitions, there appears to be no problems playing U.K. games. *** 13) Is Japanese SMS software compatible with the U.S. unit? *** I haven't had anyone confirm the fact, but from what I've seen, I think it is possible to play Japanese SMS software (from all Japanese system variations) on U.S. hardware. Cart ports appear the same in size and design, and electrical definitions are similar. *** 14) Can I play SMS 3-D games without the 3-D glasses? *** A few games do have special codes or options to disable the 3-D feature, and they're listed below. If anyone knows of any other 3-D games with a 2-D option, please let me know. Zaxxon 3-D: Press pause at the title screen to bring up an option menu. Simple enough. :) Poseiden Wars 3-D: Plug a control pad into the 2nd port. With this controller, press button #1. Space Harrier 3-D: Play the game in 3-D until you reach the first boss. Let him kill you. If you obtained a high enough score, you'll get an initials input screen after the Game Over message. With the 2nd controller, and holding button #1, enter T-H-R-E-E. Note that the word will not be displayed on the screen. *** 15) Where can I find SMS cheats, tips, and strategy guides? *** The SMS Cheat Tips Compilation is under way. Check out the header of this FAQ for more info. Check out the Game Gear FAQ for a nice listing of common SMS cheats. Available via FTP: ftp.netcom.com, directory /pub/vi/vidgames/faqs, file gamegear.faq Also check out early issues of Electronic Gaming Monthly, Video Games & Computer Entertainment, and GamePro. Jeff Rovin published a nice (though not free of errors) listing of cheats and short strategy guides in his "How To Win At Sega & Genesis Games"; the fourth paperback in a series of video game strategy books. Search your local bookstore -- they should have a copy on hand. Published by St. Martin's Paperbacks. Help sheets are available from Sega of America, although you'll be limited to 3 games per request. Check out the U.S.A. software list (question 5) for a listing of games with help sheets available. *** 16) Is there a way to move the SMS pause button from the system to a controller? *** Following is a hack reprinted from "SMS Unlimited #1." It's a bit messy, but it'll work. DISCLAIMER: Neither Jeremy Statz, Jeff Bogumil, nor "SMS Unlimited" are responsible for any damages or losses made, be they to the system, controller, materials, or individual, if this modification procedure is performed. HOW TO GIVE YOUR SMS CONTROLLER A PAUSE BUTTON Procedure by Jeremy Statz Written by Jeff Bogumil [The following hack was submitted by Jeremy Statz, who performed the original procedure on his Power Base Converter. I've rewritten the concept to make it more easily readable, and given notes for SMS I owners. I HAVE NOT given instructions for the SMS II, but I would guess that only some minor changes, if any, would need to be made - ed.] MATERIALS NEEDED: "Wand" soldering iron Solder VERY small clippers Liquid Latex Plastic Cement Insulated wire connectors, set of 4 4 pieces of wire, each approx. 1 foot in length 4 pieces of wire, each approx. 7 feet in length Small pair of needle nose pliers (for SMS owners) Small Phillips screwdriver Electrical tape NOTE: It's recommended that you color code the wires together (i.e. a red 1 footer with a red 7 footer, etc...) STEP 1: Using a phillips screwdriver, remove the top black casing from your PBC (or SMS). The pause button should be easily seen. (SMS owners will have to use the screwdriver and pliers to remove a large metal shield before they can proceed.) STEP 2: Take the clippers and VERY CAREFULLY snip the 4 attachment prongs of the pause button. Remove it. STEP 3: Solder each wire (7 feet long) to each prong of the pause button. STEP 4: Solder each wire (1 foot long) to the appropriate points on the PBC (or SMS). Be sure to match up the color codes with their respective connections (i.e. The upper left pause button prong should be matched with the upper left location on the system). STEP 5: Carefully work the 4 wires (attached to the system) through the pause button port of the cover (and shielding, for SMS owners). Do not replace the covers yet (i.e Do not replace the screws). STEP 6: Take the wire connectors (it really doesn't matter what type they are, as long as they are insulated) and solder them to their appropriate wires. STEP 7: After all the solder has dried, and all the connections have been checked for sturdiness, place liquid latex over any exposed wires to prevent electric shock and/or corrosion. STEP 8: Replace all the wires and shields. STEP 9: Use plastic cement to glue the pause