========================================================================= SYNDICATE ZMAGAZINE ISSUE #141 January 23, 1988 ========================================================================= Copyright (C) Syndicate Publishing Company, 1989 Post Office Box 74 Middlesex, NJ 08846-0074 Publisher/Editor: Ron Kovacs CompuServe: 71777,2140 GEnie: ZMAGAZINE Source: BDG793 ========================================================================= THIS WEEK: <*> Editors Desk............................Ron Kovacs <*> GOE/TCS Update from.................David Sullivan <*> CodeBuster Help.....................Ctsy SIG*Atari <*> 800 Owners Column................Howard Siebenrock <*> Analog March Contents............................. <*> ARC Speed Test IBM vs 130XE....................... <*> IBM Monitor with the XEP...............Bob Woolley <*> GEnie ATARI8 RT Top 100 Downloads.......Ctsy GEnie ############################## <*> EDITORS DESK ############################## by Ron Kovacs This weeks update includes the press release from TCS/GOE, (reproduced in this weeks Zmag), things look closer to reality there! DOSXE has been released and is available direct from Atari. The prices I have been told range between $10.00 to $15.00. Write to Atari Corp for more details. Keith Ledbetter has removed his Express Telecom files from CompuServe. Rumor has it he is working on a cartridge based program similiar to the ST telecom file -Interlink-. We will update this story when we can. Alan Reeves has released a few peripheral handlers for Diamond. Recent uploads to the GENIE ATARI8 RT include an ST-Mouse, Touch-Tablet handler. Check out GEnie for these files. Anything else happening you ask?? Well, other than a few more PD files being released, things are slow. One question we would like answered is where are all those cartridges promised? I would assume that Atari is working on it's promises. For more ST related news and features, read STZMAG available on the services. Recent bulletins on CompuServe in the Atari8 and ST areas talk about requests from ANALOG and ST-LOG. They are looking for your requests for their respective magazines. Do you have a comment to pass along? Let them know! On CompuServe type: GO ATARIVEN and respond! Z-NET details coming soon! ############################## <*> GOE/TCS UPDATE ############################## Total Control Systems, David R. Sullivan You probably first heard of GOE back in August/September of 1988, at that time GOE was shown at the 1988 AtariFest in Glendale, CA. A DEMO Disk followed in October on GEnie and in user groups. Now, January 1989, GOE is about to be released. GOE has been tested over the last 3 to 4 weeks to insure that it is a bug-free and usable product, it is my hope that GOE will become the new standard OS for the Atari 8 bit computers. STATUS OF GOE: A) We are currently running behind our released schedule, this is DUE to dificulty and time needed to completely develop a cartridge based product that provides a new and exciting operating environment while at the same time maintaining 100% compatability with ALL existing software. Added to the level of programming required, GOE was originally being developed in a situation that required over 15 minutes to test a single change in GOE -- that has been corrected (curtesy of Atari, CORP. and ICD's extensive help). B) GOE is in it's final debugging stages, and provided that it receives a clean bill of health GOE will be shipped the first week of February. C) Several beta testers have been using GOE for 2 weeks now, all press and other qualified people will receive beta cartridges 1 week ahead of shipping. D) The Turbo 816 and GOE, GOE will be tested with the Turbo 816 before it is shipped to insure compatability. A Turbo 816 version is planned, this will be a full 16 bit version of GOE. I am communicating with DataQue in an attempt to make GOE the standard for the Turbo 816, the advantage of the Turbo 816 is tremendous and gives you a true 16bit computer at a great price! E) I am communicating with Atari, CORP. keeping an open ear to their ideas. With Atari selling thousands of 800xl, 130xe and XEGS computers the Atari 8bit future looks bright. Not to mention the support Atari, CORP. is giving in the entertainment area. F) Advance