________________________________ / \ | P C R E V I E W | nline \ ________________________________ / GAMES, GAMES, and more GAMES! Check out reviews of some of the hot (and not so hot) games out on the market today! June 1991 Issue 5 ----------------------------------------------------------------------------- Table of Contents ----------------------------------------------------------------------------- Column or Article Name Author Article # ---------------------- ------ --------- Editor's Note................................Ryan MacMichael............. 1 *********************************** GAMES! ********************************** The History of Adventure Games...............Ryan MacMichael............. 2 Dragon's Lair II: Timewarp..................Duncan Scarry............... 3 Wing Commander...............................Pat McCormick............... 4 Space Quest IV...............................Pat McCormick............... 5 Sanctuary - An Eamon Adventure...............Tom Zuchowski............... 6 Countdown....................................Pat McCormick............... 7 Links........................................Pat McCormick............... 8 Sierra CD ROM Releases................................................... 9 Sierra Upcoming Releases................................................. 10 ***************************************************************************** Update of GEnie Mall Stores.............................................. 11 BBSes Carrying PCRO as a Bulletin........................................ 12 BBS Ads.................................................................. 13 For Sale/Classified...................................................... 14 Bits and Bytes........................................................... 15 ============================================================================= - 1 - Editor's Note ------------- by Ryan MacMichael With summer approaching, game devolpers will be picking up in their releasing of new games since people will have more spare time in which to play them. For this issue, I have tried to put together a worthwhile grouping of games from those available now to those soon to be available to the public. Games are a good relaxer and stress reliever, and then can also challenge the mind and skill of a person. Hardly ANYONE can say, "Oh, I don't like games. I don't play them," simply because we all enjoy a new game every so often. Well, enjoy the issue and drop me a line with any suggestions. - Ryan MacMichael Editor, PC Review Online ============================================================================= - 2 - The History of Adventure Games ------------------------------ by Ryan MacMichael "You are standing at the end of a road before a small brick building." And so starts the original adventure game, appropriately titled, "Adventure". Adventure games have come a long way over the last 15 or so years. Starting off with "Adventure" which was the first game to make the computer the eyes, ears, arms, and legs of the person playing it. Such simple one word commands such as "LOOK" or "N" were used. But now, moving all the way up to adventure games such as "King's Quest V" using CD ROM and a mouse interface. As I mentioned, "Adventure" was the very first adventure game. Well, only a few years later came the very first graphic adventure game, "Mystery House". It was a basic whodunit mystery in which you had to find the killer before he/she found you. This was done by a then relatively small software company named "Sierra On-Line". Sierra On-Line gradually became the country's most trusted name in software. Sierra was the first to release a 3-D/move the person with the joystick game, "King's Quest". In this game, you became Sir Graham, a brave knight out to find and return treasures of Daventry to King Edward. Later King's Quest games incorporated music, spells, and even day/night cycles. They are now, overall, one of the best selling adventure series to date. Might and Magic broke new ground in the fantasy/adventure world, bringing forth a true 3-D interface in which you were actually looking from the player's point of view. The 3-D interface had been around for years, but Might and Magic (and Bard's Tale, and many others, to tell the truth) was one of the first to put it to such good use. During the late 80's, adventure games became highly techincal and involved, including such features as VGA support, SoundBlaster/ AdLib support, and mouse support. And now, in 1991, comes a the newest generation of games: CD ROM. King's Quest V is one of the first CD ROM games to be released. In the CD ROM version, the voices of the characters aren't figments of your imagination, but actual voices you hear as you interact with them. This is only one of the conviences of CD ROM. What's next? Who knows. But maybe not knowing is the best since it'll keep us