button to a comfortable and reachable spot (during gameplay) on your favorite SMS controller. STEP 10: To clean up the wire pollution, you may want to tape the four wires together with electrical tape. END OF PROCEDURE *** 17) Did SMS software really start the "meg" thing? *** I won't claim that the SMS was the first home video game system to break the 1-megabit barrier, but yes, SMS carts were the first to use the term "mega" as a means of sales promotion. Later, Sega picked up "meg" when promoting their 16-bit Genesis game, Strider. You'll find "mega" plastered on boxes and labels of certain SMS titles. *** 18) I've heard about a "limited edition" SMS game. Info? *** The overhead, vertical shooter called Power Strike was promoted by Sega as a limited edition game, offered through their user-base club. Later, it popped up in decent quantities in various toy store chains. The game's packaging is in black and white; screen shots and all (giving the appearance of a counterfeited item). Power Strike is known as Aleste in Japan. NOTE: It has been reported that Power Strike is also avaiable in a full color packaging. More info, anyone? *** 19) What would I find if I compared the SMS and Game Gear? *** The Game Gear is actually a slightly scaled down SMS, with its own play screen (of course) and controller features built into the portable unit. The systems are extremely similar: it's known that the Master Gear (SMS to GG adapter) is only a vehicle which connects the SMS cart and GG port pins, with little or no electronics used in the process. This being the case, I've printed the following information in the hopes that some technical maven out there can use these statistics in order to create a GG to SMS adapter (no matter the cost ). Thanks to Matthew Kasdorf for providing all this stuff. Sega Master System Cartridge Information: -two sided printed circuit board -50 pin edge connector: Component Side: pins 1 - 49 (cartridge forward) Solder Side: pins 2 - 50 Sega Game Gear Cartridge Information: -single sided printed circuit board -PCB Component Side Markings: 837-7846-01, MB98536-015, 9119 K12 -PCB Solder Side Markings: (c) SEGA, 1990, MADE IN JAPAN, 171-5953-A -surface mounted die, blob protected -2 surface mounted capacitors -45 pin edge connector: 2 4 6 8 ... 42 44 1 3 5 7 ... 43 45 -No connection on pins: 1, 26, 27, 36, 37, 38, 39, 40, 44, and 45 -V+ connection on pins: 2, 35, and 43 -V- connection on pins: 16, 17, 18, 41, and 42 SMS to GG Adapter Information: SMS Pin Number: GG Pin Number: SMS Pin Number: GG Pin Number: 1 2, 35, 43 26 11 2 3 27 10 3 -- 28 9 4 26 29 8 5 34 30 7 6 33 31 6 7 32 32 5 8 31 33 4 9 30 34 -- 10 29 35 2, 35, 43 11 27 36 28 12 25 37 36 13 24 38 -- 14 23 39 38 15 22 40 -- 16 21 41 -- 17 20 42 -- 18 19 43 -- 19 16, 18, 41 44 -- 20 17 45 -- 21 16, 18, 41 46 39 22 15 47 40 23 14 48 -- 24 13 49 -- 25 12 50 -- *** 20) The instruction manual says , but the game does/says . Info? *** Following is a list of instruction manual corrections: CAPTAIN SILVER: There are only four rounds and three bosses -- the Joker, the first Pirate, and Captain Silver. GOLVELLIUS: The Ring of Invisibility - as mentioned in the game - is actually a Ring of Invincibility. Name corrections -- MANUAL GAME ------ ---- Saipa Rolick Taruba Bachular Waruso Warlick Jaspa Crawky Heidi Haidee GREAT BASEBALL: You are unable to select your catchers. PSYCHO FOX: Typo correction - the words "stages" (on pg. 20 and 21) should read as "rounds." SPACE HARRIER 3-D: The correct continue code is - when you die, press Up, then buttons 2, 1, 2, 1, 1, on controller #1. SPELLCASTER: To use a spell, continously press the joypad Up and Down, while holding the fire button down. TIME SOLDIERS: Once the two continues are used, the game ends. This corrects the manual's statement that if there are two players playing at the same time, a player will always be revived, as long as the other player remains alive. ZILLION: Don't enter the suicide code in room C-4 as instructed by the instruction manual. Such kidders, Sega... ZAXXON 3-D: The W capsule lets you access the different weapons. The E capsule lets you receive an extra ship. *** 21) What SMS software is recommended? *** This is a matter of opinion, so I've set up an easy voting system. If you'd like to participate, please send a list of your five favorite SMS games to aj809@yfn.ysu.edu, and I'll update the votes. Contributors thus far: Cap Scott, Jeff Bogumil GAME VOTES ---- ----- Columns 1 Golden Axe Warrior 1 Phantasy Star 2 Psycho Fox 1 Shinobi 1 Space Harrier 1 Wonderboy III 1 R-Type 1 Golvellius 1 THANKS FOR READING!!! [End of File]