order's, if you have placed an advance order, it will be filled with top priority. As a BONUS, all people ordering in advance will receive a free BONUS Disk containing some exciting new software. G) Price: The retail price of GOE is $79.95, all discounts for advance orders are now void. User Group discounts are available. H) If you have requested information, you will receive a mailer the first week of February notifying you that GOE is shipping and providing more information about GOE. I) Dealers, dealers packets are now ready and will be sent out within the next two weeks. Thank you for your support, the Atari 8bit users need you. I realize many of you have been waiting for GOE since late October, and I know it is hard to wait for an exciting new piece of Atari 8bit software; but I do not want GOE to be a product that is simply a toy. If GOE and the Atari 8bit are going to have a successful future together then GOE MUST BE A PROGRAM THAT YOU WILL USE. GOE will not be shipped until it is complete and fulfills your needs. Allowing press to be released about GOE as early as May, 1988 was not under my control nor my intent. The official press released in September/October 1988 was a little early but has been useful and has shown the public what GOE is via the DEMO released on GEnie. Once the information was about, I had to make the best of it and did not count on some of the misleading information I have been delt, or some of the legal problems that I would encounter. Stay tuned to the GEnie network for more information, GEnie is my link to you so let your thoughts be known. goPaint and goWrite DEMO versions will be released shortly after GOE starts shipping, but have been put on hold until then. Upon shipment, Total Control Systems will start supporting you with easy and clear example programs, useful public domain programs and powerful commercial programs. A download area here on GEnie will be your source for GOE public domain software. A new private area will be setup for GOE users and GOE developers where you can ask your questions. The current public area, CATegory 5, TOPic 24 will be used to convey public information and answer questions to the general public. Total Control Systems is working hard to make your Atari 8bit future a bright one, and we look forward to your support of our quality products. GEnie ID: D.SULLIVAN4 (David R. Sullivan) GOE Area: Atari8, CAT 5, TOP 24 For information about access on OTHER services; information about GOE; or information about other TCS products please contact us at: Total Control Systems 4156 Tolowa Street San Diego, CA 92117 (619)270-0111 Total Control Systems also supports Atari 8bit and Atari ST and Amiga users with: ST TC BBSst, a complete ST BBS written in GFA BASIC. AMIGA includes source code. Comming soon on Amiga. $40 GFA BASIC Programmers Toolkit. Includes two arcade AMIGA game examples, source code to the popular Autoplay $15 (PlayIt) digitized sound player and much more... Coming soon on Amiga. 8BIT Action! Programmers Toolkit, #1. Includes two $15 arcade game examples, a 1020 picture dumper (color) program, and much more... GOS Public Domain desktop-style program, includes PD source code in Action! This is the popular 1986 $5 GOS program. ############################## <*> CODEBUSTER HELP ############################## CTSY CompuServe SIG*Atari Fm: Tim Hanson 72750,1014 To: SYSOP*Keith Joins 72347,75 (X) 1) CODEBUST.HLP is all the docs you're going to get. I loaded the file into Textpro and massaged the file until I had something readable. 2) DOSXL only (or AtariDos, but definitely not Sparta). I have an MIO partition set up for this. 3) Everything is done from D1:. Codebuster won't work with any other drive. I booted the Dos from an MIO boot, put in a floppy with LABELS and my source machine language file on it, then went for the MIO switch. After moving the floppy assignment to D1 (a real floppy) and CB.COM to D3, I loaded D3:CB.COM, which brought up the screen. At this point I was in Codebuster with an almost blank floppy disk, ready to go to work. 4) Every snivelling little step must be done manually. First one must (a space between the command and the filename is not necessary, but drive assignments are not legal). This loads the OS equates into the buffer