surprised no matter what comes along... Maybe... Virtual Adventuring? Hmm... - Ryan MacMichael ============================================================================= - 3 - Dragon's Lair II - TimeWarp =========================== by Duncan Scarry Seeing that there are lots of new games comeing out, it is tiring to see that many of them are in the same old arcade style game. One button for jump, one for attack, move your guy to the right while killing whatever comes in your way. Seems kind of useless after a while and tends to make some games that would have been good, boring. It seems senseless to ruin a game that you have paid programmers and graphics technicians money to create. At least, that is how it seems to me. Dragon's Lair II is a breath of fresh air. It still has a hint of arcade style, but it also has the look and feel of something very different. Dragon's Lair II is a sequel to a popular arcade game and has to done very well as a computer game. When Dragon's Lair I came out, sometime in the mid-eighties, it was a triumph in arcade games -- a breed of new technology. The games were hand drawn cartoons stored on a laserdisc, which gave a little more of a life-like sense. They sometimes were a little choppy due to the fact that images had to be edited together on film before they were put on the laserdisc. But overall were much better than any of the graphical games. Dragon's Lair I was a big hit and I am sure the its maker's were up to their ears in money. Other games came out, like "Rebel," but the technology either didn't catch on or it was just too expensive to make. Soon games went back to computer generated graphics and the laserdisc games were soon forgotten and lost forever. Every now and then, you see an old game in the back of some arcade, like the old junk cars you see once in a while stumbling down the street. I saw Dragon's Lair II, and wanted to try it out; just to see how well they imitated the laserdisc technology. I wanted to see the general setup and what could be done with the good 'ole IBM. I loaded the file onto my hard drive, and it took up a hefty 3 megs. Most of the size is due to large sized graphic files which help the game along. You can install the game, or just put all of the files in one directory and play away. Due to the size, I did note to myself that I thought the graphics would be very nice and indeed they were! I saw a flurry of 256 VGA color and some animation that CAN'T be beat. Dirk the Daring came out in great color and style. Moved slyly and was nicely done. Moreover, the whole graphical side of the game was nicely done. That was less than I can say for the story line and controls. The story was the same as the first version -- boring run and get the Princess story. I would have thought for all the time and work invested in the program that they could have at least thought of a new plot. I see the company's point of view not to change a good thing, but too much of a good thing isn't all that good either! The controls are stiff and short. A two key combination will take you through an entire animation sequence. As for the joystick, I think that it is an outrage about how badly they handled this area of the game. The joystick is even less controlable than the keyboard and is almost intolerable. I would not recommend use of the joystick during play. The game goes somewhat like this. You must make your way through a maze of obstacles and people to finally kiss the princess and wake her from sleep. Sounds kind of cliche? Well it is; it is just another feeble attempt at a Prince Charming story. During play, there are several reccuring obstacles, such as a fat opera singer and a snake. The opera singer is a fat, ugly lady with a viking hat and a rolling pin. She chases you through some of the first scenes trying to smash you with the rolling pin. The snake is also introduced at the beginning of the story. It is a colorful, stupid looking snake. He shows up later in the story and you must out-wit him again. The story is an old one, but really never fails to bring attention and raise emotions. It is an alright story-line, but I think that it could have been worked on and improved. The game also supports SoundBlaster, Adlib and some other sound cards. I have only heard the SoundBlaster and oh boy! That was a treat. The SoundBlaster has digitized voice and other really interesting sound effects. This may even be one of the best parts of the game. The SoundBlaster veteran may not be as impressed as I was with this, but I assure you that anyone will like it. If you do not have a sound card, the game supports no sound. That's kind of snobbish and I really didn't like that feature. All together, the game is well put together and nicely done. Although I can point out its errors, the game is so enormously well done, that it overpowers you. I beleive that it is one of the better games out today, even in competition with Wing Commander and the like. If you have a SoundBlaster and VGA, then this game will not fail you. If you are lacking the SoundBlaster, then you will be just as duly impressed. I have not seen the game in other video modes, and do not have much to comment on them. I would think that the EGA would be semi-decent, and I do not even think the game supports CGA. All together, this is a great game that I do fully recommend for all ages. It works well and is nicely done. Duncan Scarry 1@6908 WWIVnet ============================================================================= - 4 - Wing Commander from Origin Systems By Pat McCormick "NO!!!!!" I scream for the tenth time, watching as my character in the cockpit helplessly shields himself as his ship disintegrates from the final enemy blast. Then the camera moves to the deck of the carrier, where my funeral is held and my body is shot off into space... This is Wing Commander, the ultimate war game in space. You are a pilot for the TCS Tiger's Claw, of the Confederation, locked in a deadly war with the feline Kilrathi. What you do, basically, is go out on missions with computer-controlled character as your wingman, and come back alive, mission accomplished. But this is no plain vanilla shoot-em-up. Using VGA graphics, expanded memory, and an advanced graphics system, Origin has made what may be the finest simulation ever. All of the battlefield imagery is not the usual blocky polygon images us Microprose fans are so used to, but high- detail bitmapped images. Also, pictures in the cockpit and aboard the Claw are 256-color VGA. But you need a powerful system to receive all of its benefits. When I ran it on a 10-Mhz 286 with 640k RAM, an AdLib card, and a hard drive, it was not fast enough for my tastes, and I lost many of the graphics shown on the box because did not have expanded memory. For example, you do not get large explosions, visible damage in the cockpit (panels blowing out, for example) and visual contact on your communicator with 640k. But when I saw it on a 16 Mhz 286 with a megabyte of RAM, it was much faster, and many of the graphics not seen on the 10 Mhz computer came out in full force on the 16 Mhz computer. The game is a graphics and music extravaganza. Aboard the Claw, you can talk to characters in the bar who talk, blink, snarl, and smile. Your briefing is given by Commander Halcyon, and you are assigned a ship, a wingman, and a mission. After the briefing, you watch you and your fellow pilots rush to their fighters, and finally launch into space. In combat, you can use any of the variety of weapons your ship has to defeat the evil Kilrathi. The detail in battle of the bitmapped images is beyond compare. You can talk to your wingman, and insult the enemy as you send laser blasts across his bow. The music that plays during the game really heightens the tension; Origin has the music change smoothly to different themes, depending on your situation in battle. And your wingman is as mortal as you are: A few times that I let my wingman fend for himself, he died, and I ended up watching HIS funeral at the end of the mission. Needless to say, you don't see him at the bar anymore. Likewise, you are rewarded with a ceremony if you were exceptional in combat. Unlike other fighting games you may have played, Wing Commander does not make up random missions, but follows a set "tree" of missions. You do not have to win every mission, you just end up following a different path on the tree if you lose. If you become an expert at Wing Commander, and win the Vega Campaign, additional data disks, called the Secret Missions, can be installed for many more hours of enjoyment. They include new missions, new enemies, and a new storyline to follow. So far, I have played the Vega Campaign (original), Secret Missions, and Secret Missions 2. I haven't won any of them yet, but they are all extremely addictive. You are forced to "live" the game, because at any moment, the war can hinge on your victory or defeat. SUMMARY: Title: Wing Commander Company: Origin Systems Hardware Needed: High-density floppy drives, EGA or VGA, 10-Mhz or faster, 640k (can use exp. memory). A hard drive, external sound, expanded memory, and a 16 Mhz computer are recommended. Copy Protection: Need numbers from included schematics. In Short: The best space war shoot-em-up you will see today! ============================================================================= - 5 - Space Quest IV "Roger Wilco And The Time Rippers" Sierra On-Line, Inc. By Pat McCormick Space Quest IV is Sierra's latest and best offering in their line of state of the art 3D adventure games. "Roger Wilco And The Time Rippers" continues the funny, satirical Space Quest line starring Roger Wilco, our heroic janitor. Close on the heels of King's Quest V, SQIV includes full 256 color VGA support as