and turns on the label attaching logic. LABELS contains a full set of both low and high memory equates in AMAC form. This must be the first step, since entering LABELS after entering code to be disassembled overwrites some code. 5) Next (open) as an output file. 6) (read) loads your binary file into the buffer. Multiple load points and two blocks of code with the same load point, as in a short routine to write to the screen as the rest of the program loads, are separated. Be careful about disassembling too much code; one only has one floppy on which to write source. I loaded Textpro in a total of four loadpoints, and I split the main program into two pieces. 7) sends output to disk. 8) closes the output file after disassembly. 9) <%FILENAME.EXT> reloads the output file and attaches the label logic. ****************************** <*> 800 OWNERS COLUMN ****************************** (Editors Note:) There are a few articles in our archives that we haven't printed because they address the 400-800 Atari systems. Of the 134 survey responses received to date, 50 or more respondents stated they still owned or used thier 800. In an effort to keep this percentage of our readers interested, we will publish material written for or about the 800. The following article was released in 1983 on CompuServe. (This is the place I found it a few years ago and recently came across it again.) CARTRIDGE SWITCHES by HOWARD SIEBENROCK As you know, when you plug a ROM cartridge into the left slot of your Atari 800 computer, you disable the top 8K of RAM. This is done by disabling one input of an OR gate (Z102B) that normally passes the address lines A15 and A14, decoded by chip Z101 to be S5, to the RAM slots. The S5 signal is wired to the left cartridge slot, pin 12, to enable the ROM chips in the cartridge. Pin 14 of the cartridge is connected inside to the +5 volt line. When the cartridge is inserted into the left slot this +5 volts is then connected to the Z102B OR gate to disable the S5 signal to the RAM slots. The S5 signal is the address for 40K to 48K of RAM. The right cartridge does the same thing, except it used A15 and A13, decoded by Z101 as S4, for it's enable line. Pin 14, the +5 volt signal, of the right cartridge, disables S4 to the RAM slots with OR gate Z102A. The S4 signal is the address for 32K to 40K of the RAM. If, while the cartridge is inserted, the +5 volt signal to the OR gate could be opened, The RAM would then be enabled. If the S5 line to the left cartridge is also opened, the cartridge chips data output would be tri- stated. (tri-stated is a third binary output state for digital chips. It is a high impedance state that electronically disconects the chip from the data buss). Since the address lines, A0 to A12, are inputs, they can be left on the buss. By using a switch, mounted on the case, the programer can select if RAM or the cartridge ROM is on the data buss. A second switch will do the same for the right cartridge ROM. If the S5 enable line, normally going to the left slot, is switched to the right slot, the right cartridge will be addressed as a left cartridge. You also have to switch the +5 volt signal from the right cartridge to the Z102B gate to turn off the 40K to 48K RAM. I must warn you. If your computer is under warranty, don't modify it! The parts needed are two minature toggle switches. Both are double pole, double throw, one is a two posistion (on-on), and the other is a three posistion (on-off-on) switch. A two foot length of eignt conductor ribbon cable (Unless you planed ahead and put in a ten conductor ribbon cable with the reset modification last time) and 10-12 inch lengths of small insulated wire. Once you have the parts and tools, proceed to disemble the computer to the mother board. Don't forget the CMOS handling caution! _____ 1. Drill a hole near the center of the board for two small wires to pass through from the top to the bottom of the board. Be careful not to drill near or through any circuit runs. Hold the mother board up to a strong light to be able to see the runs on the bottom of the board and mark the location with a felt pen. _____ 2. Cut the five runs by making two cuts across the run about 1/16 inch apart, then heat the 1/16 piece with a soldering iron until it lifts off the board. 