well as digitized audio and beautifully orchestrated music. All of these features have a price, however: The 256 color version (16 color is available also) comes on high-density disks totalling a whopping 7 megabytes! For best performance, it is suggested that you use it on a 10-Mhz or faster machine with a hard drive and some external sound support. But it is worth it! The story picks up after the end of Space Quest III, where Roger is returning home to Xenon. During the introduction, he makes a pit stop at Magrathea first, and is seized by the Sequel Police. Suddenly, he is freed by an unknown savior, who quickly opens a time rip and transports him into Space Quest XII, "Vohaul's Revenge II". Here, the adventure starts. Using the new icon-bar interface, introduced in King's Quest V, you move, see, talk, and complete actions with Roger. The humor of the designers is apparent in the descriptions and animations. For example, one of the first things to do is capture the famed "Energizer bunny" of TV commercial fame. During the game, with its nonstop graphics and sound, you move through time and space, visiting four different Space Quests (even go back to the past, to the original Space Quest!) As you play the game, Roger gets captured by the "Latex Babes of Estros", is pummeled by monochrome bullies, turns transvestite, and still has to save the entire time-space continuum from the wrath of Sludge Vohaul! Unfortunately, the game suffers from a few deficiencies, due to (I believe) its hasty release. For one thing, the puzzles are extremely easy compared to other Sierra games. The icon bar doesn't help this. The commands used to play the game are walk, look, talk, do, taste, smell, and use an object from the inventory. Taste and smell are not even necessary to finish the game! I solved more than one puzzle by accidentally clicking the "do" icon on an object. Because of this, it takes much less time to solve than most Sierra games. Also, the ending is something less than you'd expect. But Space Quest IV still makes better use of graphics and sound than almost any other game on the market. And it will keep you laughing! SUMMARY: Title: Space Quest IV - "Roger Wilco And The Time Rippers" Company: Sierra On-Line Hardware Needed: VGA (16-color version for EGA and lower is available separately), high-density disk drive, 10 mhz or faster. Hard drive and external sound capability are highly recommended. Copy Protection: Need codes from manual. In Short: A funny, exciting adventure game, with some of the best graphics and sound I've ever seen. ============================================================================= - 6 - Sanctuary - An Eamon Adventure (#204) ===================================== by Tom Zuckowski The Eamon text adventuring system for the Apple computer includes over 200 different adventures, done by dozens of different authors. These adventures run the entire gamut from terrible to amazingly good. Here's a review of one of the best Eamon adventures ever done. This review is reprinted from the Dec. 1990 issue of the newsletter of the Eamon Adventurer's Guild newsletter: #204 Sanctuary - by Sam Ruby Reviewed by Tom Zuchowski MAIN PGM Version: 6.2 (heavily modified) with 7.0 database structure and lots of new goodies Extra Commands: REMOVE, FILL, USE, EAT, SWITCH, WEAR, RESUME Deleted Commands: BLAST, POWER, SPEED, WAVE Special Features: can READY artifacts in both hands; 2-game SAVE; can RESUME a saved game at any time; true distance fighting using a bow with real arrows; comprehensive SOLUTIONS program; detailed player instructions can be dumped to printer; 2-disk adventure; uses 7.0 ML search routines Playing Time: 2-10 hours, depending on how much you use the SOLUTIONS program. Reviewer Rating: 9.0 Description: Your people were nearly wiped out when they were driven from their homeland generations ago. Now, their numbers have grown, and many think that it is time to march and reclaim the homeland. But the coming battle is anything but certain, for the enemy is very formidable. A party must first recover the Staff of Retribution, a talisman of enormous power that was hidden by the priests when the final battle was fought outside the great temple named "Sanctuary". With this power, victory would be more assured. So you find yourself leading the party, sneaking into enemy territory in a desperate bid to win entry into Sanctuary and then to try to discover where and how the Staff was hidden. But when you near the site, your entire band is wiped out in a surprise attack! You are the only survivor...but the Staff must be found! Comment: Every time I think that Sam has peaked out, he comes up with something new that amazes me. With this adventure he again breaks new ground. Starting with the 'encumbrance' system that originally appeared in 'The Boy and the Bard', it has been greatly expanded into what Sam calls 