1) From R109 to left cartridge pin 14. 2) From feed through to left cartridge pin 12. 3) From Z102 pin 4 to left cartridge pin A. 4) From Z102 pin 5 to feed through. 5) From Z101 pin 5 to feed through. _____ 3. Run an insulated jumper from Z102 pin 5 to Z101 pin 5. Scrape the solder mask from the run just above where you made the cuts and solder the jumper to the run. Be careful with the soldering iron, remember how easy it was to remove the 1/16 inch cut out piece? Check your work carefully as you go to be sure the wires are soldered good and there are no solder bridges between runs. _____ 4. Mount the connector in the lower right courner of the mother board, if you did not do so last time. _____ 5. Run eight wires (I used small, solid, insulated telephone wire) from the cut circuit runs to the connector as follows. 1) From R108 on the top through the hole to connector pin 5 on the bottom. 2) From Z101 pin 5 on the top through the hole to connector pin 6. 3) From left cartridge connector pin 1 to connector pin 7. 4) From left cartridge connector pin A to connector pin 8. 5) From left cartridge connector pin 12 to connector pin 3. 6) From left cartridge connector pin 14 to connector pin 4. 7) From R109 solder pad to connector pin 1. 8) From Z102 pin 2 (at the feed through) to pin 2. _____ 6. Drill two holes and mount the cartridge select switches on the left of the case top. Be sure the center off switch is to the left when viewed from the top. _____ 7. The eight wires from the connector plug will now be connected. Above each wire write in the color of the wire you have coming from the connector plug. _____ 8. Solder the two jumpers from the right switch to the left switch. I used heat shrink tubing on all switch connections to be sure there are no stray wires to cause shorts. Connect the eight wires from the connector plug to the cartridge select switches. Then trace each wire to be sure they are connected properly! _____ 9. Now is the time to check all of your work carefully to be sure there are no shorts or solder bridges or frayed wires any where, and that all connections are proper! _____10. Reassemble your computer and cable it to your system. Install the BASIC cartridge in the left slot and set both switches ON (up). Leave the disk drive off and power up. You should see the familiar READY prompt on the screen. If you don't then check that both switches are ON (up). If they are, then you have a mistake in your wiring. You will have to disemble the computer and check the wiring again. Be sure to check which pin you used as #1 on the new connector. If at first you got the READY prompt then flip the left switch to the OFF (center) position and do a COLD reset. You should now have the memo pad title. Flip the left switch down (RIGHT cartridge position) and do a COLD reset. You should still have the memo pad title. Flip both switches ON (up), and do a COLD reset. You should have the BASIC ready prompt. In direct mode exicute the following command. ? FRE(0). The number you see printed is the amount of free RAM you have. Make a note of this number then install another cartridge in the RIGHT slot. With both switches ON (up) you should get the BASIC ready prompt. Execute the ? FRE(0) command again and compare the number printed on the screen with the number you got before. It should be 8192 less. This is because the cartridge in the right slot deselected 8K of RAM. Flip the RIGHT switch OFF and do a COLD reset then exicute the command ? FRE(0) again. You should get the original number on the screen, because the right cartridge has been electronicly removed from the buss. Flip the LEFT switch OFF (center position) and do a COLD reset. You should now have the Memo pad title. Flip the LEFT switch to RIGHT (all the way down) and do a COLD reset and you should see a screen appropriate to the cartridge you have in the RIGHT slot. Flip the LEFT switch ON and the RIGHT switch OFF and turn on the disk drive. When the busy light goes out insert a diskette with DOS on it and do a COLD reset. The screen should have the BASIC READY prompt, or what ever is appropriate for the software on your diskette. Flip the LEFT switch OFF (center posistion) and do a COLD reset. The disk should reboot and come up with the DOS