'ACE': Advanced Combat & Encumbrance. ACE has many new features never seen before in Eamon. Among them is a combat system that takes distance into account--for example, you might be pinned down by enemy bowmen who you would have no choice but to shoot with arrows. You carry a quiver and must actually nock an arrow for each round (this isn't as inconvenient as it sounds, for there are several different types of magic arrows available). There is TONS more Good Stuff. Surprise attacks are possible. You must brew your own healing potions. More magic than you can shake a stick at. Lots of sophisticated combat. Dozens of subtle puzzles. Sam buries you in clues; which are real and which are bogus? Most are real, but you will have to work it all out. Hack'n'Slashers can pass this one by; even the combat requires careful thought: sword or bow? What kind of arrow? Is this thing supernatural? Is it charging? Omigod, what weapons do I have readied? A mindless approach will not give satisfactory results! And some of the puzzles are pretty complicated, though I found them all to be reasonable. It's hard to judge the difficulty. The SOLUTIONS program gives you a progression of hints that work right up to outright solutions of each puzzle and trap. If you do it all yourself, it probably rates a (9) or (9.5) difficulty. If you use the hints, it of course drops considerably. One hint: if you think that you have run across some typos or mapping screwups, the odds are pretty good that you haven't! I missed entry into a series of important puzzles because I made this mistake. I can't decide if this is the best Eamon that Sam has ever done, but it is certainly a contender! ============================================================================= - 7 - Countdown by Access By Pat McCormick Countdown is the latest in a series of adventure games by Access. Like its predecessor, Mean Streets, Countdown uses top- quality VGA graphics and the digitized RealSound system. The storyline is this: You are a man, trapped in a Turkish mental asylum with no memory, and you have only a few days to save the world. As you look at certain objects in the game, flashbacks appear that give you a better idea of who you are and why you are in this asylum. The flashbacks, I believe, are the best part. Real actors were used to provide the synchronized video and audio flashbacks, which are really mini-movies on disk. And the flashbacks add words to your list of things you can ask people you talk to about. When you talk to people, you can hassle them, bribe them, or be pleasant and helpful. Different combinations of these moods can provide important pieces of information needed to find out who you are, why you were put here, and who wants to kill you. Countdown contains many tough puzzles in your quest to escape the asylum and find out why you ended up there in the first place. But along the way the RealSound system provides effects such as snoring, doors opening, and your shoes clicking on the floor, as well as providing voice to the flashbacks, through your own PC speaker. You might be put into an asylum before finishing this one! SUMMARY: Title: Countdown Company: Access Hardware Needed: VGA display. Hard drive and mouse are recommended. In Short: A well put together, but dastardly tough, adventure game that will keep you up nights playing it. ============================================================================= - 8 - Links by Access By Pat McCormick Links, the new golf simulation by Access, is the most realistic rendition of golf ever made. Using full 256-color VGA graphics and Access' proprietary RealSound technology, Links makes you feel like you are really there! The course that comes with the game is the Torrey Pines South Course, located in California. The game designers actually went to Torrey Pines and took pictures and videotape of the entire golf course, then combined all of their material to make a very close computer rendition of the actual course. The trees, ocean, and clubhouse are all visible from your standpoint, and the RealSound digitized bird tweets complete the illusion of a sunny day alone on the course. Even with all of these tremendous graphics, the game does not skimp on the simulation. Any and all variables are adjustable, from the angle of your feet to the placement of the ball. For those who don't want to fool with the many settings, 3 preset setups are available, for a draw, straight, or fade shots, and you can set up two custom arrangements for use throughout the game. You select 13 clubs out of a large selection, from drivers to an L-wedge (which has an even steeper angle than a pitching wedge.) A helpful grid is available for those tough putts, so you can see the slopes and valleys of the green. It also allows both a forward and reverse angle replay at the end of your shot. The digitized RealSound support, playing equally well through either the speaker (which tends to be a bit soft), or a supported sound board, adds an element of "being there" to the game. Besides the sounds of the swing and sinking the ball into the hole, it also provides occasional commentary, ranging from the obvious "It seems I've hit a tree, Jim." to the motivating "Get down!" as it sails over the green. But Links, with the complex graphics and digitized sound, eats up much computing power. It requires a large hunk of memory, and runs rather slowly if you do not have some expanded memory for the loading of certain objects. Also, the screen redraws take some time, even on a 16 Mhz machine. But if you are into a realistic and eye-opening golf simulation, Links is the game for you! SUMMARY: Title: Links Company: Access Hardware Needed: VGA graphics, fast machine (at least 8 or 10, 16 or 20 recommended), 640k (can use expanded memory). Hard drive is recommended. Various sound boards are also supported. In Short: A colorful, realistic golf simulation that will take you into the action. ============================================================================= - 9 - Sierra CD ROM Releases ---------------------- Sierra actualizes the long-time dream of CD-ROM (Compact Disk, Read Only Memory) applications with its re-introduction of Mixed Up Mother Goose CD-ROM and King's Quest V. Attractive 256 color high resolution background paintings combined with delightful animation, a charming stereo soundtrack and digitized speaking and singing voices bring a new experience in computer gaming to all. Ken Williams, Sierra President/CEO says, "Our games have basically outgrown what can be put in one box. When you are shipping fifteen disks per game the question of space becomes critical, and to reach the heights we want in terms of quality and true interactive "film-like" entertainment is within the grasp of every computer owner. With each CD storing as much information as 1,800 5.25" diskettes, Sierra has been able to add whole new dimensions to its CD products. Sierra's CD-ROM products that are scheduled for release by Summer 1991 include Mixed-Up Mother Goose, King's Quest V (will ship on TWO CD-ROM discs), and Space Quest IV. Additional details available in the New Release Menu options for respective products. Suggested retail price for our CD-ROM games will be $69.95 ($59.95 for Mother Goose) when they are available. Any CD-ROM drive that uses a read ahead buffer or intelligent buffer that supports the High Sierra (ISO 9600) format for CD-ROM should be compatible with the new upcoming releases. Brands that have this feature include Toshiba, Sony, NEC. Full support for most industry supported music hardware will be included, however in order to use the digitized speech feature, a DAC channel will be necessary. Current hardware which support this feature include the Tandy 1000 TL/XL and the SoundBlaster card. Additional stand alone DAC channel cards will be available in the near future. ============================================================================= - 10 - Sierra Upcoming Releases ------------------------ Thexder Mac - NOW! Hoyle's I Mac - NOW! Hoyle's II Mac - Apr. Quest for Glory II Ami - Mar. Kings Quest V Ami - Jun. Heart of China (Dyn.) MS - Apr. Jones/Fast Lane ST - Mar. Kings Quest V ST - Jun. Quest for Glory II ST - Apr. Rise of Dragon (Dyn.) Ami - Apr. Stellar 7 (Dyn.) Ami - Mar. Space Quest IV Ami - Apr. ============================================================================= - 11 - Updated List of GEnie's Mall Stores ----------------------------------- GEnie's 40 mall stores as of 13 May, 1991 AT&T.........Phone/Fax & Accessories Autoquot-r.....New & Used Car Quotes Broderbund.........Software/Hardware CheckFree....Electronic Bill Payment Computer Express...Software/Hardware Computer Shopper............Magazine Contact Lens Supply, Inc....Contacts Direct Micro.......Computer Supplies Donnelley 900........900 Number Info Engraving Connection...........Gifts Ford..................Free Brochures Gimmee Jimmy's Cookies........Bakery Godiva Chocolatier.......Confections Hawaii General Store....Gifts/Travel Hypermail...................Catalogs JCPenney............Department Store Just Terrific Gifts....Gourmet Gifts Long Distance Roses..........Florist MacUser.....................Magazine Marymac..............Tandy Computers NewsNet........Current News Database Noteworthy Music.......Compact Discs Omni Technics/Value Mart....Bargains Paul Fredrick Shirt Co........Shirts PC/Computing................Magazine PC Magazine.................Magazine PC Sources..................Magazine PennyWise........... Office Supplies Safeware...................Insurance Sears...............Department Store Sierra On-Line.....Hardware/Software Silicon Direct.....Discount Software Sunglasses, Shavers & More.....Guess TRW Credentials........Credit Report