menu. I could go on with many different uses for the CARTRIDGE SWITCHES and the COLD RESET SWITCH, but I think you get the idea. One last idea. If you have a cartridge to disk copier, you can forget jamming the cover switch and inserting the cartridge to be copied in the right slot with the power on. Just insert the cartridge in the right slot and flip the RIGHT cartridge switch OFF and close the cover. When the software instructs you to insert the cartridge, just flip the RIGHT switch ON. I hope you have enjoyed these articles, even if you don't attempt to do them. If you have any comments or suggestions, fell free to write to me. HOWARD SIEBENROCK 9309 W. 98 Court. WESTMINSTER, COLORADO 80020 ############################## <*> ANALOG MARCH CONTENTS ############################## FEATURES -------- Cartridge Games for your XE......................David Plotkin The addition of the XEGS to the Atari line has caused a resurgence of cartridge-based games--old and new--and 130XE and XEGS owners both can take advantage of the fun. Disk Games for your XEGS.................Matthew J.W. Ratcliff Did you know that, with the addition of a disk drive, all the disk-based games for the 130XE computer will also run on the XE Game System? Here's a quick overview of some of the exciting games available now. DUPing BASIC...................................Bill Bodenstein This handy patch to DOS 2.5 will automatically switch BASIC on and off as you enter and leave DOS. Electra-Ball.....................................Frank Martone A challenging, two-player game of strategy and reflexes written in Atari BASIC. Atari Videodisc System...........................Bruce Frumker The secrets of controlling a laser videodisc from your Atari computer. Pebbles.............................................Clive King >From ancient Egypt comes this deceptively simple desert game using nothing more than a few holes in the sand and a handful of stones. Un-sprites.........................................Jason Leigh Now you can have software-controlled sprites as well as Atari's Player/ Missile graphics. REVIEWS ------- Turboword (Micromiser Software)..........Matthew J.W. Ratcliff Quintopus (Computer Software Services)...........Jim Patterson COLUMNS ------- Database DELPHI...............................Michael A. Banks The End User................................Arthur Leyenberger Game Design Workshop............................Craig Patchett DEPARTMENTS ----------- Editorial.......................................Clayton Walnum Reader Comment................................................ 8-bit News.................................................... M/L Editor......................................Clayton Walnum BASIC Editor II.................................Clayton Walnum ****************************** <*> ARC SPEED TEST XT vs 130XE ****************************** Well, Atari users, cheer up. I have run a preliminary speed test between ARC version 5.12 for the IBM and ARC version 2.0 (UNARC version 2.3) for the Atari. Hardware: 1. IBM XT DOS 3.3 -Turbo card installed -internal hard disk -3.5 in. 720K floppy 2. Atari 130XE 576K SpartaDOS 3.2 -512K RAM DISK -2 INDUS GT disk drives The IBM was used in and out of turbo mode. The test was run on the GOE.ARC file downloaded from GENIE. Here are the results: +--------------------------------+-----------------------+ | ARC | UNARC | +--------------------------------+-----------------------+ | IBM IBM | IBM IBM | | Hard Disk Floppy | Hard Disk Floppy | +---------+-----------+----------+-------------+---------+ |Turbo In | 76 | 133 | 39 | 68 | |Turbo Out| 163 | 212 | 78 | 101 | +---------------------+----------+-------------+---------+ | Atari Atari | Atari Atari | | Ram Disk Floppy | Ram Disk Floppy | +---------------------+----------+-------------+---------+ | 58 | 301 | 26 | 232 | +---------------------+----------+-------------+---------+ As you can see the Atari with the Ram Disk was faster by 23.7% running ARC, and 33.3% faster running UNARC compared to the IBM in turbo mode (64.4% and 66.6% IBM out of turbo). But the IBM beat the Atari running on the floppy disk. The IBM in turbo mode was faster by 55.8% running ARC, and 70.7% running UNRC (29.6% and 56.5% IBM out of turbo mode). It would be interesting to