WaldenCOMPUTERbooks...Computer Books Waldenvideo...........Movies, Videos Wall Street Journal........Newspaper Walter Knoll Florist.........Florist ============================================================================= - 12 - The Following BBSes Have PCRO as a Bulletin ------------------------------------------- [01] BB's BBS 609-768-6585 [02] d'Door into MarkLand 916-755-0838 [03] Jersey Devil 609-893-2152 [04] Land of Oz 609-778-9658 [05] Magician's Realm 609-953-4037 [06] Memory Link BBS 609-751-3843 [07] Phoenix BBS 804-467-1835 [08] Pinnicle of Existance 609-953-3617 [09] Reality Alterations 609-391-9364 [10] Rookie BBS 609-753-9313 [11] Satellite Dish BBS 609-722-1326 [12] VINET 616-957-0133 [13] Wicca Citadel 609-893-7383 ============================================================================== - 13 - BBS Ads -=-=-=- ----------------------------------------------------------------------------- Magician's Realm/609.953.4037/RemoteAccess v1.00/2400 Great doors, .GIF's, .GL's, messages, and users! ----------------------------------------------------------------------------- Wicca Citadel/609.893.7383/Citadel: K2NE v5.17/2400 Lots of users, discussion, door games, and files! ----------------------------------------------------------------------------- Jersey Devil Citadel/609.893.2152/Citadel: K2NE v5.17/2400 Longest running BBS in this area (and maybe Jersey!) Home of K2NE Software. ----------------------------------------------------------------------------- Land of Oz BBS/609.778.9658/WWIV/2400 Everything else under the rainbow! Recently joined WWIVNet. ----------------------------------------------------------------------------- The Windows BBS/804.766.0553/WildCat!/2400 Microsoft Windows (tm) Shareware, ModemNews NewsStand, WC! Utilities ----------------------------------------------------------------------------- Joey's Board/513.878.6014/WildCat!/1200 Files and messages. Aladdin help! ----------------------------------------------------------------------------- Put your BBS ad in for free! Simply give me the following information: Name of System/Phone Number/Type of Software/High Baud Rate Features/Other Comments ============================================================================== - 14 - For Sale/Classified -=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ Broken 3.5" Macintosh Disk Drive (800k). An oldie, but a classic. Best for parts or show. E-mail me, the editor, and my e-mail addresses with BO. ------------------------------------------------------------------------------ If you would like to put in a For Sale/Classified ad, e-mail me with the ad and for my address so you can send your money. Charge is $1.25 for each line fully or partially used. ============================================================================== - 15 - Bits and Bytes -=-=-=-=-=-=-= ---------------------------------------------------------------------------- -- PC Review Online is an online magazine offered for free to anyone who wishes to view it. All authors take full responsibility for their comments and views. PC Review Online is NOT responsible for any typos. PC Review Online does NOT necessarily stand behind or against any products it mentions. -- ---------------------------------------------------------------------------- DIRECT ALL MAIL REGARDING PC REVIEW ONLINE TO: GEnie - R.MACMICHAEL RelayNet - Ryan MacMichael (route to MEMORY in conference COMMON) WWIVNet - 8@6908 ----------------------------------------------------------------------------- Coming Up in the next couple of issues: ====================================== Next Month: BBS Software - tons of stuff... straight from the user and SysOp! Plus some new features... COMING SOON - LAN issue and programming issue! ----------------------------------------------------------------------------- Release dates of next few issues: ================================ July 1991 - June 10th, 1991 August 1991 - July 8th, 1991 September 1991 - August 12th, 1991 ----------------------------------------------------------------------------- Special thanks this issue to all the writers who wrote (especially Pat McCormick of Satellite Dish BBS, you know why!) because there was a handful of writers who committed and then backed out, but with the help of this month's contributors, "the show went on..." ----------------------------------------------------------------------------- X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X Another file downloaded from: The NIRVANAnet(tm) Seven & the Temple of the Screaming Electron Taipan Enigma 510/935-5845 Burn This Flag Zardoz 408/363-9766 realitycheck Poindexter Fortran 510/527-1662 Lies Unlimited Mick Freen 801/278-2699 The New Dork Sublime Biffnix 415/864-DORK The Shrine Rif Raf 206/794-6674 Planet Mirth Simon Jester 510/786-6560 "Raw Data for Raw Nerves" X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X