see the results of this test with the Atari running under SpartDOS X and high speed disk access. So what does this test tell us? We all know about the slow disk drive access of the Atari. If drive access speeds were equal on both computers, it looks like the 8 bit Atari would be a very tough competitor of the XT. Or is the ARC/UNARC program for the Atari more efficient? ______________________________________ Xx IBM Monitor With Your XEP80 ______________________________________ by Bob Woolley If you read my earlier article in DL7 about the XEP80, you might remember that the XEP80 uses all of the display field of the monitor and the two cheap composite monitors that I had tried did not give a very satisfactory display. I have been using a high quality video unit from a NorthStar Horizon that works very well, but a monitor like that would be very difficult for the average user to find (not to mention, expensive). I spent some time at the West Coast Computer Faire looking for some reasonable candidates, but none of the vendors had composite monochrome monitors on display! There were lots of monochrome displays with seven zillion lines of resolution, a built in swivel base, non-glare screens - the works. Good prices, too! But every one was TTL, IBM. Wellll......... Never being one to shy away from a little soldering, I decided to investigate the possibility of adapting the XEP80 to an IBM monochrome monitor. The IBM TTL monitors have a separate input for the sync and video signals, whereas the XEP80 generates a composite signal containing all three components. I figured that a little circuit to strip the Horizontal and Vertical sync from the Video couldn't be that hard, but it turns out that the XEP80 has all the signals you need inside the box! The whole project didn't amount to anything more than soldering one end of a 10- piece of four conductor ribbon cable onto the XEP80 board and connecting a 9 pin joystick socket to the other end. I tried the XEP80 on a standard IBM monochrome monitor and it worked fine! I also tried it on some OEM TTL monitors made for an IBM PC (an AMDEK 310A and a SAMSUNG MD1254G) and that also worked well. After a little pot tweaking (a LOT of tweaking on the SAMSUNG). The XEP80 uses a lower Horizontal frequency than the IBM PC, so some OEM monitors may require adjustment, but not so much that you need to re-adjust it between a PC and your Atari. The display field on the TTL units does not overscan the face of the tube so there is no adjustment required for that problem. Also, the linearity is very good on these guys, so all the characters look great! The major disadvantage to a TTL monitor is the absence of audio on them, although I prefer a separate audio amplifier anyway. [Enough babbling, I waannnt one! How do I do the mod, dummy??] The wiring required is: (from the bottom of the XEP80 board) Pin 1 and 2 of 9 pin socket to pin 7 of U6. Pin 7 of 9 pin socket to the pad 1/4 inch to the left of pin 8 of U6. (This pad is the same distance to the LEFT of pin 8 as pin 7 is to the RIGHT of pin 8.) Pin 8 of 9 pin socket to pin 9 of U6. Pin 9 of 9 pin socket to pin 10 of U6. I ran the flat cable out where the power switch is mounted. The bottom cover will clamp the cable between the board and the bottom cover at this point and provide some strain relief. I would imagine that you could use a much longer cable, but at some point you will begin to lose character resolution. Now, you can take advantage of any good deals you might see on a quality IBM monitor. I saw many different TTL units for less than $100 at the WCCF. Most of them looked like much better devices than any composite monitor I have seen and they are everywhere. If you are reasonably adept at soldering, or know someone who is, think about using one of these TTL monitors on your XEP80. The normal composite output is not affected by the modification at all. Now, if I can hack an IBM keyboard onto this thing..... Bob Woolley [75126,3446] ############################## <*> ATARI8 RT TOP 100 DNLDS ############################## Ctsy GEnie Atari8 Roundtable Compiled by John Towns Rank F.No. Filename Date Size Accesses Library ========================================================================= 1. 1908 ARCX12.COM 870329 11340 2422 16 2. 1909 ARC12.ARC 870329 13860 1130 16 3. 513 UNSCRUNCH.COM 860416 10080 950 16 4. 1718 ARCX.DOC 870205 6300 851 16 5. 3357 ALFCRUNCH12.ARC 880607 15120 748 16 6. 1209 WARBITCH,PIC 860818 7560 745 19 7. 144 NANCYCAMERON.TXT 860126 13860 624 19 8. 1523 XEVIOUS.COM 861213 10080 592 10 9. 514 SCRUNCH.DOC 860416 3780 589 16 10. 3317 AMODEM752.ARC 880530 61740 586 8 11. 1192 BITCH.PIC 860812 5040 571 19 12. 1413 COLUMN80.COM 861021 2520 559 2 13. 121 CLAUDIA.PIC 860114 6300 531 19 14. 8 MONOPOLY.BAS 851216 28980 529 10 15. 1470 WARGAMES86.BAS 861117 28980 514 10 16. 2289 SEVEN NUDES.ARC 870807 45360 511 19 17. 3469 ALFCRV14.ALF 880710 12600 510 16 18. 1190 HOTGIRL.PIC 860812 3780 505 19 19. 1119 SCRUNCH2.COM 860726 15120 496 16 20. 2258 FABULOUSBABE.COM 870727 32760 487 19 21. 2661 BLUETHUNDER.COM 871118 18900 475 10 22. 2799 DISKCOM32.ARC 880101 23940 471 16 23. 299 AMSPLAY.COM 860308 3780 454 4 24. 2191 TOS.COM 870629 7560 453 2 25. 1770 PRINTSHOPDISK4 870220 28980 428 7 26. 1207 DOS4.SCR 860817 86940 424 16 27. 1191 KANDI.PIC 860812 3780 424 19 28. 1144 HUTCHBBS.DOC 860731 6300 423 14 29. 1143 HUTCHBBS.SCR 860731 64260 420 14 30. 1767 PRINTSHOPDISK1 870220 39060 416 7 31. 2219 AMODEM75.ARC 870712 65520 414 8 32. 99 MIPRESENT.COM 860108 12600 410 4 33. 3013 NUDEMO.COM 880308 22680 409 19 34. 1395 TURBOBAS.DOC 861014 23940 404 2 35. 1676 GR9LODR.BAS 870124 2520 396 4 36. 2041 EROTICAX.BAS 870508 27720 395 10 37. 2774 DDII1.ARC 871227 55440 390 15 38. 1754 RATEDXXX.PSF 870215 1260 389 19 39. 540 WILDDEMO.COM 860418 3780 382 5 40. 1394 TURBOBASXL.COM 861014 18900 380 2 41. 2766 EMPIRE.COM 871223 17640 377 10 42. 1901 PRINTSHOPPRINTER 870329 12600 357 15 43. 2702 NUDECALENDAR.TXT 871130 11340 355 19 44. 1011 GAUNTLET.COM 860618 31500 354 10 45. 1105 GOSDUP.SCR 860722 61740 350 2 46. 2843 CADXE.ARC 880116 64260 347 4 47. 1350 GOSDUP2.SCR 860928 47880 344 16 48. 1768 PRINTSHOPDISK2 870220 30240 343 7 49. 987 ROBONUDE.PIC 860611 3780 341 6 50. 685 DEADSTICK.BAS 860504 22680 341 10 51. 2552 ARCX.HLP 871025 8820 339 1 52. 1127 PRINTSHOPTOOL 860727 13860 339 15 53. 2037 UNICORN.COM 870506 13860 336 10 54. 2320 DISKINDEX3.ARC 870820 28980 334 16 55. 1769 PRINTSHOPDISK3 870220 26460 334 7 56. 2775 DDII2.ARC 871227 51660 333 15 57. 1711 SCREENCLOCK.BAS 870203 2520 333 2 58. 2861 ORBITAL.COM 880124 30240 332 10 59. 3929 MYDOS45M.ARC 881129 85680 330 2 60. 2776 DDII3.ARC 871227 17640 328 15 61. 1231 ICONSHOP.SCR 860825 27720 323 4 62. 2015 EARTH.COM 870501 27720 320 7 63. 2471 VIDEOBLITZ.COM 871001 50400 317 7 64. 1965 ACEC.ARC 870415 65520 316 2 65. 1782 STARTREK.ARC 870222 25200 316 10 66. 833 STARTREK 860521 20160 314 10 67. 3406 TOP100.TXT 880614 7560 310 1 68. 1551 LADYX.BAS 861221 15120 310 19 69. 675 VT100.DOC 860430 11340 310 8 70. 1561 JUKEBOX.COM 861227 3780 308 5 71. 1161 EVE.PIC 860804 5040 307 19 72. 1834 WHEELOF.ARC 870318 47880 305 10 73. 664 AMISFUNC 860429 1260 303 14 74. 2176 READARC.BAS 870623 3780 302 2 75. 1957 ARCQUEST.ARC 870409 3780 300 16 76. 2329 RLESHOW3.ARC 870826 20160 299 4 77. 2178 XEHIRES.ARC 870625 30240 298 4 78. 1473 TURBORUN.COM 861119 11340 298 2 79. 2221 BINBAS.ARC 870712 6300 297 16 80. 2135 XAGON.COM 870610 18900 296 10 81. 242 DOSPLUS.TXT 860302 2520 296 16 82. 211 AMPHIBIAN2.COM 860222 11340 292 10 83. 2476 ATARIWAV.ARC 871002 11340 291 7 84. 348 BOOKKEEP.BAS 860316 12600 288 9 85. 1250 SHRINK.COM 860904 5040 286 16 86. 1138 PROBOWL.COM 860728 17640 286 10 87. 1845 STORMR.PIC 870321 2520 284 19 88. 1903 STARLORD.ARC 870329 44100 283 10 89. 1322 BOWLING2.BAS 860924 13860 283 10 90. 3337 LIBDIR1.ARC 880602 28980 282 1 91. 2477 POPDEMO.ARC 871002 40320 280 7 92. 1134 ATARIBBS.TXT 860727 23940 280 11 93. 1014 DSKLIB122.BAS 860619 16380 278 16 94. 2115 ROCKS.COM 870601 7560 276 10 95. 1500 TURBOCOMPILER 861130 6300 275 2 96. 1130 CARRIE.PSF 860727 1260 272 19 97. 663 ARUNCRE.BBS 860429 2520 271 14 98. 1967 FONTMASTER.ARC 870418 45360 269 15 99. 1698 VT100V07.COM 870130 11340 269 8 100. 1025 DEMENU.BAS 860623 5040 267 16 ========================================================================= Syndicate ZMagazine Syndicate Publishing Co. Post Office Box 74 Middlesex, New Jersey 08846 Issue #141 January 23, 1989 (c)SPC, 1989 =========================================================================